axmol/CocosDenshion/android/opensl/SimpleAudioEngineOpenSL.h

43 lines
746 B
C++

#ifndef _SIMPLE_AUDIO_ENGINE_OPENSL_H_
#define _SIMPLE_AUDIO_ENGINE_OPENSL_H_
#include "OpenSLEngine.h"
class SimpleAudioEngineOpenSL
{
public:
SimpleAudioEngineOpenSL();
~SimpleAudioEngineOpenSL();
bool initEngine();
static SimpleAudioEngineOpenSL* sharedEngine();
static void end();
float getEffectsVolume();
void setEffectsVolume(float volume);
unsigned int playEffect(const char* pszFilePath, bool bLoop = false);
void pauseEffect(unsigned int nSoundId);
void pauseAllEffects();
void resumeEffect(unsigned int nSoundId);
void resumeAllEffects();
void stopEffect(unsigned int nSoundId);
void stopAllEffects();
void preloadEffect(const char* pszFilePath);
void unloadEffect(const char* pszFilePath);
};
#endif