mirror of https://github.com/axmolengine/axmol.git
72 lines
2.7 KiB
C
72 lines
2.7 KiB
C
/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PHYSICS_3D_H__
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#define __PHYSICS_3D_H__
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#include "base/ccConfig.h"
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#include "math/CCMath.h"
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#if AX_USE_3D_PHYSICS
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# include "physics3d/CCPhysics3DShape.h"
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# include "physics3d/CCPhysicsMeshRenderer.h"
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# include "physics3d/CCPhysics3DWorld.h"
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# include "physics3d/CCPhysics3DDebugDrawer.h"
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# include "physics3d/CCPhysics3DObject.h"
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# include "physics3d/CCPhysics3DComponent.h"
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# include "physics3d/CCPhysics3DConstraint.h"
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NS_AX_BEGIN
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AX_DLL const char* physics3dVersion();
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NS_AX_END
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# if (AX_ENABLE_BULLET_INTEGRATION)
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// include bullet header files
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# include "bullet/LinearMath/btTransform.h"
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# include "bullet/LinearMath/btVector3.h"
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# include "bullet/LinearMath/btQuaternion.h"
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# include "bullet/btBulletCollisionCommon.h"
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# include "bullet/btBulletDynamicsCommon.h"
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# include "bullet/BulletCollision/CollisionDispatch/btGhostObject.h"
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// convert between cocos and bullet
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ax::Vec3 convertbtVector3ToVec3(const btVector3& btVec3);
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btVector3 convertVec3TobtVector3(const ax::Vec3& vec3);
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ax::Mat4 convertbtTransformToMat4(const btTransform& btTrans);
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btTransform convertMat4TobtTransform(const ax::Mat4& mat4);
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ax::Quaternion convertbtQuatToQuat(const btQuaternion& btQuat);
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btQuaternion convertQuatTobtQuat(const ax::Quaternion& quat);
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# endif // AX_ENABLE_BULLET_INTEGRATION
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#endif // AX_USE_3D_PHYSICS
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#endif // __PHYSICS_3D_H__
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