mirror of https://github.com/axmolengine/axmol.git
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
//
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// AssetsManagerTestAppDelegate.h
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// AssetsManagerTest
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//
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// Created by minggo on 2/5/13.
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// Copyright __MyCompanyName__ 2013. All rights reserved.
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//
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#ifndef _APP_DELEGATE_H_
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#define _APP_DELEGATE_H_
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#include "CCApplication.h"
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#include "cocos2d.h"
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#include "AssetsManager/AssetsManager.h"
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/**
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@brief The cocos2d Application.
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The reason to implement with private inheritance is to hide some interface details of Director.
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*/
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class AppDelegate : private cocos2d::Application
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{
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public:
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AppDelegate();
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virtual ~AppDelegate();
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching();
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/**
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@brief The function is called when the application enters the background
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@param the pointer of the application instance
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*/
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virtual void applicationDidEnterBackground();
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/**
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@brief The function is called when the application enters the foreground
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@param the pointer of the application instance
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*/
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virtual void applicationWillEnterForeground();
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};
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class UpdateLayer : public cocos2d::Layer, public cocos2d::extension::AssetsManagerDelegateProtocol
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{
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public:
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UpdateLayer();
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~UpdateLayer();
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virtual bool init();
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void enter(cocos2d::Object *pSender);
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void reset(cocos2d::Object *pSender);
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void update(cocos2d::Object *pSender);
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virtual void onError(cocos2d::extension::AssetsManager::ErrorCode errorCode);
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virtual void onProgress(int percent);
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virtual void onSuccess();
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private:
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cocos2d::extension::AssetsManager* getAssetsManager();
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void createDownloadedDir();
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cocos2d::MenuItemFont *pItemEnter;
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cocos2d::MenuItemFont *pItemReset;
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cocos2d::MenuItemFont *pItemUpdate;
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cocos2d::LabelTTF *pProgressLabel;
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std::string pathToSave;
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bool isUpdateItemClicked;
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};
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#endif // _APP_DELEGATE_H_
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