axmol/cocos/editor-support/spine/Bone.h

81 lines
2.9 KiB
C

/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_BONE_H_
#define SPINE_BONE_H_
#include <spine/BoneData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spBone spBone;
struct spBone {
spBoneData* const data;
spBone* const parent;
float x, y;
float rotation;
float scaleX, scaleY;
float const m00, m01, worldX; /* a b x */
float const m10, m11, worldY; /* c d y */
float const worldRotation;
float const worldScaleX, worldScaleY;
};
void spBone_setYDown (int/*bool*/yDown);
/* @param parent May be 0. */
spBone* spBone_create (spBoneData* data, spBone* parent);
void spBone_dispose (spBone* self);
void spBone_setToSetupPose (spBone* self);
void spBone_updateWorldTransform (spBone* self, int/*bool*/flipX, int/*bool*/flipY);
#ifdef SPINE_SHORT_NAMES
typedef spBone Bone;
#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
#define Bone_create(...) spBone_create(__VA_ARGS__)
#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_BONE_H_ */