mirror of https://github.com/axmolengine/axmol.git
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef _RESOURCE_H_
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#define _RESOURCE_H_
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#include "SimpleAudioEngine.h"
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#include "cocos2dsimplegame_res_def.h"
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#include "cocos2d.h"
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using namespace cocos2d;
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const T_ResourceInfo ResInfo[] =
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{
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{ "CloseNormal", COCOS2_ID_BITMAP_CloseNormal },
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{ "CloseSelected", COCOS2_ID_BITMAP_CloseSelected },
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{ "Player", COCOS2_ID_BITMAP_Player },
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{ "Projectile", COCOS2_ID_BITMAP_Projectile },
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{ "Target", COCOS2_ID_BITMAP_Target },
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{ "CloseNormal@WVGA", COCOS2_ID_BITMAP_CloseNormal_WVGA },
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{ "CloseSelected@WVGA", COCOS2_ID_BITMAP_CloseSelected_WVGA },
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{ "Player@WVGA", COCOS2_ID_BITMAP_Player_WVGA },
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{ "Projectile@WVGA", COCOS2_ID_BITMAP_Projectile_WVGA },
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{ "Target@WVGA", COCOS2_ID_BITMAP_Target_WVGA },
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};
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/**
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@warning 在声音数据信息的结构体中,FileName必须包含文件的扩展名,并且需要与原始文件的扩展名一致
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否则无法播放
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*/
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const T_SoundResInfo SoundResInfo[] =
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{
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{ "background-music-aac.mp3", COCOS2_ID_RAWDATA_background_music_aac },
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{ "pew-pew-lei.wav", COCOS2_ID_RAWDATA_pew_pew_lei },
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};
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#endif
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