axmol/cocos/scripting/lua-bindings/auto/api/PhysicsShapeCircle.lua

44 lines
1.3 KiB
Lua

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-- @module PhysicsShapeCircle
-- @extend PhysicsShape
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-- @function [parent=#PhysicsShapeCircle] getRadius
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShapeCircle] create
-- @param self
-- @param #float float
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #cc.Vec2 vec2
-- @return PhysicsShapeCircle#PhysicsShapeCircle ret (return value: cc.PhysicsShapeCircle)
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-- @function [parent=#PhysicsShapeCircle] calculateArea
-- @param self
-- @param #float float
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShapeCircle] calculateMoment
-- @param self
-- @param #float float
-- @param #float float
-- @param #cc.Vec2 vec2
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShapeCircle] getOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
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-- @function [parent=#PhysicsShapeCircle] calculateDefaultMoment
-- @param self
-- @return float#float ret (return value: float)
return nil