mirror of https://github.com/axmolengine/axmol.git
169 lines
4.9 KiB
Lua
169 lines
4.9 KiB
Lua
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--------------------------------
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-- @module TMXLayer
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-- @extend Node
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-- @parent_module ccexp
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--------------------------------
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-- returns the position in points of a given tile coordinate
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-- @function [parent=#TMXLayer] getPositionAt
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-- @param self
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-- @param #vec2_table tileCoordinate
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setLayerOrientation
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-- @param self
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-- @param #int orientation
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--------------------------------
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-- size of the layer in tiles
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-- @function [parent=#TMXLayer] getLayerSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setMapTileSize
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-- @param self
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-- @param #size_table size
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--------------------------------
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-- Layer orientation, which is the same as the map orientation
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-- @function [parent=#TMXLayer] getLayerOrientation
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setProperties
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-- @param self
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-- @param #map_table properties
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setLayerName
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-- @param self
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-- @param #string layerName
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--------------------------------
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-- removes a tile at given tile coordinate
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-- @function [parent=#TMXLayer] removeTileAt
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-- @param self
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-- @param #vec2_table tileCoordinate
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--------------------------------
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-- @overload self
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-- @overload self
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-- @function [parent=#TMXLayer] getProperties
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-- @param self
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-- @return map_table#map_table ret (retunr value: map_table)
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--------------------------------
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-- Creates the tiles
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-- @function [parent=#TMXLayer] setupTiles
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-- @param self
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setupTileSprite
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #vec2_table pos
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-- @param #int gid
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--------------------------------
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-- @overload self, int, vec2_table, int
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-- @overload self, int, vec2_table
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-- @function [parent=#TMXLayer] setTileGID
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-- @param self
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-- @param #int gid
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-- @param #vec2_table tileCoordinate
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-- @param #int flags
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--------------------------------
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-- size of the map's tile (could be different from the tile's size)
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-- @function [parent=#TMXLayer] getMapTileSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- return the value for the specific property name
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-- @function [parent=#TMXLayer] getProperty
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-- @param self
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-- @param #string propertyName
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-- @return Value#Value ret (return value: cc.Value)
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setLayerSize
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-- @param self
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-- @param #size_table size
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--------------------------------
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--
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-- @function [parent=#TMXLayer] getLayerName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#TMXLayer] setTileSet
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-- @param self
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-- @param #cc.TMXTilesetInfo info
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--------------------------------
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-- Tileset information for the layer
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-- @function [parent=#TMXLayer] getTileSet
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-- @param self
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-- @return TMXTilesetInfo#TMXTilesetInfo ret (return value: cc.TMXTilesetInfo)
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--------------------------------
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-- returns the tile (Sprite) at a given a tile coordinate.<br>
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-- The returned Sprite will be already added to the TMXLayer. Don't add it again.<br>
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-- The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.<br>
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-- You can remove either by calling:<br>
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-- - layer->removeChild(sprite, cleanup);
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-- @function [parent=#TMXLayer] getTileAt
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-- @param self
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-- @param #vec2_table tileCoordinate
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- creates a FastTMXLayer with an tileset info, a layer info and a map info
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-- @function [parent=#TMXLayer] create
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-- @param self
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-- @param #cc.TMXTilesetInfo tilesetInfo
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-- @param #cc.TMXLayerInfo layerInfo
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-- @param #cc.TMXMapInfo mapInfo
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-- @return experimental::TMXLayer#experimental::TMXLayer ret (return value: cc.experimental::TMXLayer)
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--------------------------------
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--
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-- @function [parent=#TMXLayer] removeChild
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-- @param self
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-- @param #cc.Node child
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-- @param #bool cleanup
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--------------------------------
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--
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-- @function [parent=#TMXLayer] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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--------------------------------
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--
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-- @function [parent=#TMXLayer] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- js ctor
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-- @function [parent=#TMXLayer] TMXLayer
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-- @param self
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return nil
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