mirror of https://github.com/axmolengine/axmol.git
331 lines
9.2 KiB
C++
331 lines
9.2 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _SPRITE3D_TEST_H_
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#define _SPRITE3D_TEST_H_
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#include "../testBasic.h"
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#include "../BaseTest.h"
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#include <string>
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namespace cocos2d {
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class Animate3D;
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class Sprite3D;
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class Delay;
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class Ray;
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class DrawNode3D;
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}
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class Sprite3DTestDemo : public BaseTest
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{
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public:
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Sprite3DTestDemo(void);
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virtual ~Sprite3DTestDemo(void);
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void restartCallback(Ref* sender);
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void nextCallback(Ref* sender);
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void backCallback(Ref* sender);
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// overrides
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void onEnter() override;
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protected:
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std::string _title;
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};
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class Sprite3DBasicTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DBasicTest);
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Sprite3DBasicTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(Vec2 p);
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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};
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class EffectSprite3D;
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class Effect3D : public Ref
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{
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public:
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virtual void draw(const Mat4 &transform) = 0;
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virtual void setTarget(EffectSprite3D *sprite) = 0;
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protected:
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Effect3D() : _glProgramState(nullptr) {}
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virtual ~Effect3D()
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{
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CC_SAFE_RELEASE(_glProgramState);
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}
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protected:
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GLProgramState* _glProgramState;
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};
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class Effect3DOutline: public Effect3D
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{
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public:
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static Effect3DOutline* create();
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void setOutlineColor(const Vec3& color);
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void setOutlineWidth(float width);
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virtual void draw(const Mat4 &transform) override;
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virtual void setTarget(EffectSprite3D *sprite) override;
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protected:
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Effect3DOutline();
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virtual ~Effect3DOutline();
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bool init();
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Vec3 _outlineColor;
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float _outlineWidth;
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//weak reference
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EffectSprite3D* _sprite;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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EventListenerCustom* _backToForegroundListener;
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#endif
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protected:
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static const std::string _vertShaderFile;
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static const std::string _fragShaderFile;
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static const std::string _keyInGLProgramCache;
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static const std::string _vertSkinnedShaderFile;
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static const std::string _fragSkinnedShaderFile;
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static const std::string _keySkinnedInGLProgramCache;
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static GLProgram* getOrCreateProgram(bool isSkinned = false);
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};
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class Sprite3DHitTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DHitTest);
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Sprite3DHitTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class EffectSprite3D : public Sprite3D
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{
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public:
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static EffectSprite3D* createFromObjFileAndTexture(const std::string& objFilePath, const std::string& textureFilePath);
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static EffectSprite3D* create(const std::string& path);
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void setEffect3D(Effect3D* effect);
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void addEffect(Effect3DOutline* effect, ssize_t order);
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virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
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protected:
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EffectSprite3D();
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virtual ~EffectSprite3D();
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std::vector<std::tuple<ssize_t,Effect3D*,CustomCommand>> _effects;
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Effect3D* _defaultEffect;
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CustomCommand _command;
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};
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class Sprite3DEffectTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DEffectTest);
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Sprite3DEffectTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(Vec2 p);
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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};
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class Sprite3DWithSkinTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DWithSkinTest);
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Sprite3DWithSkinTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(Vec2 p);
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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};
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class Sprite3DWithSkinOutlineTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DWithSkinOutlineTest);
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Sprite3DWithSkinOutlineTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(Vec2 p);
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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};
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class Animate3DTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Animate3DTest);
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Animate3DTest();
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~Animate3DTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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virtual void update(float dt) override;
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protected:
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void addSprite3D();
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enum class State
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{
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SWIMMING,
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SWIMMING_TO_HURT,
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HURT,
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HURT_TO_SWIMMING,
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};
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void reachEndCallBack();
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void renewCallBack();
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cocos2d::Sprite3D* _sprite;
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cocos2d::Action* _swim;
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cocos2d::Animate3D* _hurt;
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float _elapseTransTime;
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State _state;
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MoveTo* _moveAction;
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};
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class AttachmentTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(AttachmentTest);
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AttachmentTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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void addNewSpriteWithCoords(Vec2 p);
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protected:
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bool _hasWeapon;
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cocos2d::Sprite3D* _sprite;
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};
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class Sprite3DReskinTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DReskinTest);
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Sprite3DReskinTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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void addNewSpriteWithCoords(Vec2 p);
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void menuCallback_switchHair(Ref* sender);
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void menuCallback_switchGlasses(Ref* sender);
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void menuCallback_switchCoat(Ref* sender);
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void menuCallback_switchPants(Ref* sender);
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void menuCallback_switchShoes(Ref* sender);
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protected:
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std::string _girlPants[2];
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int _usePantsId;
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std::string _girlUpperBody[2];
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int _useUpBodyId;
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std::string _girlShoes[2];
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int _useShoesId;
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std::string _girlHair[2];
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int _useHairId;
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cocos2d::Sprite3D* _sprite;
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};
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class Sprite3DWithOBBPerfromanceTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DWithOBBPerfromanceTest);
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Sprite3DWithOBBPerfromanceTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void update(float dt) override;
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void addNewOBBWithCoords(Vec2 p);
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void addNewSpriteWithCoords(Vec2 p);
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void onTouchesBegan(const std::vector<Touch*>& touches, Event* event);
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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void onTouchesMoved(const std::vector<Touch*>& touches, Event* event);
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void addOBBCallback(Ref* sender);
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void delOBBCallback(Ref* sender);
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void addOBBWithCount(float value);
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void delOBBWithCount(float value);
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protected:
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cocos2d::Sprite3D* _sprite;
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std::vector<OBB> _obb;
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DrawNode3D* _drawOBB;
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Label* _labelCubeCount;
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MoveTo* _moveAction;
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OBB _obbt;
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DrawNode3D* _drawDebug;
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bool _hasCollider;
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std::set<int> _intersetList;
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void initDrawBox();
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void reachEndCallBack();
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void unproject(const Mat4& viewProjection, const Size* viewport, Vec3* src, Vec3* dst);
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void calculateRayByLocationInView(Ray* ray, const Vec2& location);
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};
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class Sprite3DMirrorTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DMirrorTest);
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Sprite3DMirrorTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(Vec2 p);
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protected:
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bool _hasWeapon;
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cocos2d::Sprite3D* _sprite;
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cocos2d::Sprite3D* _mirrorSprite;
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};
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class Sprite3DTestScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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#endif
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