mirror of https://github.com/axmolengine/axmol.git
159 lines
5.6 KiB
C
159 lines
5.6 KiB
C
/*
|
|
* JS Bindings: https://github.com/zynga/jsbindings
|
|
*
|
|
* Copyright (c) 2012 Zynga Inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
|
|
#ifndef __JS_BINDINGS_CONFIG_H
|
|
#define __JS_BINDINGS_CONFIG_H
|
|
|
|
|
|
/** @def JSB_ASSERT_ON_FAIL
|
|
Whether or not to assert when the arguments or conversions are incorrect.
|
|
It is recommened to turn it off in Release mode.
|
|
*/
|
|
#ifndef JSB_ASSERT_ON_FAIL
|
|
#define JSB_ASSERT_ON_FAIL 0
|
|
#endif
|
|
|
|
|
|
#if JSB_ASSERT_ON_FAIL
|
|
#define JSB_PRECONDITION( condition, error_msg) do { NSCAssert( condition, [NSString stringWithUTF8String:error_msg] ); } while(0)
|
|
#define JSB_PRECONDITION2( condition, context, ret_value, error_msg) do { NSCAssert( condition, [NSString stringWithUTF8String:error_msg] ); } while(0)
|
|
#define ASSERT( condition, error_msg) do { NSCAssert( condition, [NSString stringWithUTF8String:error_msg] ); } while(0)
|
|
|
|
#else
|
|
#define JSB_PRECONDITION( condition, ...) do { \
|
|
if( ! (condition) ) { \
|
|
cocos2d::CCLog("jsb: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \
|
|
cocos2d::CCLog(__VA_ARGS__); \
|
|
JSContext* globalContext = ScriptingCore::getInstance()->getGlobalContext(); \
|
|
if( ! JS_IsExceptionPending( globalContext ) ) { \
|
|
JS_ReportError( globalContext, __VA_ARGS__ ); \
|
|
} \
|
|
return JS_FALSE; \
|
|
} \
|
|
} while(0)
|
|
#define JSB_PRECONDITION2( condition, context, ret_value, ...) do { \
|
|
if( ! (condition) ) { \
|
|
cocos2d::CCLog("jsb: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \
|
|
cocos2d::CCLog(__VA_ARGS__); \
|
|
if( ! JS_IsExceptionPending( context ) ) { \
|
|
JS_ReportError( context, __VA_ARGS__ ); \
|
|
} \
|
|
return ret_value; \
|
|
} \
|
|
} while(0)
|
|
#define ASSERT( condition, error_msg) do { \
|
|
if( ! (condition) ) { \
|
|
CCLOG("jsb: ERROR in %s: %s\n", __FUNCTION__, error_msg); \
|
|
return false; \
|
|
} \
|
|
} while(0)
|
|
#endif
|
|
|
|
|
|
|
|
/** @def JSB_REPRESENT_LONGLONG_AS_STR
|
|
When JSB_REPRESENT_LONGLONG_AS_STR is defined, the long long will be represented as JS strings.
|
|
Otherwise they will be represented as an array of two intengers.
|
|
It is needed to to use an special representation since there are no 64-bit integers in JS.
|
|
Representing the long long as string could be a bit slower, but it is easier to debug from JS.
|
|
Enabled by default.
|
|
*/
|
|
#ifndef JSB_REPRESENT_LONGLONG_AS_STR
|
|
#define JSB_REPRESENT_LONGLONG_AS_STR 1
|
|
#endif // JSB_REPRESENT_LONGLONG_AS_STR
|
|
|
|
|
|
/** @def JSB_INCLUDE_NS
|
|
Whether or not it should include JS bindings for basic NS* / Cocoa / CocoaTouch objects.
|
|
It should be enabled in order to support bindings for any objective-c projects.
|
|
Not needed for pure C projects.
|
|
Enabled by default.
|
|
*/
|
|
#ifndef JSB_INCLUDE_NS
|
|
#define JSB_INCLUDE_NS 1
|
|
#endif // JSB_INCLUDE_NS
|
|
|
|
|
|
/** @def JSB_INCLUDE_COCOS2D
|
|
Whether or not it should include JS bindings for cocos2d.
|
|
*/
|
|
#ifndef JSB_INCLUDE_COCOS2D
|
|
#define JSB_INCLUDE_COCOS2D 1
|
|
|
|
#include "cocos2d.h"
|
|
#if defined(__CC_PLATFORM_IOS)
|
|
#define JSB_INCLUDE_COCOS2D_IOS 1
|
|
#elif defined(__CC_PLATFORM_MAC)
|
|
#define JSB_INCLUDE_COCOS2D_MAC 1
|
|
#endif
|
|
|
|
#endif // JSB_INCLUDE_COCOS2D
|
|
|
|
|
|
/** @def JSB_INCLUDE_CHIPMUNK
|
|
Whether or not it should include JS bindings for Chipmunk
|
|
*/
|
|
#ifndef JSB_INCLUDE_CHIPMUNK
|
|
#define JSB_INCLUDE_CHIPMUNK 1
|
|
#endif // JSB_INCLUDE_CHIPMUNK
|
|
|
|
|
|
/** @def JSB_INCLUDE_COCOSBUILDERREADER
|
|
Whether or not it should include JS bindings for CocosBuilder Reader
|
|
*/
|
|
#ifndef JSB_INCLUDE_COCOSBUILDERREADER
|
|
#define JSB_INCLUDE_COCOSBUILDERREADER 1
|
|
#endif // JSB_INCLUDE_COCOSBUILDERREADER
|
|
|
|
/** @def JSB_INCLUDE_COCOSDENSHION
|
|
Whether or not it should include bindings for CocosDenshion (sound engine)
|
|
*/
|
|
#ifndef JSB_INCLUDE_COCOSDENSHION
|
|
#define JSB_INCLUDE_COCOSDENSHION 1
|
|
#endif // JSB_INCLUDE_COCOSDENSHION
|
|
|
|
/** @def JSB_ENABLE_DEBUGGER
|
|
Set this to 1 to enable the debugger
|
|
*/
|
|
#ifndef JSB_ENABLE_DEBUGGER
|
|
#define JSB_ENABLE_DEBUGGER 0
|
|
#endif // JSB_ENABLE_DEBUGGER
|
|
|
|
#if JSB_ENABLE_DEBUGGER
|
|
#define JSB_ENSURE_AUTOCOMPARTMENT(cx, obj) \
|
|
JSAutoCompartment ac(cx, obj)
|
|
#else
|
|
#define JSB_ENSURE_AUTOCOMPARTMENT(cx, obj)
|
|
#endif
|
|
|
|
/** @def JSB_INCLUDE_SYSTEM
|
|
Whether or not it should include bindings for system components like LocalStorage
|
|
*/
|
|
#ifndef JSB_INCLUDE_SYSTEM
|
|
#define JSB_INCLUDE_SYSTEM 1
|
|
#endif // JSB_INCLUDE_SYSTEM
|
|
|
|
#endif // __JS_BINDINGS_CONFIG_H
|