axmol/CocosDenshion
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
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android Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles 2012-08-28 17:43:57 -07:00
blackberry Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
include Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'. 2012-08-29 14:49:03 -07:00
ios updates CocosDenshion 2012-08-27 08:43:39 -07:00
linux [FIX] testjs 2012-08-02 16:23:31 +08:00
mac Adding Mac support! 2012-07-20 21:23:40 -07:00
proj.blackberry Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
proj.linux fixed #1419: Update eclipse project configurations for linux port. 2012-08-16 18:09:01 +08:00
proj.win32 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'. 2012-08-29 14:49:03 -07:00
third_party Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
win32 issue #1399: Renamed 'cocosDeshion' to 'CocosDeshion'. 2012-07-23 10:56:45 +08:00