mirror of https://github.com/axmolengine/axmol.git
2e221ee6cc
In many places `Dictionary` and `Array` are not being initialized. In fact `Dictionary` doesn't have the `init()` method creating potential leaks. Also in objects like `Armature` and the new `LabelTTF`, the `Array` object is not being used a pointer. So it doesn't use the 2 phase initialization, creating potential leaks. This patch fixes all those issues. Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com> |
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ComponentsTestScene.cpp | ||
ComponentsTestScene.h | ||
EnemyController.cpp | ||
EnemyController.h | ||
GameOverScene.cpp | ||
GameOverScene.h | ||
PlayerController.cpp | ||
PlayerController.h | ||
ProjectileController.cpp | ||
ProjectileController.h | ||
SceneController.cpp | ||
SceneController.h |