mirror of https://github.com/axmolengine/axmol.git
7c410f8b25
1. Add compiled shader dir `axslc` to search path for win32,linux 2. ProgramManager: register shader program by shader name 3. modify all shader define from sources to name in Shader.cpp/Shader.hpp 4. Remove shader version define and precision decls for GLES |
||
---|---|---|
.. | ||
compat | ||
Application-win32.cpp | ||
Application-win32.h | ||
Common-win32.cpp | ||
Device-win32.cpp | ||
FileUtils-win32.cpp | ||
FileUtils-win32.h | ||
GL-win32.h | ||
PlatformDefine-win32.h | ||
StdC-win32.cpp | ||
StdC-win32.h |