mirror of https://github.com/axmolengine/axmol.git
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TestCpp__UIScene__
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#define __TestCpp__UIScene__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "gui/CocosGUI.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace gui;
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#define UI_SCENE_CREATE_FUNC(UIScene) \
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public: \
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static Scene* sceneWithTitle(const char * title) \
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{ \
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Scene* pScene = Scene::create(); \
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UIScene* uiLayer = new UIScene(); \
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if (uiLayer && uiLayer->init()) \
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{ \
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uiLayer->autorelease(); \
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uiLayer->getSceneTitle()->setText(title); \
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pScene->addChild(uiLayer); \
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} \
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else \
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{ \
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CC_SAFE_DELETE(uiLayer); \
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} \
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return pScene; \
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}
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//#define UI_SCENE_CREATE_FUNC(UIScene) \
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//public: \
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//static CCScene* sceneWithTitle(const char * title) \
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//{ \
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// CCScene* pScene = CCScene::create(); \
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// UIScene* uiLayer = new UIScene(); \
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// if (uiLayer && uiLayer->init()) \
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// { \
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// uiLayer->autorelease(); \
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// uiLayer->getSceneTitleLabel()->setString(title); \
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// pScene->addChild(uiLayer); \
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// } \
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// else \
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// { \
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// CC_SAFE_DELETE(uiLayer); \
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// } \
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// return pScene; \
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//}
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class UIScene : public Layer
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{
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public:
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UIScene();
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~UIScene();
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bool init();
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// Menu Callbacks
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virtual void previousCallback(Object* sender, TouchEventType type);
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virtual void restartCallback(Object* sender, TouchEventType type);
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virtual void nextCallback(Object* sender, TouchEventType type);
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/** Title label of the scene. */
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// CC_SYNTHESIZE_RETAIN(CCLabelTTF*, m_pSceneTitleLabel, SceneTitleLabel)
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CC_SYNTHESIZE_READONLY(UILabel*, m_pSceneTitle, SceneTitle)
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UI_SCENE_CREATE_FUNC(UIScene);
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protected:
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// a selector callback
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void menuCloseCallback(Object* pSender, TouchEventType type);
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protected:
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UILayer *m_pUiLayer;
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Layout *m_pWidget;
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};
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#endif /* defined(__TestCpp__UIScene__) */
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