axmol/Cocos2dSimpleGame/Resource.h

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#ifndef _RESOURCE_H_
#define _RESOURCE_H_
#include "SimpleAudioEngine.h"
#include "cocos2dsimplegame_res_def.h"
#include "cocos2d.h"
using namespace cocos2d;
const T_ResourceInfo ResInfo[] =
{
{ "CloseNormal", COCOS2_ID_BITMAP_CloseNormal },
{ "CloseSelected", COCOS2_ID_BITMAP_CloseSelected },
{ "Player", COCOS2_ID_BITMAP_Player },
{ "Projectile", COCOS2_ID_BITMAP_Projectile },
{ "Target", COCOS2_ID_BITMAP_Target },
{ "CloseNormal@WVGA", COCOS2_ID_BITMAP_CloseNormal_WVGA },
{ "CloseSelected@WVGA", COCOS2_ID_BITMAP_CloseSelected_WVGA },
{ "Player@WVGA", COCOS2_ID_BITMAP_Player_WVGA },
{ "Projectile@WVGA", COCOS2_ID_BITMAP_Projectile_WVGA },
{ "Target@WVGA", COCOS2_ID_BITMAP_Target_WVGA },
};
/**
@warning 在声音数据信息的结构体中FileName必须包含文件的扩展名并且需要与原始文件的扩展名一致
否则无法播放
*/
const T_SoundResInfo SoundResInfo[] =
{
{ "background-music-aac.mp3", COCOS2_ID_RAWDATA_background_music_aac },
{ "pew-pew-lei.wav", COCOS2_ID_RAWDATA_pew_pew_lei },
};
#endif