axmol/tests/cpp-tests/Classes/MotionStreakTest/MotionStreakTest.cpp

263 lines
6.4 KiB
C++

#include "MotionStreakTest.h"
#include "../testResource.h"
enum {
kTagLabel = 1,
kTagSprite1 = 2,
kTagSprite2 = 3,
};
Layer* nextMotionAction();
Layer* backMotionAction();
Layer* restartMotionAction();
static int sceneIdx = -1;
static std::function<Layer*()> createFunctions[] =
{
CL(MotionStreakTest1),
CL(MotionStreakTest2),
CL(Issue1358),
};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
Layer* nextMotionAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
Layer* backMotionAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
Layer* restartMotionAction()
{
auto layer = (createFunctions[sceneIdx])();
return layer;
}
//------------------------------------------------------------------
//
// MotionStreakTest1
//
//------------------------------------------------------------------
void MotionStreakTest1::onEnter()
{
MotionStreakTest::onEnter();
auto s = Director::getInstance()->getWinSize();
// the root object just rotates around
_root = Sprite::create(s_pathR1);
addChild(_root, 1);
_root->setPosition(Vec2(s.width/2, s.height/2));
// the target object is offset from root, and the streak is moved to follow it
_target = Sprite::create(s_pathR1);
_root->addChild(_target);
_target->setPosition(Vec2(s.width/4, 0));
// create the streak object and add it to the scene
streak = MotionStreak::create(2, 3, 32, Color3B::GREEN, s_streak);
addChild(streak);
// schedule an update on each frame so we can syncronize the streak with the target
schedule(schedule_selector(MotionStreakTest1::onUpdate));
auto a1 = RotateBy::create(2, 360);
auto action1 = RepeatForever::create(a1);
auto motion = MoveBy::create(2, Vec2(100,0) );
_root->runAction( RepeatForever::create(Sequence::create(motion, motion->reverse(), nullptr) ) );
_root->runAction( action1 );
auto colorAction = RepeatForever::create(Sequence::create(
TintTo::create(0.2f, 255, 0, 0),
TintTo::create(0.2f, 0, 255, 0),
TintTo::create(0.2f, 0, 0, 255),
TintTo::create(0.2f, 0, 255, 255),
TintTo::create(0.2f, 255, 255, 0),
TintTo::create(0.2f, 255, 0, 255),
TintTo::create(0.2f, 255, 255, 255),
nullptr));
streak->runAction(colorAction);
}
void MotionStreakTest1::onUpdate(float delta)
{
streak->setPosition( _target->convertToWorldSpace(Vec2::ZERO) );
}
std::string MotionStreakTest1::title() const
{
return "MotionStreak test 1";
}
//------------------------------------------------------------------
//
// MotionStreakTest2
//
//------------------------------------------------------------------
void MotionStreakTest2::onEnter()
{
MotionStreakTest::onEnter();
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesMoved = CC_CALLBACK_2(MotionStreakTest2::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto s = Director::getInstance()->getWinSize();
// create the streak object and add it to the scene
streak = MotionStreak::create(3, 3, 64, Color3B::WHITE, s_streak );
addChild(streak);
streak->setPosition( Vec2(s.width/2, s.height/2) );
}
void MotionStreakTest2::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
{
auto touchLocation = touches[0]->getLocation();
streak->setPosition( touchLocation );
}
std::string MotionStreakTest2::title() const
{
return "MotionStreak test";
}
//------------------------------------------------------------------
//
// Issue1358
//
//------------------------------------------------------------------
void Issue1358::onEnter()
{
MotionStreakTest::onEnter();
// ask director the the window size
auto size = Director::getInstance()->getWinSize();
streak = MotionStreak::create(2.0f, 1.0f, 50.0f, Color3B(255, 255, 0), "Images/Icon.png");
addChild(streak);
_center = Vec2(size.width/2, size.height/2);
_radius = size.width/3;
_angle = 0.0f;
schedule(schedule_selector(Issue1358::update), 0);
}
void Issue1358::update(float dt)
{
_angle += 1.0f;
streak->setPosition(Vec2(_center.x + cosf(_angle/180 * M_PI)*_radius,
_center.y + sinf(_angle/ 180 * M_PI)*_radius));
}
std::string Issue1358::title() const
{
return "Issue 1358";
}
std::string Issue1358::subtitle() const
{
return "The tail should use the texture";
}
//------------------------------------------------------------------
//
// MotionStreakTest
//
//------------------------------------------------------------------
MotionStreakTest::MotionStreakTest(void)
{
}
MotionStreakTest::~MotionStreakTest(void)
{
}
std::string MotionStreakTest::title() const
{
return "No title";
}
std::string MotionStreakTest::subtitle() const
{
return "";
}
void MotionStreakTest::onEnter()
{
BaseTest::onEnter();
auto s = Director::getInstance()->getWinSize();
auto itemMode = MenuItemToggle::createWithCallback( CC_CALLBACK_1(MotionStreakTest::modeCallback, this),
MenuItemFont::create("Use High Quality Mode"),
MenuItemFont::create("Use Fast Mode"),
nullptr);
auto menuMode = Menu::create(itemMode, nullptr);
addChild(menuMode);
menuMode->setPosition(Vec2(s.width/2, s.height/4));
}
void MotionStreakTest::modeCallback(Ref *pSender)
{
bool fastMode = streak->isFastMode();
streak->setFastMode(! fastMode);
}
void MotionStreakTest::restartCallback(Ref* sender)
{
auto s = new (std::nothrow) MotionStreakTestScene();//CCScene::create();
s->addChild(restartMotionAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void MotionStreakTest::nextCallback(Ref* sender)
{
auto s = new (std::nothrow) MotionStreakTestScene();//CCScene::create();
s->addChild( nextMotionAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void MotionStreakTest::backCallback(Ref* sender)
{
auto s = new (std::nothrow) MotionStreakTestScene;//CCScene::create();
s->addChild( backMotionAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void MotionStreakTestScene::runThisTest()
{
auto layer = nextMotionAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
}