mirror of https://github.com/axmolengine/axmol.git
43 lines
746 B
C++
43 lines
746 B
C++
#ifndef _SIMPLE_AUDIO_ENGINE_OPENSL_H_
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#define _SIMPLE_AUDIO_ENGINE_OPENSL_H_
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#include "OpenSLEngine.h"
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class SimpleAudioEngineOpenSL
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{
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public:
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SimpleAudioEngineOpenSL();
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~SimpleAudioEngineOpenSL();
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bool initEngine();
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static SimpleAudioEngineOpenSL* sharedEngine();
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static void end();
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float getEffectsVolume();
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void setEffectsVolume(float volume);
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unsigned int playEffect(const char* pszFilePath, bool bLoop = false);
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void pauseEffect(unsigned int nSoundId);
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void pauseAllEffects();
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void resumeEffect(unsigned int nSoundId);
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void resumeAllEffects();
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void stopEffect(unsigned int nSoundId);
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void stopAllEffects();
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void preloadEffect(const char* pszFilePath);
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void unloadEffect(const char* pszFilePath);
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};
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#endif
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