axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioSceneTest
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
..
TriggerCode replace Point with Vector2 in tests, extension folder 2014-04-15 18:23:40 +08:00
SceneEditorTest.cpp GLProgramState fixes 2014-05-12 19:12:56 -07:00
SceneEditorTest.h issue #5057, refactor addTouchEventListener to std::function<> 2014-05-09 14:30:39 +08:00