mirror of https://github.com/axmolengine/axmol.git
153 lines
4.3 KiB
Lua
153 lines
4.3 KiB
Lua
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--------------------------------
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-- @module PhysicsShape
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-- @extend Ref
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--------------------------------
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-- @function [parent=#PhysicsShape] getFriction
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#PhysicsShape] setGroup
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#PhysicsShape] setDensity
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#PhysicsShape] getMass
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#PhysicsShape] getMaterial
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-- @param self
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-- @return PhysicsMaterial#PhysicsMaterial ret (return value: cc.PhysicsMaterial)
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--------------------------------
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-- @function [parent=#PhysicsShape] getCollisionBitmask
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#PhysicsShape] getArea
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-- @param self
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-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setCategoryBitmask
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-- @param self
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-- @param #int int
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-- @function [parent=#PhysicsShape] getGroup
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-- @param self
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-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] setMoment
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-- @param self
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-- @param #float float
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-- @function [parent=#PhysicsShape] containsPoint
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-- @param self
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-- @param #cc.Vec2 vec2
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#PhysicsShape] getCategoryBitmask
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#PhysicsShape] getType
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-- @param self
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-- @return PhysicsShape::Type#PhysicsShape::Type ret (return value: cc.PhysicsShape::Type)
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--------------------------------
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-- @function [parent=#PhysicsShape] getContactTestBitmask
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-- @param self
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-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] getCenter
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-- @param self
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-- @return Vec2#Vec2 ret (return value: cc.Vec2)
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--------------------------------
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-- @function [parent=#PhysicsShape] getDensity
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#PhysicsShape] setMass
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-- @param self
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-- @param #float float
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-- @function [parent=#PhysicsShape] getTag
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-- @param self
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-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] calculateDefaultMoment
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-- @param self
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-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setCollisionBitmask
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-- @param self
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-- @param #int int
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-- @function [parent=#PhysicsShape] getMoment
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-- @param self
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-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] getOffset
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-- @param self
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-- @return Vec2#Vec2 ret (return value: cc.Vec2)
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-- @function [parent=#PhysicsShape] getRestitution
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#PhysicsShape] setFriction
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#PhysicsShape] setMaterial
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-- @param self
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-- @param #cc.PhysicsMaterial physicsmaterial
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-- @function [parent=#PhysicsShape] setTag
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-- @param self
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-- @param #int int
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-- @function [parent=#PhysicsShape] setContactTestBitmask
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#PhysicsShape] setRestitution
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#PhysicsShape] getBody
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-- @param self
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-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
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return nil
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