axmol/core/renderer/backend
halx99 7c410f8b25 Bump new shader workflow
1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader  define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
..
metal Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
opengl Bump new shader workflow 2023-07-08 18:47:06 +08:00
Backend.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
Buffer.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
CommandBuffer.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
CommandBuffer.h Update docs 2023-06-12 14:15:37 +08:00
DepthStencilState.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
DepthStencilState.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Device.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Device.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
DeviceInfo.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
Enums.h Media engine video texture (#1133) 2023-03-25 08:37:51 +08:00
Macros.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
PixelBufferDescriptor.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
PixelFormatUtils.cpp Media engine video texture (#1133) 2023-03-25 08:37:51 +08:00
PixelFormatUtils.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Program.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
Program.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ProgramManager.cpp Bump new shader workflow 2023-07-08 18:47:06 +08:00
ProgramManager.h Bump new shader workflow 2023-07-08 18:47:06 +08:00
ProgramState.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ProgramState.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ProgramStateRegistry.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramStateRegistry.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderPassDescriptor.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPassDescriptor.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPipeline.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTarget.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderCache.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
ShaderCache.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderModule.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
ShaderModule.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Texture.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Texture.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Types.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Types.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
VertexLayout.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
VertexLayout.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00