axmol/testjs/JS/1to1/test_particles.js

483 lines
11 KiB
JavaScript

/*
* showcasing actions
*/
/**
* simple wrappers
*/
cocos.Point.create = function (x, y) {
var pt = new cocos.Point();
pt.x = x;
pt.y = y;
return pt;
};
cocos.Size.create = function (w, h) {
var sz = new cocos.Size();
sz.width = w;
sz.height = h;
return sz;
};
cocos.Sprite.create = function (file) {
var s = new cocos.Sprite();
s.initWithFile(file);
return s;
};
var pointZero = cocos.Point.create(0, 0);
var sizeZero = cocos.Size.create(0, 0);
var director = cocos.Director.sharedDirector();
var winSize = director.winSize;
var scenes = {};
scenes.currentScene = 1;
/**
* Manual Particle
*/
scenes['test_manual'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = new cocos.ParticleSystem();
p1.initWithTotalParticles(250);
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
p1.texture = cocos.TextureCache.sharedTextureCache().addImage( "stars2.png" );
p1.duration = 3;
// gravity
p1.gravity = cocos.Point.create(0, -5);
// angle
p1.angle = 90;
p1.angleVar = 360;
// speed of particles
p1.speed = 160;
p1.speedVar = 20;
// radial
p1.radialAccel = -120;
p1.radialAccelVar = 0;
// tagential
p1.tangentialAccel = 30;
p1.tangentialAccelVar = 0;
// emitter position
// p1.position = cocos.Point.create(0, 0);
p1.posVar = cocos.Point.create(0, 0);
// life of particles
p1.life = 4;
p1.lifeVar = 1;
// spin of particles
p1.startSpin = 0;
p1.startSizeVar = 0;
p1.endSpin = 0;
p1.endSpinVar = 0;
// color of particles
p1.startColor = [0.5, 0.5, 0.5, 1.0];
p1.startColorVar = [0.5, 0.5, 0.5, 1.0];
p1.endColor = [0.1, 0.1, 0.1, 0.2];
p1.endColorVar = [0.1, 0.1, 0.1, 0.2];
// size, in pixels
p1.startSize = 30;
p1.startSizeVar = 0;
// p1.endSize = kParticleStartSizeEqualToEndSize;
// emits per second
p1.emissionRate = 500;
// additive
p1.isBlendAdditive = true;
// add the menu
var menu = createMenu("Particle: Manual Particle");
scene.addChild(menu, 1);
return scene;
}
/**
* test particle
*/
scenes['test_lava_flow'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("LavaFlow.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Lave Flow");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_forest_fire'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("ForestFire.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Forest Fire");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_boiling_foam'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("BoilingFoam.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Boiling Foam");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_burst_pipe'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("BurstPipe.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Burst Pipe");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_comet'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("Comet.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Comet");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_debian'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("debian.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Debian");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_exploding_ring'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("ExplodingRing.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Exploding Ring");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_flower'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("Flower.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Flower");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_galaxy'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("Galaxy.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Galaxy");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_phoenix'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("Phoenix.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Phoenix");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_small_sun'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("SmallSun.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Small Sun");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_spinningpeas'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("SpinningPeas.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Spinning Peas");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_spiral'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("Spiral.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Spiral");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_sookypeas'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("SpookyPeas.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Spooky Peas");
scene.addChild(menu, 1);
return scene;
};
/**
* test particle
*/
scenes['test_upsidedown'] = function () {
var scene = new cocos.Scene(); scene.init();
var p1 = cocos.ParticleSystem.particleWithFile("Upsidedown.plist");
p1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2 );
scene.addChild(p1);
// add the menu
var menu = createMenu("Particle: Upside Down test");
scene.addChild(menu, 1);
return scene;
};
/**
* from here on there's code that can be shared between different tests
* basically is the hud and the scene handling
*/
// changes to the next scene
var nextScene = function () {
var l = Object.keys(scenes).length;
scenes.currentScene = (scenes.currentScene + 1) % l;
if (scenes.currentScene === 0) {
scenes.currentScene = 1;
}
playCurrentScene();
};
// changes to the previous scene
var prevScene = function () {
var l = Object.keys(scenes).length;
scenes.currentScene -= 1;
if (scenes.currentScene < 1) {
scenes.currentScene = l - 1;
}
playCurrentScene();
};
var playCurrentScene = function () {
var name = Object.keys(scenes)[scenes.currentScene];
var scene = scenes[name]();
// cocos.log("running scene: " + name + "(" + scene + ")");
if (director.runningScene === null) {
director.runWithScene(scene);
} else {
director.replaceScene(scene);
}
};
// creates the hud
var createMenu = function (labelText) {
var hudMenu = new cocos.Menu();
hudMenu.init();
var b1 = new cocos.Sprite(); b1.initWithFile("b1.png");
var b2 = new cocos.Sprite(); b2.initWithFile("b2.png");
item1 = new cocos.MenuItemSprite();
item1.initFromNormalSprite(b1, b2);
item1.action = function () {
prevScene();
};
var r1 = new cocos.Sprite(); r1.initWithFile("r1.png");
var r2 = new cocos.Sprite(); r2.initWithFile("r2.png");
item2 = new cocos.MenuItemSprite();
item2.initFromNormalSprite(r1, r2);
item2.action = function () {
// cocos.executeScript("JS/1to1/test_actions.js");
playCurrentScene();
};
var f1 = new cocos.Sprite(); f1.initWithFile("f1.png");
var f2 = new cocos.Sprite(); f2.initWithFile("f2.png");
item3 = new cocos.MenuItemSprite();
item3.initFromNormalSprite(f1, f2);
item3.action = function () {
nextScene();
};
var c1 = new cocos.Sprite(); c1.initWithFile("r1.png");
var c2 = new cocos.Sprite(); c2.initWithFile("r2.png");
item4 = new cocos.MenuItemSprite();
item4.initFromNormalSprite(c1, c2);
item4.action = function () {
cocos.executeScript("JS/1to1/test_particles.js");
};
item1.position = cocos.Point.create(winSize.width / 2 - 100, 30);
item2.position = cocos.Point.create(winSize.width / 2 , 30);
item3.position = cocos.Point.create(winSize.width / 2 + 100, 30);
item4.position = cocos.Point.create(30, winSize.height - 30);
hudMenu.addChild(item1);
hudMenu.addChild(item2);
hudMenu.addChild(item3);
hudMenu.addChild(item4);
hudMenu.position = pointZero;
if (labelText) {
var label = new cocos.LabelTTF();
// initWithString: text, size, alignment, font, fontSize
label.initWithString(labelText, sizeZero, 0, "Arial", 18.0);
label.position = cocos.Point.create(winSize.width / 2, winSize.height - 30);
hudMenu.addChild(label);
}
// just to avoid GC
hudMenu.items = [item1, item2, item3];
return hudMenu;
};
playCurrentScene();