mirror of https://github.com/axmolengine/axmol.git
162 lines
5.8 KiB
C++
162 lines
5.8 KiB
C++
/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/CCSkeletonAnimation.h>
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#include <spine/extension.h>
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#include <spine/spine-cocos2dx.h>
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USING_NS_CC;
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using std::min;
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using std::max;
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using std::vector;
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namespace spine {
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static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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((SkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
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}
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SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
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SkeletonAnimation* node = new SkeletonAnimation(skeletonData);
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node->autorelease();
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return node;
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}
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SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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void SkeletonAnimation::initialize () {
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listenerInstance = 0;
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listenerMethod = 0;
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ownsAnimationStateData = true;
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state = spAnimationState_create(spAnimationStateData_create(skeleton->data));
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state->context = this;
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state->listener = callback;
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}
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SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
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: Skeleton(skeletonData) {
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initialize();
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}
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SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
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: Skeleton(skeletonDataFile, atlas, scale) {
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initialize();
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}
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SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
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: Skeleton(skeletonDataFile, atlasFile, scale) {
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initialize();
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}
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SkeletonAnimation::~SkeletonAnimation () {
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if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
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spAnimationState_dispose(state);
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}
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void SkeletonAnimation::update (float deltaTime) {
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super::update(deltaTime);
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deltaTime *= timeScale;
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spAnimationState_update(state, deltaTime);
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spAnimationState_apply(state, skeleton);
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spSkeleton_updateWorldTransform(skeleton);
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}
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void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
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CCAssert(stateData, "stateData cannot be null.");
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if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
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spAnimationState_dispose(state);
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ownsAnimationStateData = false;
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state = spAnimationState_create(stateData);
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state->context = this;
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state->listener = callback;
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}
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void SkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
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spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
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}
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void SkeletonAnimation::setAnimationListener (Ref* instance, SEL_AnimationStateEvent method) {
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listenerInstance = instance;
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listenerMethod = method;
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}
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spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
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spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
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if (!animation) {
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log("Spine: Animation not found: %s", name);
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return 0;
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}
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return spAnimationState_setAnimation(state, trackIndex, animation, loop);
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}
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spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
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spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
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if (!animation) {
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log("Spine: Animation not found: %s", name);
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return 0;
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}
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return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
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}
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spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
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return spAnimationState_getCurrent(state, trackIndex);
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}
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void SkeletonAnimation::clearTracks () {
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spAnimationState_clearTracks(state);
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}
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void SkeletonAnimation::clearTrack (int trackIndex) {
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spAnimationState_clearTrack(state, trackIndex);
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}
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void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
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if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount);
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}
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}
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