mirror of https://github.com/axmolengine/axmol.git
95 lines
3.5 KiB
C++
95 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _CC_PRIMITIVE_COMMAND_H__
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#define _CC_PRIMITIVE_COMMAND_H__
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#include "renderer/CCPrimitive.h"
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#include "renderer/CCRenderCommand.h"
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/**
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* @addtogroup support
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* @{
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*/
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NS_CC_BEGIN
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class GLProgramState;
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/**
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Command used to render primitive, similar to QuadCommand.
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Every QuadCommand will have generate material ID by give textureID, glProgramState, Blend function.
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However, primitive command could not be batched.
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*/
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class CC_DLL PrimitiveCommand : public RenderCommand
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{
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public:
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/**@{
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Constructor and Destructor.
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*/
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PrimitiveCommand();
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~PrimitiveCommand();
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/**@}*/
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/** Initializes the command.
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@param globalOrder GlobalZOrder of the command.
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@param textureID The openGL handle of the used texture.
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@param glProgramState The specified glProgram and its uniform.
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@param blendType Blend function for the command.
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@param primitive Rendered primitive for the command.
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@param mv ModelView matrix for the command.
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@param flags to indicate that the command is using 3D rendering or not.
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*/
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void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, Primitive* primitive, const Mat4& mv, uint32_t flags);
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CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, Primitive* primitive,const Mat4& mv);
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/**Get the generated material ID.*/
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inline uint32_t getMaterialID() const { return _materialID; }
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/**Get the texture ID used for drawing.*/
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inline GLuint getTextureID() const { return _textureID; }
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/**Get the glprogramstate used for drawing.*/
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inline GLProgramState* getGLProgramState() const { return _glProgramState; }
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/**Get the blend funcion for drawing.*/
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inline BlendFunc getBlendType() const { return _blendType; }
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/**Get the modelview matrix when draw the primtive.*/
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inline const Mat4& getModelView() const { return _mv; }
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/**Execute and draw the commmand, called by renderer.*/
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void execute() const;
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protected:
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uint32_t _materialID;
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GLuint _textureID;
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GLProgramState* _glProgramState;
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BlendFunc _blendType;
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Primitive* _primitive;
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Mat4 _mv;
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};
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NS_CC_END
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/**
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end of support group
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@}
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*/
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#endif //_CC_PRIMITIVE_COMMAND_H__
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