mirror of https://github.com/axmolengine/axmol.git
56 lines
1.7 KiB
Lua
56 lines
1.7 KiB
Lua
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--------------------------------
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-- @module TileMapAtlas
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-- @extend AtlasNode
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-- @parent_module cc
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--------------------------------
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-- initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.<br>
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-- The file will be loaded using the TextureMgr.
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-- @function [parent=#TileMapAtlas] initWithTileFile
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-- @param self
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-- @param #string tile
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-- @param #string mapFile
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-- @param #int tileWidth
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-- @param #int tileHeight
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- dealloc the map from memory
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-- @function [parent=#TileMapAtlas] releaseMap
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-- @param self
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--------------------------------
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-- returns a tile from position x,y.<br>
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-- For the moment only channel R is used
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-- @function [parent=#TileMapAtlas] getTileAt
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-- @param self
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-- @param #vec2_table position
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-- @return color3b_table#color3b_table ret (return value: color3b_table)
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--------------------------------
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-- sets a tile at position x,y.<br>
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-- For the moment only channel R is used
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-- @function [parent=#TileMapAtlas] setTile
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-- @param self
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-- @param #color3b_table tile
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-- @param #vec2_table position
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--------------------------------
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-- creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.<br>
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-- The tile file will be loaded using the TextureMgr.
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-- @function [parent=#TileMapAtlas] create
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-- @param self
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-- @param #string tile
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-- @param #string mapFile
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-- @param #int tileWidth
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-- @param #int tileHeight
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-- @return TileMapAtlas#TileMapAtlas ret (return value: cc.TileMapAtlas)
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--------------------------------
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-- js ctor
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-- @function [parent=#TileMapAtlas] TileMapAtlas
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-- @param self
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return nil
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