axmol/cocos/platform/tizen/CCGL-tizen.h

68 lines
2.2 KiB
C

/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCGL_H__
#define __CCGL_H__
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN
#include <Elementary_GL_Helpers.h>
#ifndef glGenVertexArrays
#define glGenVertexArrays glGenVertexArraysOES
#endif
#ifndef glDeleteVertexArrays
#define glDeleteVertexArrays glDeleteVertexArraysOES
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
#endif
#ifndef glMapBuffer
#define glMapBuffer glMapBufferOES
#endif
#ifndef glUnmapBuffer
#define glUnmapBuffer glUnmapBufferOES
#endif
#ifndef GL_BGRA
#define GL_BGRA GL_BGRA_EXT
#endif
#ifndef glBindVertexArray
#define glBindVertexArray glBindVertexArrayOES
#endif
#ifndef glClearDepth
#define glClearDepth glClearDepthf
#endif
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
#endif
ELEMENTARY_GLVIEW_GLOBAL_DECLARE();
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN
#endif // __CCGL_H__