axmol/external/astc/astc_kmeans_partitioning.cpp

493 lines
14 KiB
C++

// ----------------------------------------------------------------------------
// This confidential and proprietary software may be used only as authorised
// by a licensing agreement from Arm Limited.
// (C) COPYRIGHT 2011-2019 Arm Limited, ALL RIGHTS RESERVED
// The entire notice above must be reproduced on all authorised copies and
// copies may only be made to the extent permitted by a licensing agreement
// from Arm Limited.
// ----------------------------------------------------------------------------
/**
* @brief Functions for approximate partitioning by kmeans clustering.
*
* Do this in 2 stages:
* 1: basic clustering, a couple of passes just to get a few clusters
* 2: clustering based on line, a few passes until it seems to stabilize.
*
* After clustering is done, we use the clustering result to construct one
* bitmap for each partition. We then scan though the partition table, counting
* how well the bitmaps matched.
*/
#include "astc_codec_internals.h"
// for k++ means, we need pseudo-random numbers, however using random numbers
// directly results in unreproducible encoding results. As such, we will
// instead just supply a handful of numbers from random.org, and apply an
// algorithm similar to XKCD #221. (http://xkcd.com/221/)
// cluster the texels using the k++ means clustering initialization algorithm.
void kpp_initialize(int xdim, int ydim, int zdim, int partition_count, const imageblock * blk, float4 * cluster_centers)
{
int i;
int texels_per_block = xdim * ydim * zdim;
int cluster_center_samples[4];
// pick a random sample as first center-point.
cluster_center_samples[0] = 145897 /* number from random.org */ % texels_per_block;
int samples_selected = 1;
float distances[MAX_TEXELS_PER_BLOCK];
// compute the distance to the first point.
int sample = cluster_center_samples[0];
float4 center_color = float4(blk->work_data[4 * sample],
blk->work_data[4 * sample + 1],
blk->work_data[4 * sample + 2],
blk->work_data[4 * sample + 3]);
float distance_sum = 0.0f;
for (i = 0; i < texels_per_block; i++)
{
float4 color = float4(blk->work_data[4 * i],
blk->work_data[4 * i + 1],
blk->work_data[4 * i + 2],
blk->work_data[4 * i + 3]);
float4 diff = color - center_color;
float distance = dot(diff, diff);
distance_sum += distance;
distances[i] = distance;
}
// more numbers from random.org
float cluster_cutoffs[25] = {
0.952312f, 0.206893f, 0.835984f, 0.507813f, 0.466170f,
0.872331f, 0.488028f, 0.866394f, 0.363093f, 0.467905f,
0.812967f, 0.626220f, 0.932770f, 0.275454f, 0.832020f,
0.362217f, 0.318558f, 0.240113f, 0.009190f, 0.983995f,
0.566812f, 0.347661f, 0.731960f, 0.156391f, 0.297786f
};
while (1)
{
// pick a point in a weighted-random fashion.
float summa = 0.0f;
float distance_cutoff = distance_sum * cluster_cutoffs[samples_selected + 5 * partition_count];
for (i = 0; i < texels_per_block; i++)
{
summa += distances[i];
if (summa >= distance_cutoff)
break;
}
sample = i;
if (sample >= texels_per_block)
sample = texels_per_block - 1;
cluster_center_samples[samples_selected] = sample;
samples_selected++;
if (samples_selected >= partition_count)
break;
// update the distances with the new point.
center_color = float4(blk->work_data[4 * sample], blk->work_data[4 * sample + 1], blk->work_data[4 * sample + 2], blk->work_data[4 * sample + 3]);
distance_sum = 0.0f;
for (i = 0; i < texels_per_block; i++)
{
float4 color = float4(blk->work_data[4 * i],
blk->work_data[4 * i + 1],
blk->work_data[4 * i + 2],
blk->work_data[4 * i + 3]);
float4 diff = color - center_color;
float distance = dot(diff, diff);
distance = MIN(distance, distances[i]);
distance_sum += distance;
distances[i] = distance;
}
}
// finally, gather up the results.
for (i = 0; i < partition_count; i++)
{
int center_sample = cluster_center_samples[i];
float4 color = float4(blk->work_data[4 * center_sample],
blk->work_data[4 * center_sample + 1],
blk->work_data[4 * center_sample + 2],
blk->work_data[4 * center_sample + 3]);
cluster_centers[i] = color;
}
}
// basic K-means clustering: given a set of cluster centers,
// assign each texel to a partition
void basic_kmeans_assign_pass(int xdim, int ydim, int zdim, int partition_count, const imageblock * blk, const float4 * cluster_centers, int *partition_of_texel)
{
int i, j;
int texels_per_block = xdim * ydim * zdim;
float distances[MAX_TEXELS_PER_BLOCK];
int texels_per_partition[4];
texels_per_partition[0] = texels_per_block;
for (i = 1; i < partition_count; i++)
texels_per_partition[i] = 0;
for (i = 0; i < texels_per_block; i++)
{
float4 color = float4(blk->work_data[4 * i],
blk->work_data[4 * i + 1],
blk->work_data[4 * i + 2],
blk->work_data[4 * i + 3]);
float4 diff = color - cluster_centers[0];
float distance = dot(diff, diff);
distances[i] = distance;
partition_of_texel[i] = 0;
}
for (j = 1; j < partition_count; j++)
{
float4 center_color = cluster_centers[j];
for (i = 0; i < texels_per_block; i++)
{
float4 color = float4(blk->work_data[4 * i],
blk->work_data[4 * i + 1],
blk->work_data[4 * i + 2],
blk->work_data[4 * i + 3]);
float4 diff = color - center_color;
float distance = dot(diff, diff);
if (distance < distances[i])
{
distances[i] = distance;
texels_per_partition[partition_of_texel[i]]--;
texels_per_partition[j]++;
partition_of_texel[i] = j;
}
}
}
// it is possible to get a situation where one of the partitions ends up
// without any texels. In this case, we assign texel N to partition N;
// this is silly, but ensures that every partition retains at least one texel.
// Reassigning a texel in this manner may cause another partition to go empty,
// so if we actually did a reassignment, we run the whole loop over again.
int problem_case;
do
{
problem_case = 0;
for (i = 0; i < partition_count; i++)
{
if (texels_per_partition[i] == 0)
{
texels_per_partition[partition_of_texel[i]]--;
texels_per_partition[i]++;
partition_of_texel[i] = i;
problem_case = 1;
}
}
}
while (problem_case != 0);
}
// basic k-means clustering: given a set of cluster assignments
// for the texels, find the center position of each cluster.
void basic_kmeans_update(int xdim, int ydim, int zdim, int partition_count, const imageblock * blk, const int *partition_of_texel, float4 * cluster_centers)
{
int i;
int texels_per_block = xdim * ydim * zdim;
float4 color_sum[4];
int weight_sum[4];
for (i = 0; i < partition_count; i++)
{
color_sum[i] = float4(0, 0, 0, 0);
weight_sum[i] = 0;
}
// first, find the center-of-gravity in each cluster
for (i = 0; i < texels_per_block; i++)
{
float4 color = float4(blk->work_data[4 * i],
blk->work_data[4 * i + 1],
blk->work_data[4 * i + 2],
blk->work_data[4 * i + 3]);
int part = partition_of_texel[i];
color_sum[part] = color_sum[part] + color;
weight_sum[part]++;
}
for (i = 0; i < partition_count; i++)
{
cluster_centers[i] = color_sum[i] * (1.0f / weight_sum[i]);
}
}
// after a few rounds of k-means-clustering, we should have a set of 2, 3 or 4 partitions;
// we then turn this set into 2, 3 or 4 bitmaps. Then, for each of the 1024 partitions,
// we try to match the bitmaps as well as possible.
static inline int bitcount(uint64_t p)
{
if (sizeof(void *) > 4)
{
uint64_t mask1 = 0x5555555555555555ULL;
uint64_t mask2 = 0x3333333333333333ULL;
uint64_t mask3 = 0x0F0F0F0F0F0F0F0FULL;
// best-known algorithm for 64-bit bitcount, assuming 64-bit processor
// should probably be adapted for use with 32-bit processors and/or processors
// with a POPCNT instruction, but leave that for later.
p -= (p >> 1) & mask1;
p = (p & mask2) + ((p >> 2) & mask2);
p += p >> 4;
p &= mask3;
p *= 0x0101010101010101ULL;
p >>= 56;
return (int)p;
}
else
{
// on 32-bit processor, split the 64-bit input argument in two,
// and bitcount each half separately.
uint32_t p1 = (uint32_t) p;
uint32_t p2 = (uint32_t) (p >> 32);
uint32_t mask1 = 0x55555555U;
uint32_t mask2 = 0x33333333U;
uint32_t mask3 = 0x0F0F0F0FU;
p1 = p1 - ((p1 >> 1) & mask1);
p2 = p2 - ((p2 >> 1) & mask1);
p1 = (p1 & mask2) + ((p1 >> 2) & mask2);
p2 = (p2 & mask2) + ((p2 >> 2) & mask2);
p1 += p1 >> 4;
p2 += p2 >> 4;
p1 &= mask3;
p2 &= mask3;
p1 += p2;
p1 *= 0x01010101U;
p1 >>= 24;
return (int)p1;
}
}
// compute the bit-mismatch for a partitioning in 2-partition mode
static inline int partition_mismatch2(uint64_t a0, uint64_t a1, uint64_t b0, uint64_t b1)
{
int v1 = bitcount(a0 ^ b0) + bitcount(a1 ^ b1);
int v2 = bitcount(a0 ^ b1) + bitcount(a1 ^ b0);
return MIN(v1, v2);
}
// compute the bit-mismatch for a partitioning in 3-partition mode
static inline int partition_mismatch3(uint64_t a0, uint64_t a1, uint64_t a2, uint64_t b0, uint64_t b1, uint64_t b2)
{
int p00 = bitcount(a0 ^ b0);
int p01 = bitcount(a0 ^ b1);
int p02 = bitcount(a0 ^ b2);
int p10 = bitcount(a1 ^ b0);
int p11 = bitcount(a1 ^ b1);
int p12 = bitcount(a1 ^ b2);
int p20 = bitcount(a2 ^ b0);
int p21 = bitcount(a2 ^ b1);
int p22 = bitcount(a2 ^ b2);
int s0 = p11 + p22;
int s1 = p12 + p21;
int v0 = MIN(s0, s1) + p00;
int s2 = p10 + p22;
int s3 = p12 + p20;
int v1 = MIN(s2, s3) + p01;
int s4 = p10 + p21;
int s5 = p11 + p20;
int v2 = MIN(s4, s5) + p02;
if (v1 < v0)
v0 = v1;
if (v2 < v0)
v0 = v2;
// 9 add, 5 MIN
return v0;
}
static inline int MIN3(int a, int b, int c)
{
int d = MIN(a, b);
return MIN(c, d);
}
// compute the bit-mismatch for a partitioning in 4-partition mode
static inline int partition_mismatch4(uint64_t a0, uint64_t a1, uint64_t a2, uint64_t a3, uint64_t b0, uint64_t b1, uint64_t b2, uint64_t b3)
{
int p00 = bitcount(a0 ^ b0);
int p01 = bitcount(a0 ^ b1);
int p02 = bitcount(a0 ^ b2);
int p03 = bitcount(a0 ^ b3);
int p10 = bitcount(a1 ^ b0);
int p11 = bitcount(a1 ^ b1);
int p12 = bitcount(a1 ^ b2);
int p13 = bitcount(a1 ^ b3);
int p20 = bitcount(a2 ^ b0);
int p21 = bitcount(a2 ^ b1);
int p22 = bitcount(a2 ^ b2);
int p23 = bitcount(a2 ^ b3);
int p30 = bitcount(a3 ^ b0);
int p31 = bitcount(a3 ^ b1);
int p32 = bitcount(a3 ^ b2);
int p33 = bitcount(a3 ^ b3);
int mx23 = MIN(p22 + p33, p23 + p32);
int mx13 = MIN(p21 + p33, p23 + p31);
int mx12 = MIN(p21 + p32, p22 + p31);
int mx03 = MIN(p20 + p33, p23 + p30);
int mx02 = MIN(p20 + p32, p22 + p30);
int mx01 = MIN(p21 + p30, p20 + p31);
int v0 = p00 + MIN3(p11 + mx23, p12 + mx13, p13 + mx12);
int v1 = p01 + MIN3(p10 + mx23, p12 + mx03, p13 + mx02);
int v2 = p02 + MIN3(p11 + mx03, p10 + mx13, p13 + mx01);
int v3 = p03 + MIN3(p11 + mx02, p12 + mx01, p10 + mx12);
int x0 = MIN(v0, v1);
int x1 = MIN(v2, v3);
return MIN(x0, x1);
// 16 bitcount, 17 MIN, 28 ADD
}
void count_partition_mismatch_bits(int xdim, int ydim, int zdim, int partition_count, const uint64_t bitmaps[4], int bitcounts[PARTITION_COUNT])
{
int i;
const partition_info *pi = get_partition_table(xdim, ydim, zdim, partition_count);
if (partition_count == 2)
{
uint64_t bm0 = bitmaps[0];
uint64_t bm1 = bitmaps[1];
for (i = 0; i < PARTITION_COUNT; i++)
{
if (pi->partition_count == 2)
{
bitcounts[i] = partition_mismatch2(bm0, bm1, pi->coverage_bitmaps[0], pi->coverage_bitmaps[1]);
}
else
bitcounts[i] = 255;
pi++;
}
}
else if (partition_count == 3)
{
uint64_t bm0 = bitmaps[0];
uint64_t bm1 = bitmaps[1];
uint64_t bm2 = bitmaps[2];
for (i = 0; i < PARTITION_COUNT; i++)
{
if (pi->partition_count == 3)
{
bitcounts[i] = partition_mismatch3(bm0, bm1, bm2, pi->coverage_bitmaps[0], pi->coverage_bitmaps[1], pi->coverage_bitmaps[2]);
}
else
bitcounts[i] = 255;
pi++;
}
}
else if (partition_count == 4)
{
uint64_t bm0 = bitmaps[0];
uint64_t bm1 = bitmaps[1];
uint64_t bm2 = bitmaps[2];
uint64_t bm3 = bitmaps[3];
for (i = 0; i < PARTITION_COUNT; i++)
{
if (pi->partition_count == 4)
{
bitcounts[i] = partition_mismatch4(bm0, bm1, bm2, bm3, pi->coverage_bitmaps[0], pi->coverage_bitmaps[1], pi->coverage_bitmaps[2], pi->coverage_bitmaps[3]);
}
else
bitcounts[i] = 255;
pi++;
}
}
}
// counting-sort on the mismatch-bits, thereby
// sorting the partitions into an ordering.
void get_partition_ordering_by_mismatch_bits(const int mismatch_bits[PARTITION_COUNT], int partition_ordering[PARTITION_COUNT])
{
int i;
int mscount[256];
for (i = 0; i < 256; i++)
mscount[i] = 0;
for (i = 0; i < PARTITION_COUNT; i++)
mscount[mismatch_bits[i]]++;
int summa = 0;
for (i = 0; i < 256; i++)
{
int cnt = mscount[i];
mscount[i] = summa;
summa += cnt;
}
for (i = 0; i < PARTITION_COUNT; i++)
{
int idx = mscount[mismatch_bits[i]]++;
partition_ordering[idx] = i;
}
}
void kmeans_compute_partition_ordering(int xdim, int ydim, int zdim, int partition_count, const imageblock * blk, int *ordering)
{
int i;
const block_size_descriptor *bsd = get_block_size_descriptor(xdim, ydim, zdim);
float4 cluster_centers[4];
int partition_of_texel[MAX_TEXELS_PER_BLOCK];
// 3 passes of plain k-means partitioning
for (i = 0; i < 3; i++)
{
if (i == 0)
kpp_initialize(xdim, ydim, zdim, partition_count, blk, cluster_centers);
else
basic_kmeans_update(xdim, ydim, zdim, partition_count, blk, partition_of_texel, cluster_centers);
basic_kmeans_assign_pass(xdim, ydim, zdim, partition_count, blk, cluster_centers, partition_of_texel);
}
// at this point, we have a near-ideal partitioning.
// construct bitmaps
uint64_t bitmaps[4];
for (i = 0; i < 4; i++)
bitmaps[i] = 0ULL;
int texels_to_process = bsd->texelcount_for_bitmap_partitioning;
for (i = 0; i < texels_to_process; i++)
{
int idx = bsd->texels_for_bitmap_partitioning[i];
bitmaps[partition_of_texel[idx]] |= 1ULL << i;
}
int bitcounts[PARTITION_COUNT];
// for each entry in the partition table, count bits of partition-mismatch.
count_partition_mismatch_bits(xdim, ydim, zdim, partition_count, bitmaps, bitcounts);
// finally, sort the partitions by bits-of-partition-mismatch
get_partition_ordering_by_mismatch_bits(bitcounts, ordering);
}