mirror of https://github.com/axmolengine/axmol.git
189 lines
5.9 KiB
C++
189 lines
5.9 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMESH_H__
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#define __CCMESH_H__
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#include <string>
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#include <vector>
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#include "3d/CCBundle3DData.h"
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#include "base/CCRef.h"
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#include "base/ccTypes.h"
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#include "math/CCMath.h"
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#include "renderer/CCGLProgram.h"
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NS_CC_BEGIN
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class EventListenerCustom;
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class EventCustom;
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class RenderMeshData
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{
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friend class Mesh;
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public:
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RenderMeshData(): _vertexsizeBytes(0)
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{
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}
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bool hasVertexAttrib(int attrib);
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bool init(const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<float>& texs, const std::vector<unsigned short>& indices);
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bool init(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, int numIndex, const std::vector<MeshVertexAttrib>& attribs, int attribCount);
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protected:
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int calVertexSizeBytes();
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int _vertexsizeBytes;
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ssize_t _vertexNum;
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std::vector<float> _vertexs;
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std::vector<unsigned short> _indices;
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std::vector<MeshVertexAttrib> _vertexAttribs;
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};
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/**
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* Mesh: Geometry with a collection of vertex.
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* Supporting various vertex formats.
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*/
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class Mesh : public Ref
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{
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public:
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/** Defines supported index formats. */
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enum class IndexFormat
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{
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INDEX8 = GL_UNSIGNED_BYTE,
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INDEX16 = GL_UNSIGNED_SHORT,
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};
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/** Defines supported primitive types. */
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enum class PrimitiveType
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{
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TRIANGLES = GL_TRIANGLES,
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TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
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LINES = GL_LINES,
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LINE_STRIP = GL_LINE_STRIP,
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POINTS = GL_POINTS
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};
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/**create mesh from positions, normals, and so on*/
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static Mesh* create(const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<float>& texs, const std::vector<unsigned short>& indices);
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/**create mesh with vertex attributes*/
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static Mesh* create(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, int numIndex, const std::vector<MeshVertexAttrib>& attribs, int attribCount);
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/**get vertex buffer*/
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inline GLuint getVertexBuffer() const { return _vertexBuffer; }
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/**get mesh vertex attribute count*/
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ssize_t getMeshVertexAttribCount() const { return _renderdata._vertexAttribs.size(); }
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/**get MeshVertexAttribute by index*/
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const MeshVertexAttrib& getMeshVertexAttribute(int idx) const { return _renderdata._vertexAttribs[idx]; }
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/**has vertex attribute?*/
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bool hasVertexAttrib(int attrib) { return _renderdata.hasVertexAttrib(attrib); }
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/**get per vertex size in bytes*/
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int getVertexSizeInBytes() const { return _renderdata._vertexsizeBytes; }
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/** get primitive type*/
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PrimitiveType getPrimitiveType() const { return _primitiveType; }
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/**get index count*/
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ssize_t getIndexCount() const { return _indexCount; }
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/**get index format*/
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IndexFormat getIndexFormat() const { return _indexFormat; }
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/**get index buffer*/
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GLuint getIndexBuffer() const {return _indexBuffer; }
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/**build vertex buffer from renderdata*/
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void restore();
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CC_CONSTRUCTOR_ACCESS:
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Mesh();
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virtual ~Mesh();
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/**init mesh*/
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bool init(const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<float>& texs, const std::vector<unsigned short>& indices);
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/**init mesh*/
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bool init(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, int numIndex, const std::vector<MeshVertexAttrib>& attribs, int attribCount);
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/**build buffer*/
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void buildBuffer();
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/**free buffer*/
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void cleanAndFreeBuffers();
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protected:
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PrimitiveType _primitiveType;
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IndexFormat _indexFormat;
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GLuint _vertexBuffer;
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GLuint _indexBuffer;
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ssize_t _indexCount;
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RenderMeshData _renderdata;
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};
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/**
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* Mesh Cache
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*/
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class MeshCache
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{
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public:
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/**get & destroy*/
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static MeshCache* getInstance();
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static void destroyInstance();
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/**get mesh from cache*/
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Mesh* getMesh(const std::string& key) const;
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/**add mesh to cache*/
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bool addMesh(const std::string& key, Mesh* mesh);
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/**remove all meshes*/
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void removeAllMeshes();
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/**remove unused meshes*/
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void removeUnusedMesh();
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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void listenBackToForeground(EventCustom* event);
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#endif
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CC_CONSTRUCTOR_ACCESS:
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MeshCache();
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~MeshCache();
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protected:
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static MeshCache* _cacheInstance;//instance
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std::unordered_map<std::string, Mesh*> _meshes; //cached meshes
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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EventListenerCustom* _backToForegroundlistener;
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#endif
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};
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NS_CC_END
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#endif // __CCMESH_H_
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