mirror of https://github.com/axmolengine/axmol.git
553 lines
26 KiB
C++
553 lines
26 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "CCEGLView.h"
|
|
#include "cocoa/CCSet.h"
|
|
#include "ccMacros.h"
|
|
#include "CCDirector.h"
|
|
#include "text_input_node/CCIMEDispatcher.h"
|
|
#include "CCApplication.h"
|
|
#include "event_dispatcher/CCTouch.h"
|
|
#include "event_dispatcher/CCEventDispatcher.h"
|
|
#include "event_dispatcher/CCKeyboardEvent.h"
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
struct keyCodeItem
|
|
{
|
|
int glfwKeyCode;
|
|
KeyboardEvent::KeyCode keyCode;
|
|
};
|
|
|
|
static std::map<int, KeyboardEvent::KeyCode> g_keyCodeMap;
|
|
|
|
static keyCodeItem g_keyCodeStructArray[] = {
|
|
/* The unknown key */
|
|
{ GLFW_KEY_UNKNOWN , KeyboardEvent::KeyCode::KEY_NONE },
|
|
|
|
/* Printable keys */
|
|
|
|
{ GLFW_KEY_SPACE , KeyboardEvent::KeyCode::KEY_SPACE },
|
|
{ GLFW_KEY_APOSTROPHE , KeyboardEvent::KeyCode::KEY_APOSTROPHE },
|
|
{ GLFW_KEY_COMMA , KeyboardEvent::KeyCode::KEY_COMMA },
|
|
{ GLFW_KEY_MINUS , KeyboardEvent::KeyCode::KEY_MINUS },
|
|
{ GLFW_KEY_PERIOD , KeyboardEvent::KeyCode::KEY_PERIOD },
|
|
{ GLFW_KEY_SLASH , KeyboardEvent::KeyCode::KEY_SLASH },
|
|
{ GLFW_KEY_0 , KeyboardEvent::KeyCode::KEY_0 },
|
|
{ GLFW_KEY_1 , KeyboardEvent::KeyCode::KEY_1 },
|
|
{ GLFW_KEY_2 , KeyboardEvent::KeyCode::KEY_2 },
|
|
{ GLFW_KEY_3 , KeyboardEvent::KeyCode::KEY_3 },
|
|
{ GLFW_KEY_4 , KeyboardEvent::KeyCode::KEY_4 },
|
|
{ GLFW_KEY_5 , KeyboardEvent::KeyCode::KEY_5 },
|
|
{ GLFW_KEY_6 , KeyboardEvent::KeyCode::KEY_6 },
|
|
{ GLFW_KEY_7 , KeyboardEvent::KeyCode::KEY_7 },
|
|
{ GLFW_KEY_8 , KeyboardEvent::KeyCode::KEY_8 },
|
|
{ GLFW_KEY_9 , KeyboardEvent::KeyCode::KEY_9 },
|
|
{ GLFW_KEY_SEMICOLON , KeyboardEvent::KeyCode::KEY_SEMICOLON },
|
|
{ GLFW_KEY_EQUAL , KeyboardEvent::KeyCode::KEY_EQUAL },
|
|
{ GLFW_KEY_A , KeyboardEvent::KeyCode::KEY_A },
|
|
{ GLFW_KEY_B , KeyboardEvent::KeyCode::KEY_B },
|
|
{ GLFW_KEY_C , KeyboardEvent::KeyCode::KEY_C },
|
|
{ GLFW_KEY_D , KeyboardEvent::KeyCode::KEY_D },
|
|
{ GLFW_KEY_E , KeyboardEvent::KeyCode::KEY_E },
|
|
{ GLFW_KEY_F , KeyboardEvent::KeyCode::KEY_F },
|
|
{ GLFW_KEY_G , KeyboardEvent::KeyCode::KEY_G },
|
|
{ GLFW_KEY_H , KeyboardEvent::KeyCode::KEY_H },
|
|
{ GLFW_KEY_I , KeyboardEvent::KeyCode::KEY_I },
|
|
{ GLFW_KEY_J , KeyboardEvent::KeyCode::KEY_J },
|
|
{ GLFW_KEY_K , KeyboardEvent::KeyCode::KEY_K },
|
|
{ GLFW_KEY_L , KeyboardEvent::KeyCode::KEY_L },
|
|
{ GLFW_KEY_M , KeyboardEvent::KeyCode::KEY_M },
|
|
{ GLFW_KEY_N , KeyboardEvent::KeyCode::KEY_N },
|
|
{ GLFW_KEY_O , KeyboardEvent::KeyCode::KEY_O },
|
|
{ GLFW_KEY_P , KeyboardEvent::KeyCode::KEY_P },
|
|
{ GLFW_KEY_Q , KeyboardEvent::KeyCode::KEY_Q },
|
|
{ GLFW_KEY_R , KeyboardEvent::KeyCode::KEY_R },
|
|
{ GLFW_KEY_S , KeyboardEvent::KeyCode::KEY_S },
|
|
{ GLFW_KEY_T , KeyboardEvent::KeyCode::KEY_T },
|
|
{ GLFW_KEY_U , KeyboardEvent::KeyCode::KEY_U },
|
|
{ GLFW_KEY_V , KeyboardEvent::KeyCode::KEY_V },
|
|
{ GLFW_KEY_W , KeyboardEvent::KeyCode::KEY_W },
|
|
{ GLFW_KEY_X , KeyboardEvent::KeyCode::KEY_X },
|
|
{ GLFW_KEY_Y , KeyboardEvent::KeyCode::KEY_Y },
|
|
{ GLFW_KEY_Z , KeyboardEvent::KeyCode::KEY_Z },
|
|
{ GLFW_KEY_LEFT_BRACKET , KeyboardEvent::KeyCode::KEY_LEFT_BRACKET },
|
|
{ GLFW_KEY_BACKSLASH , KeyboardEvent::KeyCode::KEY_BACK_SLASH },
|
|
{ GLFW_KEY_RIGHT_BRACKET , KeyboardEvent::KeyCode::KEY_RIGHT_BRACKET },
|
|
{ GLFW_KEY_GRAVE_ACCENT , KeyboardEvent::KeyCode::KEY_GRAVE },
|
|
{ GLFW_KEY_WORLD_1 , KeyboardEvent::KeyCode::KEY_GRAVE },
|
|
{ GLFW_KEY_WORLD_2 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
|
|
/* Function keys */
|
|
{ GLFW_KEY_ESCAPE , KeyboardEvent::KeyCode::KEY_ESCAPE },
|
|
{ GLFW_KEY_ENTER , KeyboardEvent::KeyCode::KEY_KP_ENTER },
|
|
{ GLFW_KEY_TAB , KeyboardEvent::KeyCode::KEY_TAB },
|
|
{ GLFW_KEY_BACKSPACE , KeyboardEvent::KeyCode::KEY_BACKSPACE },
|
|
{ GLFW_KEY_INSERT , KeyboardEvent::KeyCode::KEY_INSERT },
|
|
{ GLFW_KEY_DELETE , KeyboardEvent::KeyCode::KEY_DELETE },
|
|
{ GLFW_KEY_RIGHT , KeyboardEvent::KeyCode::KEY_RIGHT_ARROW },
|
|
{ GLFW_KEY_LEFT , KeyboardEvent::KeyCode::KEY_LEFT_ARROW },
|
|
{ GLFW_KEY_DOWN , KeyboardEvent::KeyCode::KEY_DOWN_ARROW },
|
|
{ GLFW_KEY_UP , KeyboardEvent::KeyCode::KEY_UP_ARROW },
|
|
{ GLFW_KEY_PAGE_UP , KeyboardEvent::KeyCode::KEY_KP_PG_UP },
|
|
{ GLFW_KEY_PAGE_DOWN , KeyboardEvent::KeyCode::KEY_KP_PG_DOWN },
|
|
{ GLFW_KEY_HOME , KeyboardEvent::KeyCode::KEY_KP_HOME },
|
|
{ GLFW_KEY_END , KeyboardEvent::KeyCode::KEY_END },
|
|
{ GLFW_KEY_CAPS_LOCK , KeyboardEvent::KeyCode::KEY_CAPS_LOCK },
|
|
{ GLFW_KEY_SCROLL_LOCK , KeyboardEvent::KeyCode::KEY_SCROLL_LOCK },
|
|
{ GLFW_KEY_NUM_LOCK , KeyboardEvent::KeyCode::KEY_NUM_LOCK },
|
|
{ GLFW_KEY_PRINT_SCREEN , KeyboardEvent::KeyCode::KEY_PRINT },
|
|
{ GLFW_KEY_PAUSE , KeyboardEvent::KeyCode::KEY_PAUSE },
|
|
{ GLFW_KEY_F1 , KeyboardEvent::KeyCode::KEY_F1 },
|
|
{ GLFW_KEY_F2 , KeyboardEvent::KeyCode::KEY_F2 },
|
|
{ GLFW_KEY_F3 , KeyboardEvent::KeyCode::KEY_F3 },
|
|
{ GLFW_KEY_F4 , KeyboardEvent::KeyCode::KEY_F4 },
|
|
{ GLFW_KEY_F5 , KeyboardEvent::KeyCode::KEY_F5 },
|
|
{ GLFW_KEY_F6 , KeyboardEvent::KeyCode::KEY_F6 },
|
|
{ GLFW_KEY_F7 , KeyboardEvent::KeyCode::KEY_F7 },
|
|
{ GLFW_KEY_F8 , KeyboardEvent::KeyCode::KEY_F8 },
|
|
{ GLFW_KEY_F9 , KeyboardEvent::KeyCode::KEY_F9 },
|
|
{ GLFW_KEY_F10 , KeyboardEvent::KeyCode::KEY_F10 },
|
|
{ GLFW_KEY_F11 , KeyboardEvent::KeyCode::KEY_F11 },
|
|
{ GLFW_KEY_F12 , KeyboardEvent::KeyCode::KEY_F12 },
|
|
{ GLFW_KEY_F13 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F14 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F15 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F16 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F17 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F18 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F19 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F20 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F21 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F22 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F23 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F24 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_F25 , KeyboardEvent::KeyCode::KEY_NONE },
|
|
{ GLFW_KEY_KP_0 , KeyboardEvent::KeyCode::KEY_0 },
|
|
{ GLFW_KEY_KP_1 , KeyboardEvent::KeyCode::KEY_1 },
|
|
{ GLFW_KEY_KP_2 , KeyboardEvent::KeyCode::KEY_2 },
|
|
{ GLFW_KEY_KP_3 , KeyboardEvent::KeyCode::KEY_3 },
|
|
{ GLFW_KEY_KP_4 , KeyboardEvent::KeyCode::KEY_4 },
|
|
{ GLFW_KEY_KP_5 , KeyboardEvent::KeyCode::KEY_5 },
|
|
{ GLFW_KEY_KP_6 , KeyboardEvent::KeyCode::KEY_6 },
|
|
{ GLFW_KEY_KP_7 , KeyboardEvent::KeyCode::KEY_7 },
|
|
{ GLFW_KEY_KP_8 , KeyboardEvent::KeyCode::KEY_8 },
|
|
{ GLFW_KEY_KP_9 , KeyboardEvent::KeyCode::KEY_9 },
|
|
{ GLFW_KEY_KP_DECIMAL , KeyboardEvent::KeyCode::KEY_PERIOD },
|
|
{ GLFW_KEY_KP_DIVIDE , KeyboardEvent::KeyCode::KEY_KP_DIVIDE },
|
|
{ GLFW_KEY_KP_MULTIPLY , KeyboardEvent::KeyCode::KEY_KP_MULTIPLY },
|
|
{ GLFW_KEY_KP_SUBTRACT , KeyboardEvent::KeyCode::KEY_KP_MINUS },
|
|
{ GLFW_KEY_KP_ADD , KeyboardEvent::KeyCode::KEY_KP_PLUS },
|
|
{ GLFW_KEY_KP_ENTER , KeyboardEvent::KeyCode::KEY_KP_ENTER },
|
|
{ GLFW_KEY_KP_EQUAL , KeyboardEvent::KeyCode::KEY_EQUAL },
|
|
{ GLFW_KEY_LEFT_SHIFT , KeyboardEvent::KeyCode::KEY_SHIFT },
|
|
{ GLFW_KEY_LEFT_CONTROL , KeyboardEvent::KeyCode::KEY_CTRL },
|
|
{ GLFW_KEY_LEFT_ALT , KeyboardEvent::KeyCode::KEY_ALT },
|
|
{ GLFW_KEY_LEFT_SUPER , KeyboardEvent::KeyCode::KEY_HYPER },
|
|
{ GLFW_KEY_RIGHT_SHIFT , KeyboardEvent::KeyCode::KEY_SHIFT },
|
|
{ GLFW_KEY_RIGHT_CONTROL , KeyboardEvent::KeyCode::KEY_CTRL },
|
|
{ GLFW_KEY_RIGHT_ALT , KeyboardEvent::KeyCode::KEY_ALT },
|
|
{ GLFW_KEY_RIGHT_SUPER , KeyboardEvent::KeyCode::KEY_HYPER },
|
|
{ GLFW_KEY_MENU , KeyboardEvent::KeyCode::KEY_MENU },
|
|
{ GLFW_KEY_LAST , KeyboardEvent::KeyCode::KEY_NONE }
|
|
};
|
|
|
|
#if(_MSC_VER >= 1600) // Visual Studio 2010 or higher version.
|
|
// Windows Touch define
|
|
#define MOUSEEVENTF_FROMTOUCH 0xFF515700
|
|
|
|
// Windows Touch functions
|
|
// Workaround to be able tu run app on Windows XP
|
|
typedef WINUSERAPI BOOL (WINAPI *RegisterTouchWindowFn)(_In_ HWND hwnd, _In_ ULONG ulFlags);
|
|
typedef WINUSERAPI BOOL (WINAPI *UnregisterTouchWindowFn)(_In_ HWND hwnd);
|
|
typedef WINUSERAPI LPARAM (WINAPI *GetMessageExtraInfoFn)(VOID);
|
|
typedef WINUSERAPI BOOL (WINAPI *GetTouchInputInfoFn)(_In_ HTOUCHINPUT hTouchInput, _In_ UINT cInputs, __out_ecount(cInputs) PTOUCHINPUT pInputs, _In_ int cbSize);
|
|
typedef WINUSERAPI BOOL (WINAPI *CloseTouchInputHandleFn)(_In_ HTOUCHINPUT hTouchInput);
|
|
|
|
static RegisterTouchWindowFn s_pfRegisterTouchWindowFunction = NULL;
|
|
static UnregisterTouchWindowFn s_pfUnregisterTouchWindowFunction = NULL;
|
|
static GetMessageExtraInfoFn s_pfGetMessageExtraInfoFunction = NULL;
|
|
static GetTouchInputInfoFn s_pfGetTouchInputInfoFunction = NULL;
|
|
static CloseTouchInputHandleFn s_pfCloseTouchInputHandleFunction = NULL;
|
|
|
|
static bool CheckTouchSupport()
|
|
{
|
|
s_pfRegisterTouchWindowFunction = (RegisterTouchWindowFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "RegisterTouchWindow");
|
|
s_pfUnregisterTouchWindowFunction = (UnregisterTouchWindowFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "UnregisterTouchWindow");
|
|
s_pfGetMessageExtraInfoFunction = (GetMessageExtraInfoFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "GetMessageExtraInfo");
|
|
s_pfGetTouchInputInfoFunction = (GetTouchInputInfoFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "GetTouchInputInfo");
|
|
s_pfCloseTouchInputHandleFunction = (CloseTouchInputHandleFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "CloseTouchInputHandle");
|
|
|
|
return (s_pfRegisterTouchWindowFunction && s_pfUnregisterTouchWindowFunction && s_pfGetMessageExtraInfoFunction && s_pfGetTouchInputInfoFunction && s_pfCloseTouchInputHandleFunction);
|
|
}
|
|
|
|
#endif /* #if(_MSC_VER >= 1600) */
|
|
|
|
static bool glew_dynamic_binding()
|
|
{
|
|
const char *gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
// If the current opengl driver doesn't have framebuffers methods, check if an extension exists
|
|
if (glGenFramebuffers == NULL)
|
|
{
|
|
log("OpenGL: glGenFramebuffers is NULL, try to detect an extension");
|
|
if (strstr(gl_extensions, "ARB_framebuffer_object"))
|
|
{
|
|
log("OpenGL: ARB_framebuffer_object is supported");
|
|
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbuffer");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
|
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameteriv");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebuffer");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1D");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3D");
|
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap");
|
|
}
|
|
else
|
|
if (strstr(gl_extensions, "EXT_framebuffer_object"))
|
|
{
|
|
log("OpenGL: EXT_framebuffer_object is supported");
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbufferEXT");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
|
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameterivEXT");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebufferEXT");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1DEXT");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3DEXT");
|
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmapEXT");
|
|
}
|
|
else
|
|
{
|
|
log("OpenGL: No framebuffers extension is supported");
|
|
log("OpenGL: Any call to Fbo will crash!");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
//begin EGLViewEventHandler
|
|
class EGLViewEventHandler
|
|
{
|
|
public:
|
|
static bool s_captured;
|
|
static float s_mouseX;
|
|
static float s_mouseY;
|
|
|
|
static void OnGLFWError(int errorID, const char* errorDesc);
|
|
static void OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
|
|
static void OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
|
|
static void OnGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
static void OnGLFWCharCallback(GLFWwindow* window, unsigned int character);
|
|
static void OnGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
|
|
};
|
|
|
|
bool EGLViewEventHandler::s_captured = false;
|
|
float EGLViewEventHandler::s_mouseX = 0;
|
|
float EGLViewEventHandler::s_mouseY = 0;
|
|
|
|
void EGLViewEventHandler::OnGLFWError(int errorID, const char* errorDesc)
|
|
{
|
|
CCLOGERROR("GLFWError #%d Happen, %s\n", errorID, errorDesc);
|
|
}
|
|
|
|
void EGLViewEventHandler::OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
|
|
{
|
|
EGLView* eglView = EGLView::getInstance();
|
|
if(nullptr == eglView) return;
|
|
if(GLFW_MOUSE_BUTTON_LEFT == button)
|
|
{
|
|
if(GLFW_PRESS == action)
|
|
{
|
|
s_captured = true;
|
|
if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
|
|
{
|
|
int id = 0;
|
|
eglView->handleTouchesBegin(1, &id, &s_mouseX, &s_mouseY);
|
|
}
|
|
}
|
|
else if(GLFW_RELEASE == action)
|
|
{
|
|
s_captured = false;
|
|
if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
|
|
{
|
|
int id = 0;
|
|
eglView->handleTouchesEnd(1, &id, &s_mouseX, &s_mouseY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
|
|
{
|
|
s_mouseX = (float)x;
|
|
s_mouseY = (float)y;
|
|
EGLView* eglView = EGLView::getInstance();
|
|
if(nullptr == eglView) return;
|
|
|
|
s_mouseX /= eglView->getFrameZoomFactor();
|
|
s_mouseY /= eglView->getFrameZoomFactor();
|
|
|
|
if(s_captured)
|
|
{
|
|
if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,eglView->getFrameSize().height - s_mouseY)))
|
|
{
|
|
int id = 0;
|
|
eglView->handleTouchesMove(1, &id, &s_mouseX, &s_mouseY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
|
{
|
|
KeyboardEvent event;
|
|
event._keyCode = g_keyCodeMap[key];
|
|
event._isPressed = (GLFW_PRESS == action);
|
|
EventDispatcher::getInstance()->dispatchEvent(&event);
|
|
}
|
|
|
|
void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)
|
|
{
|
|
IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*) &character, 1);
|
|
}
|
|
|
|
void EGLViewEventHandler::OnGLFWWindowPosCallback(GLFWwindow *windows, int x, int y)
|
|
{
|
|
if(Director::getInstance())
|
|
{
|
|
Director::getInstance()->setViewport();
|
|
}
|
|
}
|
|
|
|
//end EGLViewEventHandler
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// impliment EGLView
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
EGLView* EGLView::s_pEglView = nullptr;
|
|
|
|
EGLView::EGLView()
|
|
: _captured(false)
|
|
, _lpfnAccelerometerKeyHook(NULL)
|
|
, _frameZoomFactor(1.0f)
|
|
, _supportTouch(false)
|
|
, _mainWindow(nullptr)
|
|
{
|
|
CCASSERT(nullptr == s_pEglView, "EGLView is singleton, Should be inited only one time\n");
|
|
s_pEglView = this;
|
|
for (auto& item : g_keyCodeStructArray)
|
|
{
|
|
g_keyCodeMap.insert(std::make_pair(item.glfwKeyCode, item.keyCode));
|
|
}
|
|
strcpy(_viewName, "Cocos2dxWin32");
|
|
glfwSetErrorCallback(EGLViewEventHandler::OnGLFWError);
|
|
glfwInit();
|
|
}
|
|
|
|
EGLView::~EGLView()
|
|
{
|
|
glfwTerminate();
|
|
s_pEglView = nullptr;
|
|
}
|
|
|
|
bool EGLView::init(const char* viewName, float width, float height, float frameZoomFactor)
|
|
{
|
|
if(nullptr != _mainWindow) return true;
|
|
|
|
setViewName(viewName);
|
|
setFrameSize(width, height);
|
|
setFrameZoomFactor(frameZoomFactor);
|
|
|
|
glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
|
|
_mainWindow = glfwCreateWindow(_screenSize.width * _frameZoomFactor, _screenSize.height * _frameZoomFactor, _viewName, nullptr, nullptr);
|
|
glfwMakeContextCurrent(_mainWindow);
|
|
|
|
glfwGetFramebufferSize(_mainWindow, &_frameBufferSize[0], &_frameBufferSize[1]);
|
|
glfwSetMouseButtonCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseCallBack);
|
|
glfwSetCursorPosCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseMoveCallBack);
|
|
glfwSetCharCallback(_mainWindow, EGLViewEventHandler::OnGLFWCharCallback);
|
|
glfwSetKeyCallback(_mainWindow, EGLViewEventHandler::OnGLFWKeyCallback);
|
|
|
|
// check OpenGL version at first
|
|
const GLubyte* glVersion = glGetString(GL_VERSION);
|
|
CCLOG("OpenGL version = %s", glVersion);
|
|
|
|
if ( atof((const char*)glVersion) < 1.5 )
|
|
{
|
|
char strComplain[256] = {0};
|
|
sprintf(strComplain,
|
|
"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
|
|
glVersion);
|
|
MessageBox(strComplain, "OpenGL version too old");
|
|
return false;
|
|
}
|
|
|
|
GLenum GlewInitResult = glewInit();
|
|
if (GLEW_OK != GlewInitResult)
|
|
{
|
|
MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
|
|
return false;
|
|
}
|
|
|
|
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
|
|
{
|
|
log("Ready for GLSL");
|
|
}
|
|
else
|
|
{
|
|
log("Not totally ready :(");
|
|
}
|
|
|
|
if (glewIsSupported("GL_VERSION_2_0"))
|
|
{
|
|
log("Ready for OpenGL 2.0");
|
|
}
|
|
else
|
|
{
|
|
log("OpenGL 2.0 not supported");
|
|
}
|
|
|
|
if(glew_dynamic_binding() == false)
|
|
{
|
|
MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
|
|
return false;
|
|
}
|
|
|
|
// Enable point size by default on windows.
|
|
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
return true;
|
|
}
|
|
|
|
void EGLView::setAccelerometerKeyHook( LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook )
|
|
{
|
|
_lpfnAccelerometerKeyHook=lpfnAccelerometerKeyHook;
|
|
}
|
|
|
|
|
|
bool EGLView::isOpenGLReady()
|
|
{
|
|
return nullptr != _mainWindow;
|
|
}
|
|
|
|
void EGLView::end()
|
|
{
|
|
if(_mainWindow)
|
|
glfwSetWindowShouldClose(_mainWindow,1);
|
|
}
|
|
|
|
void EGLView::swapBuffers()
|
|
{
|
|
if(_mainWindow)
|
|
glfwSwapBuffers(_mainWindow);
|
|
}
|
|
|
|
bool EGLView::windowShouldClose()
|
|
{
|
|
if(_mainWindow)
|
|
return glfwWindowShouldClose(_mainWindow) != 0;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
void EGLView::pollEvents()
|
|
{
|
|
glfwPollEvents();
|
|
}
|
|
|
|
void EGLView::setIMEKeyboardState(bool /*bOpen*/)
|
|
{
|
|
|
|
}
|
|
|
|
void EGLView::setFrameZoomFactor(float fZoomFactor)
|
|
{
|
|
_frameZoomFactor = fZoomFactor;
|
|
Director::getInstance()->setProjection(Director::getInstance()->getProjection());
|
|
}
|
|
|
|
float EGLView::getFrameZoomFactor()
|
|
{
|
|
return _frameZoomFactor;
|
|
}
|
|
|
|
void EGLView::setFrameSize(float width, float height)
|
|
{
|
|
EGLViewProtocol::setFrameSize(width, height);
|
|
}
|
|
|
|
void EGLView::setViewPortInPoints(float x , float y , float w , float h)
|
|
{
|
|
float frameZoomFactorX = _frameBufferSize[0]/_screenSize.width;
|
|
float frameZoomFactorY = _frameBufferSize[1]/_screenSize.height;
|
|
glViewport((GLint)(x * _scaleX * frameZoomFactorX + _viewPortRect.origin.x * frameZoomFactorX),
|
|
(GLint)(y * _scaleY * frameZoomFactorY + _viewPortRect.origin.y * frameZoomFactorY),
|
|
(GLsizei)(w * _scaleX * frameZoomFactorX),
|
|
(GLsizei)(h * _scaleY * frameZoomFactorY));
|
|
}
|
|
|
|
void EGLView::setScissorInPoints(float x , float y , float w , float h)
|
|
{
|
|
float frameZoomFactorX = _frameBufferSize[0]/_screenSize.width;
|
|
float frameZoomFactorY = _frameBufferSize[1]/_screenSize.height;
|
|
glScissor((GLint)(x * _scaleX * frameZoomFactorX + _viewPortRect.origin.x * frameZoomFactorX),
|
|
(GLint)(y * _scaleY * frameZoomFactorY + _viewPortRect.origin.y * frameZoomFactorY),
|
|
(GLsizei)(w * _scaleX * frameZoomFactorX),
|
|
(GLsizei)(h * _scaleY * frameZoomFactorY));
|
|
}
|
|
|
|
EGLView* EGLView::getInstance()
|
|
{
|
|
CCASSERT(nullptr != s_pEglView, "EGL singleton should not be null");
|
|
return s_pEglView;
|
|
}
|
|
|
|
// XXX: deprecated
|
|
EGLView* EGLView::sharedOpenGLView()
|
|
{
|
|
return EGLView::getInstance();
|
|
}
|
|
|
|
NS_CC_END
|