mirror of https://github.com/axmolengine/axmol.git
574 lines
20 KiB
Plaintext
574 lines
20 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CommandBufferMTL.h"
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#include "BufferMTL.h"
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#include "DeviceMTL.h"
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#include "RenderPipelineMTL.h"
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#include "TextureMTL.h"
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#include "UtilsMTL.h"
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#include "../Macros.h"
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#include "BufferManager.h"
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#include "DepthStencilStateMTL.h"
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#include "RenderTargetMTL.h"
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CC_BACKEND_BEGIN
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namespace
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{
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#define byte(n) ((n) * 8)
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#define bit(n) (n)
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static uint8_t getBitsPerElementMTL(MTLPixelFormat pixleFormat)
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{
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switch (pixleFormat)
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{
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case MTLPixelFormatDepth32Float_Stencil8:
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return byte(8);
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case MTLPixelFormatBGRA8Unorm:
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case MTLPixelFormatRGBA8Unorm:
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case MTLPixelFormatDepth32Float:
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return byte(4);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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case MTLPixelFormatDepth24Unorm_Stencil8:
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return byte(4);
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#else
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case MTLPixelFormatABGR4Unorm:
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case MTLPixelFormatBGR5A1Unorm:
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case MTLPixelFormatB5G6R5Unorm:
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case MTLPixelFormatA1BGR5Unorm:
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return byte(2);
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#endif
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case MTLPixelFormatA8Unorm:
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case MTLPixelFormatR8Unorm:
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return byte(1);
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default:
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assert(false);
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break;
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}
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return 0;
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}
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static MTLWinding toMTLWinding(Winding winding)
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{
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if (Winding::CLOCK_WISE == winding)
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return MTLWindingClockwise;
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else
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return MTLWindingCounterClockwise;
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}
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static MTLPrimitiveType toMTLPrimitive(PrimitiveType primitiveType)
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{
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MTLPrimitiveType ret = MTLPrimitiveTypeTriangle;
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switch (primitiveType)
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{
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case PrimitiveType::POINT:
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ret = MTLPrimitiveTypePoint;
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break;
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case PrimitiveType::LINE:
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ret = MTLPrimitiveTypeLine;
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break;
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case PrimitiveType::LINE_STRIP:
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ret = MTLPrimitiveTypeLineStrip;
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break;
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case PrimitiveType::TRIANGLE:
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ret = MTLPrimitiveTypeTriangle;
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break;
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case PrimitiveType::TRIANGLE_STRIP:
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ret = MTLPrimitiveTypeTriangleStrip;
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break;
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default:
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break;
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}
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return ret;
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}
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static MTLIndexType toMTLIndexType(IndexFormat indexFormat)
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{
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if (IndexFormat::U_SHORT == indexFormat)
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return MTLIndexTypeUInt16;
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else
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return MTLIndexTypeUInt32;
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}
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static MTLCullMode toMTLCullMode(CullMode mode)
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{
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switch (mode) {
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case CullMode::NONE:
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return MTLCullModeNone;
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case CullMode::FRONT:
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return MTLCullModeFront;
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case CullMode::BACK:
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return MTLCullModeBack;
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}
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}
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static MTLRenderPassDescriptor* toMTLRenderPassDescriptor(const RenderTarget* rt, const RenderPassParams& params)
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{
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MTLRenderPassDescriptor* mtlDescritpor = [MTLRenderPassDescriptor renderPassDescriptor];
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auto rtMTL = static_cast<const RenderTargetMTL*>(rt);
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rtMTL->applyRenderPassAttachments(params, mtlDescritpor);
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return mtlDescritpor;
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}
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static id<MTLTexture> getMTLTexture(TextureBackend* texture, int index)
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{
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return reinterpret_cast<id<MTLTexture>>(texture->getHandler(index));
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}
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static id<MTLSamplerState> getMTLSamplerState(TextureBackend* texture)
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{
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switch (texture->getTextureType())
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{
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case TextureType::TEXTURE_2D:
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return static_cast<TextureMTL*>(texture)->getMTLSamplerState();
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case TextureType::TEXTURE_CUBE:
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return static_cast<TextureCubeMTL*>(texture)->getMTLSamplerState();
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default:
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assert(false);
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return nil;
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}
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}
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inline int clamp(int value, int min, int max) {
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return std::min(max, std::max(min, value));
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}
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}
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CommandBufferMTL::CommandBufferMTL(DeviceMTL* deviceMTL)
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: _mtlCommandQueue(deviceMTL->getMTLCommandQueue())
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, _frameBoundarySemaphore(dispatch_semaphore_create(MAX_INFLIGHT_BUFFER))
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{
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}
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CommandBufferMTL::~CommandBufferMTL()
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{
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// Wait for all frames to finish by submitting and waiting on a dummy command buffer.
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flush();
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id<MTLCommandBuffer> oneOffBuffer = [_mtlCommandQueue commandBuffer];
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[oneOffBuffer commit];
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[oneOffBuffer waitUntilCompleted];
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dispatch_semaphore_signal(_frameBoundarySemaphore);
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}
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void CommandBufferMTL::beginFrame()
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{
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_autoReleasePool = [[NSAutoreleasePool alloc] init];
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dispatch_semaphore_wait(_frameBoundarySemaphore, DISPATCH_TIME_FOREVER);
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_mtlCommandBuffer = [_mtlCommandQueue commandBuffer];
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// [_mtlCommandBuffer enqueue];
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// commit will enqueue automatically
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[_mtlCommandBuffer retain];
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BufferManager::beginFrame();
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}
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id<MTLRenderCommandEncoder> CommandBufferMTL::getRenderCommandEncoder(const RenderTarget* renderTarget, const RenderPassParams& renderPassParams)
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{
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if(_mtlRenderEncoder != nil && _currentRenderPassParams == renderPassParams && _currentRenderTarget == renderTarget)
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{
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return _mtlRenderEncoder;
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}
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else
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{
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_currentRenderTarget = renderTarget;
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_currentRenderPassParams = renderPassParams;
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}
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if(_mtlRenderEncoder != nil)
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{
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[_mtlRenderEncoder endEncoding];
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[_mtlRenderEncoder release];
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_mtlRenderEncoder = nil;
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}
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auto mtlDescriptor = toMTLRenderPassDescriptor(renderTarget, renderPassParams);
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_renderTargetWidth = (unsigned int)mtlDescriptor.colorAttachments[0].texture.width;
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_renderTargetHeight = (unsigned int)mtlDescriptor.colorAttachments[0].texture.height;
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id<MTLRenderCommandEncoder> mtlRenderEncoder = [_mtlCommandBuffer renderCommandEncoderWithDescriptor:mtlDescriptor];
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[mtlRenderEncoder retain];
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return mtlRenderEncoder;
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}
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void CommandBufferMTL::beginRenderPass(const RenderTarget* renderTarget, const RenderPassParams& descriptor)
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{
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_mtlRenderEncoder = getRenderCommandEncoder(renderTarget, descriptor);
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// [_mtlRenderEncoder setFrontFacingWinding:MTLWindingCounterClockwise];
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}
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void CommandBufferMTL::setRenderPipeline(RenderPipeline* renderPipeline)
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{
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CC_SAFE_RETAIN(renderPipeline);
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CC_SAFE_RELEASE(_renderPipelineMTL);
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_renderPipelineMTL = static_cast<RenderPipelineMTL*>(renderPipeline);
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[_mtlRenderEncoder setRenderPipelineState:_renderPipelineMTL->getMTLRenderPipelineState()];
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}
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void CommandBufferMTL::setViewport(int x, int y, unsigned int w, unsigned int h)
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{
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MTLViewport viewport;
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viewport.originX = x;
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viewport.originY = (int)(_renderTargetHeight - y - h);
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viewport.width = w;
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viewport.height = h;
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viewport.znear = -1;
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viewport.zfar = 1;
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[_mtlRenderEncoder setViewport:viewport];
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}
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void CommandBufferMTL::setCullMode(CullMode mode)
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{
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[_mtlRenderEncoder setCullMode:toMTLCullMode(mode)];
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}
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void CommandBufferMTL::setWinding(Winding winding)
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{
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[_mtlRenderEncoder setFrontFacingWinding:toMTLWinding(winding)];
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}
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void CommandBufferMTL::setVertexBuffer(Buffer* buffer)
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{
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// Vertex buffer is bound in index 0.
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[_mtlRenderEncoder setVertexBuffer:static_cast<BufferMTL*>(buffer)->getMTLBuffer()
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offset:0
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atIndex:0];
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}
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void CommandBufferMTL::setProgramState(ProgramState* programState)
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{
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CC_SAFE_RETAIN(programState);
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CC_SAFE_RELEASE(_programState);
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_programState = programState;
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}
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void CommandBufferMTL::setIndexBuffer(Buffer* buffer)
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{
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assert(buffer != nullptr);
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if (!buffer)
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return;
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_mtlIndexBuffer = static_cast<BufferMTL*>(buffer)->getMTLBuffer();
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[_mtlIndexBuffer retain];
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}
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void CommandBufferMTL::drawArrays(PrimitiveType primitiveType, std::size_t start, std::size_t count)
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{
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prepareDrawing();
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[_mtlRenderEncoder drawPrimitives:toMTLPrimitive(primitiveType)
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vertexStart:start
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vertexCount:count];
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}
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void CommandBufferMTL::drawElements(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset)
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{
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prepareDrawing();
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[_mtlRenderEncoder drawIndexedPrimitives:toMTLPrimitive(primitiveType)
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indexCount:count
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indexType:toMTLIndexType(indexType)
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indexBuffer:_mtlIndexBuffer
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indexBufferOffset:offset];
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}
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void CommandBufferMTL::endRenderPass()
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{
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afterDraw();
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}
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void CommandBufferMTL::readPixels(RenderTarget* rt, std::function<void(const PixelBufferDescriptor&)> callback)
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{
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auto rtMTL = static_cast<RenderTargetMTL*>(rt);
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// we only read form color attachment 0
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// if it's nullptr, will regard as screen to perform capture
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auto texture = rtMTL->_color[0].texture;
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CC_SAFE_RETAIN(texture);
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_captureCallbacks.emplace_back(texture, std::move(callback));
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}
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void CommandBufferMTL::endFrame()
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{
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[_mtlRenderEncoder endEncoding];
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[_mtlRenderEncoder release];
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_mtlRenderEncoder = nil;
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[_mtlCommandBuffer presentDrawable:DeviceMTL::getCurrentDrawable()];
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_drawableTexture = DeviceMTL::getCurrentDrawable().texture;
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[_mtlCommandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer) {
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// GPU work is complete
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// Signal the semaphore to start the CPU work
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dispatch_semaphore_signal(_frameBoundarySemaphore);
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}];
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flush();
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DeviceMTL::resetCurrentDrawable();
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[_autoReleasePool drain];
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}
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void CommandBufferMTL::flush()
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{
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if(_mtlCommandBuffer) {
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assert(_mtlCommandBuffer.status != MTLCommandBufferStatusCommitted);
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[_mtlCommandBuffer commit];
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flushCaptureCommands();
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[_mtlCommandBuffer release];
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_mtlCommandBuffer = nil;
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}
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}
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void CommandBufferMTL::flushCaptureCommands()
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{
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if(!_captureCallbacks.empty()) {
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// !!!important, if have capture request, must wait pending commandBuffer finish at this frame,
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// because readPixels require sync operation to get screen pixels properly without data race issue,
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// otherwise, will lead dead-lock
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// !!!Notes, MTL is mutli-threading, all GPU handler is dispatch at GPU threads
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[_mtlCommandBuffer waitUntilCompleted];
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PixelBufferDescriptor screenPixelData;
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for(auto& cb : _captureCallbacks) {
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if(cb.first == nil) { // screen capture
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if(!screenPixelData) {
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CommandBufferMTL::readPixels(_drawableTexture, 0, 0, [_drawableTexture width], [_drawableTexture height], screenPixelData);
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// screen framebuffer copied, restore screen framebuffer only to true
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backend::Device::getInstance()->setFrameBufferOnly(true);
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}
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cb.second(screenPixelData);
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}
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else {
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PixelBufferDescriptor pixelData;
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auto texture = cb.first;
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assert(texture != nullptr);
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CommandBufferMTL::readPixels(texture, 0, 0, texture->getWidth(), texture->getHeight(), pixelData);
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CC_SAFE_RELEASE(texture);
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cb.second(pixelData);
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}
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}
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_captureCallbacks.clear();
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}
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}
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void CommandBufferMTL::afterDraw()
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{
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if (_mtlIndexBuffer)
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{
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[_mtlIndexBuffer release];
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_mtlIndexBuffer = nullptr;
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}
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CC_SAFE_RELEASE_NULL(_programState);
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}
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void CommandBufferMTL::setDepthStencilState(DepthStencilState* depthStencilState)
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{
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if (depthStencilState)
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_mtlDepthStencilState = static_cast<DepthStencilStateMTL*>(depthStencilState)->getMTLDepthStencilState();
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else
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_mtlDepthStencilState = nil;
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}
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void CommandBufferMTL::prepareDrawing() const
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{
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setUniformBuffer();
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setTextures();
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if (_mtlDepthStencilState)
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{
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[_mtlRenderEncoder setDepthStencilState:_mtlDepthStencilState];
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[_mtlRenderEncoder setStencilFrontReferenceValue:_stencilReferenceValueFront
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backReferenceValue:_stencilReferenceValueBack];
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}
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}
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void CommandBufferMTL::setTextures() const
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{
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if (_programState)
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{
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doSetTextures(true);
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doSetTextures(false);
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}
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}
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void CommandBufferMTL::doSetTextures(bool isVertex) const
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{
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const auto& bindTextureInfos = (isVertex) ? _programState->getVertexTextureInfos() : _programState->getFragmentTextureInfos();
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for(const auto& iter : bindTextureInfos)
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{
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/* About mutli textures support
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* a. TODO: sampler2DArray, not implemented in Metal Renderer currently
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* b. texture slot, one BackendTexture, multi GPU texture handlers, used by etc1, restrict: textures must have same size
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* c. Bind multi BackendTexture to 1 Shader Program, see the ShaderTest
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* d. iter.second.slots not used for Metal Renderer
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*/
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auto location = iter.first;
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auto& textures = iter.second.textures;
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auto& indexs = iter.second.indexs;
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auto texture = textures[0];
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auto index = indexs[0];
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if (isVertex)
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{
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[_mtlRenderEncoder setVertexTexture:getMTLTexture(texture, index)
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atIndex:location];
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[_mtlRenderEncoder setVertexSamplerState:getMTLSamplerState(texture)
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atIndex:location];
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}
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else
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{
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[_mtlRenderEncoder setFragmentTexture:getMTLTexture(texture, index)
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atIndex:location];
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[_mtlRenderEncoder setFragmentSamplerState:getMTLSamplerState(texture)
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atIndex:location];
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}
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}
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}
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void CommandBufferMTL::setUniformBuffer() const
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{
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if (_programState)
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{
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auto &callbackUniforms = _programState->getCallbackUniforms();
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for(auto &cb : callbackUniforms)
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{
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cb.second(_programState, cb.first);
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}
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// Uniform buffer is bound to index 1.
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std::size_t bufferSize = 0;
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char* vertexBuffer = nullptr;
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_programState->getVertexUniformBuffer(&vertexBuffer, bufferSize);
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if(vertexBuffer)
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{
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[_mtlRenderEncoder setVertexBytes:vertexBuffer
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length:bufferSize
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atIndex:1];
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}
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char* fragmentBuffer = nullptr;
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_programState->getFragmentUniformBuffer(&fragmentBuffer, bufferSize);
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if(fragmentBuffer)
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{
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[_mtlRenderEncoder setFragmentBytes:fragmentBuffer
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length:bufferSize
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atIndex:1];
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}
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}
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}
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void CommandBufferMTL::setLineWidth(float lineWidth)
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{
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}
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void CommandBufferMTL::setScissorRect(bool isEnabled, float x, float y, float width, float height)
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{
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MTLScissorRect scissorRect;
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if(isEnabled)
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{
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y = _renderTargetHeight - height - y;
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int minX = clamp((int)x, 0, (int)_renderTargetWidth);
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int minY = clamp((int)y, 0, (int)_renderTargetHeight);
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int maxX = clamp((int)(x + width), 0, (int)_renderTargetWidth);
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int maxY = clamp((int)(y + height), 0, (int)_renderTargetHeight);
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scissorRect.x = minX;
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scissorRect.y = minY;
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scissorRect.width = maxX - minX;
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scissorRect.height = maxY - minY;
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if (scissorRect.width == 0 || scissorRect.height == 0) {
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scissorRect.width = 0;
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scissorRect.height = 0;
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}
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}
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else
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{
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scissorRect.x = 0;
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scissorRect.y = 0;
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scissorRect.width = _renderTargetWidth;
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scissorRect.height = _renderTargetHeight;
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}
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[_mtlRenderEncoder setScissorRect:scissorRect];
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}
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void CommandBufferMTL::readPixels(TextureBackend* texture, std::size_t origX, std::size_t origY, std::size_t rectWidth, std::size_t rectHeight, PixelBufferDescriptor& pbd)
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{
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CommandBufferMTL::readPixels(reinterpret_cast<id<MTLTexture>>(texture->getHandler()), origX, origY, rectWidth, rectHeight, pbd);
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}
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void CommandBufferMTL::readPixels(id<MTLTexture> texture, std::size_t origX, std::size_t origY, std::size_t rectWidth, std::size_t rectHeight, PixelBufferDescriptor& pbd)
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{
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NSUInteger texWidth = texture.width;
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NSUInteger texHeight = texture.height;
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MTLRegion region = MTLRegionMake2D(0, 0, texWidth, texHeight);
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MTLRegion imageRegion = MTLRegionMake2D(origX, origY, rectWidth, rectHeight);
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MTLTextureDescriptor* textureDescriptor =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:[texture pixelFormat]
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width:texWidth
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height:texHeight
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mipmapped:NO];
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id<MTLDevice> device = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLDevice();
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id<MTLTexture> readPixelsTexture = [device newTextureWithDescriptor:textureDescriptor];
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id<MTLCommandQueue> commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
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auto commandBuffer = [commandQueue commandBuffer];
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// [commandBuffer enqueue];
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id<MTLBlitCommandEncoder> blitCommandEncoder = [commandBuffer blitCommandEncoder];
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[blitCommandEncoder copyFromTexture:texture sourceSlice:0 sourceLevel:0 sourceOrigin:region.origin sourceSize:region.size toTexture:readPixelsTexture destinationSlice:0 destinationLevel:0 destinationOrigin:region.origin];
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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[blitCommandEncoder synchronizeResource:readPixelsTexture];
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#endif
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[blitCommandEncoder endEncoding];
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBufferMTL) {
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auto bytePerRow = rectWidth * getBitsPerElementMTL(texture.pixelFormat) / 8;
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auto texelData = pbd._data.resize(bytePerRow * rectHeight);
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if(texelData != nullptr)
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{
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[readPixelsTexture getBytes:texelData bytesPerRow:bytePerRow fromRegion:imageRegion mipmapLevel:0];
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UtilsMTL::swizzleImage(texelData, rectWidth, rectHeight, readPixelsTexture.pixelFormat);
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pbd._width = rectWidth;
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pbd._height = rectHeight;
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}
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[readPixelsTexture release];
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}];
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[commandBuffer commit];
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[commandBuffer waitUntilCompleted];
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}
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CC_BACKEND_END
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