mirror of https://github.com/axmolengine/axmol.git
255 lines
8.9 KiB
C
255 lines
8.9 KiB
C
/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_ANIMATION_H_
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#define SPINE_ANIMATION_H_
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#include <spine/Event.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spTimeline spTimeline;
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struct spSkeleton;
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typedef struct {
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const char* const name;
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float duration;
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int timelineCount;
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spTimeline** timelines;
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} spAnimation;
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spAnimation* spAnimation_create (const char* name, int timelineCount);
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void spAnimation_dispose (spAnimation* self);
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/** Poses the skeleton at the specified time for this animation.
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* @param lastTime The last time the animation was applied.
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* @param events Any triggered events are added. */
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void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
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spEvent** events, int* eventCount);
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/** Poses the skeleton at the specified time for this animation mixed with the current pose.
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* @param lastTime The last time the animation was applied.
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* @param events Any triggered events are added.
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* @param alpha The amount of this animation that affects the current pose. */
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void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
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spEvent** events, int* eventCount, float alpha);
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#ifdef SPINE_SHORT_NAMES
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typedef spAnimation Animation;
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#define Animation_create(...) spAnimation_create(__VA_ARGS__)
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#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
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#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
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#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
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#endif
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/**/
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typedef enum {
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TIMELINE_SCALE, TIMELINE_ROTATE, TIMELINE_TRANLATE, TIMELINE_COLOR, TIMELINE_ATTACHMENT, TIMELINE_EVENT, TIMELINE_DRAWORDER
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} spTimelineType;
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struct spTimeline {
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const spTimelineType type;
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const void* const vtable;
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};
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void spTimeline_dispose (spTimeline* self);
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void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventCount, float alpha);
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#ifdef SPINE_SHORT_NAMES
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typedef spTimeline Timeline;
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#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
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#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
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#endif
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/**/
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typedef struct {
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spTimeline super;
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float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
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} spCurveTimeline;
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void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
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void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
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/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
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* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
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* the difference between the keyframe's values. */
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void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
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float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
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#ifdef SPINE_SHORT_NAMES
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typedef spCurveTimeline CurveTimeline;
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#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
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#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
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#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
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#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
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#endif
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/**/
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typedef struct spBaseTimeline {
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spCurveTimeline super;
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int const framesLength;
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float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
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int boneIndex;
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} spRotateTimeline;
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spRotateTimeline* spRotateTimeline_create (int frameCount);
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void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
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#ifdef SPINE_SHORT_NAMES
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typedef spRotateTimeline RotateTimeline;
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#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
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#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spBaseTimeline spTranslateTimeline;
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spTranslateTimeline* spTranslateTimeline_create (int frameCount);
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void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
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#ifdef SPINE_SHORT_NAMES
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typedef spTranslateTimeline TranslateTimeline;
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#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
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#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spBaseTimeline spScaleTimeline;
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spScaleTimeline* spScaleTimeline_create (int frameCount);
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void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
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#ifdef SPINE_SHORT_NAMES
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typedef spScaleTimeline ScaleTimeline;
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#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
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#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct {
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spCurveTimeline super;
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int const framesLength;
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float* const frames; /* time, r, g, b, a, ... */
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int slotIndex;
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} spColorTimeline;
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spColorTimeline* spColorTimeline_create (int frameCount);
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void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
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#ifdef SPINE_SHORT_NAMES
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typedef spColorTimeline ColorTimeline;
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#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
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#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct {
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spTimeline super;
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int const framesLength;
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float* const frames; /* time, ... */
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int slotIndex;
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const char** const attachmentNames;
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} spAttachmentTimeline;
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spAttachmentTimeline* spAttachmentTimeline_create (int frameCount);
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/* @param attachmentName May be 0. */
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void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
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#ifdef SPINE_SHORT_NAMES
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typedef spAttachmentTimeline AttachmentTimeline;
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#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
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#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct {
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spTimeline super;
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int const framesLength;
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float* const frames; /* time, ... */
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spEvent** const events;
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} spEventTimeline;
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spEventTimeline* spEventTimeline_create (int frameCount);
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void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event);
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#ifdef SPINE_SHORT_NAMES
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typedef spEventTimeline EventTimeline;
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#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
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#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct {
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spTimeline super;
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int const framesLength;
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float* const frames; /* time, ... */
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const int** const drawOrders;
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int const slotCount;
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} spDrawOrderTimeline;
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spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount);
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void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
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#ifdef SPINE_SHORT_NAMES
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typedef spDrawOrderTimeline DrawOrderTimeline;
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#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
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#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_ANIMATION_H_ */
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