mirror of https://github.com/axmolengine/axmol.git
6461e26c9f
commit 64722e414c6cacc108fa6015d6af84bd9a4d79ec Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 14:03:53 2014 -0700 More WP8 fixes commit 7934be32741cddee6d04cd4f32c7e9718ba83b4c Merge: c2b1619 fea335f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:41 2014 -0700 Merge branch 'mesh3d' of github.com:ricardoquesada/cocos2d-x into mesh3d commit c2b1619005b5a62ef77afe727429584d6a57010e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:19 2014 -0700 Adds missing resources for Windows Phone 8 commit fea335f573f975d9d2f6eafeb3ad4d3ea8095ee5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:54:15 2014 -0700 Updates CHANGELOG commit b8b93da914de97662c9df55cfc351ad8b74ea779 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:48:59 2014 -0700 Adds Sprite3d files and tests commit 059c842938e19068427bb2276d52f3e0ea1cc51f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:16:13 2014 -0700 fixes compiler warnings for windows commit d3299f4cf443c9603f9120e431dbcb6ce8b8e26f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 10:53:34 2014 -0700 fixes for Sprite3D Adds copyright header removes compilation warnings cleans code a bit commit 1377787a4bcebdf349f9de0a05c329066c6eb626 Merge: f89725f 9a3c2d0 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 20:46:26 2014 -0700 Merge pull request #34 from dumganhar/pull/6731 fix compilation error of missing bind Mesh for luabindings. commit f89725f65ca604efb9abbcfe336c9d50135016b2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:45:12 2014 -0700 use const & and changed typo commit 9a3c2d0df9abcd76292cc1f71b6615931aa807d5 Author: James Chen <jianhua.chen@cocos2d-x.org> Date: Sat May 17 11:43:10 2014 +0800 fix compilation error of missing bind Mesh for luabindings. commit 59524b3850b27342f3cb4c390751bdf97362a794 Merge: |
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.. | ||
CCBatchCommand.cpp | ||
CCBatchCommand.h | ||
CCCustomCommand.cpp | ||
CCCustomCommand.h | ||
CCGLProgram.cpp | ||
CCGLProgram.h | ||
CCGLProgramCache.cpp | ||
CCGLProgramCache.h | ||
CCGLProgramState.cpp | ||
CCGLProgramState.h | ||
CCGLProgramStateCache.cpp | ||
CCGLProgramStateCache.h | ||
CCGroupCommand.cpp | ||
CCGroupCommand.h | ||
CCMeshCommand.cpp | ||
CCMeshCommand.h | ||
CCQuadCommand.cpp | ||
CCQuadCommand.h | ||
CCRenderCommand.cpp | ||
CCRenderCommand.h | ||
CCRenderCommandPool.h | ||
CCRenderer.cpp | ||
CCRenderer.h | ||
CCTexture2D.cpp | ||
CCTexture2D.h | ||
CCTextureAtlas.cpp | ||
CCTextureAtlas.h | ||
CCTextureCache.cpp | ||
CCTextureCache.h | ||
CMakeLists.txt | ||
ccGLStateCache.cpp | ||
ccGLStateCache.h | ||
ccShader_3D_Color.frag | ||
ccShader_3D_ColorTex.frag | ||
ccShader_3D_PositionTex.vert | ||
ccShader_Label.vert | ||
ccShader_Label_df.frag | ||
ccShader_Label_df_glow.frag | ||
ccShader_Label_normal.frag | ||
ccShader_Label_outline.frag | ||
ccShader_PositionColor.frag | ||
ccShader_PositionColor.vert | ||
ccShader_PositionColorLengthTexture.frag | ||
ccShader_PositionColorLengthTexture.vert | ||
ccShader_PositionTexture.frag | ||
ccShader_PositionTexture.vert | ||
ccShader_PositionTextureA8Color.frag | ||
ccShader_PositionTextureA8Color.vert | ||
ccShader_PositionTextureColor.frag | ||
ccShader_PositionTextureColor.vert | ||
ccShader_PositionTextureColorAlphaTest.frag | ||
ccShader_PositionTextureColor_noMVP.frag | ||
ccShader_PositionTextureColor_noMVP.vert | ||
ccShader_PositionTexture_uColor.frag | ||
ccShader_PositionTexture_uColor.vert | ||
ccShader_Position_uColor.frag | ||
ccShader_Position_uColor.vert | ||
ccShaders.cpp | ||
ccShaders.h |