axmol/tools/tolua++/CCActionGrid3D.pkg

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class CCWaves3D : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCWaves3D* create(float duration, CCSize gridSize, unsigned int waves, float amplitude);
};
class CCFlipX3D : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
static CCFlipX3D* create(float duration);
};
class CCFlipY3D : public CCFlipX3D
{
CCObject* copyWithZone(CCZone* pZone);
static CCFlipY3D* create(float duration);
};
class CCLens3D : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
float getLensEffect(void);
void setLensEffect(float fLensEffect);
CCPoint getPosition(void);
void setPosition(CCPoint position);
static CCLens3D* create(float duration, CCSize gridSize, CCPoint position, float radius);
};
class CCRipple3D : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
CCPoint getPosition(void);
void setPosition(CCPoint position);
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCRipple3D* create(float duration, CCSize gridSize, CCPoint position, float radius, unsigned int waves, float amplitude);
};
class CCShaky3D : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
static CCShaky3D* create(float duration, CCSize gridSize, int range, bool shakeZ);
};
class CCLiquid : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCLiquid* create(float duration, CCSize gridSize, unsigned int waves, float amplitude);
};
class CCWaves : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCWaves* create(float duration, CCSize gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
};
class CCTwirl : public CCGrid3DAction
{
CCObject* copyWithZone(CCZone* pZone);
CCPoint getPosition(void);
void setPosition(CCPoint position);
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCTwirl* create(float duration, CCSize gridSize, CCPoint position, unsigned int twirls, float amplitude);
};