axmol/cocos/2d/renderer
Nite Luo 7ad93d8a94 Create new clippingNode 2013-11-14 16:39:03 -08:00
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MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
QuadCommand.cpp Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
QuadCommand.h Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h Add group command 2013-11-13 17:31:12 -08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp Create new clippingNode 2013-11-14 16:39:03 -08:00
Renderer.h Create new clippingNode 2013-11-14 16:39:03 -08:00