mirror of https://github.com/axmolengine/axmol.git
79 lines
2.0 KiB
Lua
79 lines
2.0 KiB
Lua
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--------------------------------
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-- @module Skin
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-- @extend Sprite
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--------------------------------
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-- @function [parent=#Skin] getBone
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-- @param self
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-- @return Bone#Bone ret (return value: ccs.Bone)
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--------------------------------
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-- @function [parent=#Skin] getNodeToWorldTransformAR
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-- @param self
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-- @return Mat4#Mat4 ret (return value: cc.Mat4)
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--------------------------------
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-- @function [parent=#Skin] initWithFile
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-- @param self
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-- @param #string str
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Skin] getDisplayName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#Skin] updateArmatureTransform
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-- @param self
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--------------------------------
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-- @function [parent=#Skin] initWithSpriteFrameName
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-- @param self
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-- @param #string str
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Skin] setBone
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-- @param self
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-- @param #ccs.Bone bone
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--------------------------------
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-- overload function: create(string)
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--
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-- overload function: create()
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--
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-- @function [parent=#Skin] create
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-- @param self
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-- @param #string str
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-- @return Skin#Skin ret (retunr value: ccs.Skin)
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--------------------------------
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-- @function [parent=#Skin] createWithSpriteFrameName
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-- @param self
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-- @param #string str
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-- @return Skin#Skin ret (return value: ccs.Skin)
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--------------------------------
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-- @function [parent=#Skin] updateTransform
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-- @param self
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--------------------------------
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-- @function [parent=#Skin] getNodeToWorldTransform
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-- @param self
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-- @return Mat4#Mat4 ret (return value: cc.Mat4)
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--------------------------------
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-- @function [parent=#Skin] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #cc.Mat4 mat4
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Skin] Skin
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-- @param self
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return nil
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