mirror of https://github.com/axmolengine/axmol.git
569 lines
16 KiB
C++
569 lines
16 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _SPRITE3D_TEST_H_
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#define _SPRITE3D_TEST_H_
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#include "BaseTest.h"
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#include <string>
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namespace cocos2d {
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class Animate3D;
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class Sprite3D;
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class Delay;
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class Ray;
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class DrawNode3D;
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class GLProgramState;
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}
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DEFINE_TEST_SUITE(Sprite3DTests);
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class Sprite3DTestDemo : public TestCase
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{
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public:
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// overrides
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virtual std::string title() const override;
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};
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class Sprite3DForceDepthTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DForceDepthTest);
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Sprite3DForceDepthTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class Sprite3DEmptyTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DEmptyTest);
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Sprite3DEmptyTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class Sprite3DBasicTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DBasicTest);
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Sprite3DBasicTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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};
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class Sprite3DUVAnimationTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DUVAnimationTest);
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Sprite3DUVAnimationTest();
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virtual ~Sprite3DUVAnimationTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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void cylinderUpdate(float dt);
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float _cylinder_texture_offset;
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float _shining_duraion;
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cocos2d::GLProgramState * _state;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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cocos2d::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class Sprite3DFakeShadowTest : public Sprite3DTestDemo
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{
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public:
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enum State
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{
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State_None = 0,
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State_Idle = 0x01,
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State_Move = 0x02,
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State_Rotate = 0x04
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};
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CREATE_FUNC(Sprite3DFakeShadowTest);
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Sprite3DFakeShadowTest();
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virtual ~Sprite3DFakeShadowTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void Move(cocos2d::Ref* sender,int value);
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void updateCamera(float fDelta);
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void move3D(float elapsedTime);
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void updateState(float elapsedTime);
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bool isState(unsigned int state,unsigned int bit) const;
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void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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private:
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cocos2d::Camera * _camera;
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cocos2d::Vec3 _targetPos;
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unsigned int _curState;
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cocos2d::Sprite3D * _plane;
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cocos2d::Sprite3D * _orc;
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cocos2d::GLProgramState * _state;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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cocos2d::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class Sprite3DLightMapTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DLightMapTest);
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Sprite3DLightMapTest();
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virtual ~Sprite3DLightMapTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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private:
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cocos2d::Camera * _camera;
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};
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class Sprite3DBasicToonShaderTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DBasicToonShaderTest);
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Sprite3DBasicToonShaderTest();
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virtual ~Sprite3DBasicToonShaderTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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cocos2d::GLProgramState * _state;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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cocos2d::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class EffectSprite3D;
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class Effect3D : public cocos2d::Ref
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{
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public:
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virtual void draw(const cocos2d::Mat4 &transform) = 0;
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virtual void setTarget(EffectSprite3D *sprite) = 0;
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protected:
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Effect3D() : _glProgramState(nullptr) {}
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virtual ~Effect3D()
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{
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CC_SAFE_RELEASE(_glProgramState);
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}
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protected:
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cocos2d::GLProgramState* _glProgramState;
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};
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class Effect3DOutline: public Effect3D
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{
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public:
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static Effect3DOutline* create();
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void setOutlineColor(const cocos2d::Vec3& color);
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void setOutlineWidth(float width);
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virtual void draw(const cocos2d::Mat4 &transform) override;
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virtual void setTarget(EffectSprite3D *sprite) override;
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protected:
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Effect3DOutline();
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virtual ~Effect3DOutline();
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bool init();
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cocos2d::Vec3 _outlineColor;
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float _outlineWidth;
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//weak reference
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EffectSprite3D* _sprite;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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cocos2d::EventListenerCustom* _backToForegroundListener;
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#endif
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protected:
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static const std::string _vertShaderFile;
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static const std::string _fragShaderFile;
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static const std::string _keyInGLProgramCache;
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static const std::string _vertSkinnedShaderFile;
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static const std::string _fragSkinnedShaderFile;
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static const std::string _keySkinnedInGLProgramCache;
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static cocos2d::GLProgram* getOrCreateProgram(bool isSkinned = false);
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};
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class Sprite3DHitTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DHitTest);
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Sprite3DHitTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class EffectSprite3D : public cocos2d::Sprite3D
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{
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public:
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static EffectSprite3D* createFromObjFileAndTexture(const std::string& objFilePath, const std::string& textureFilePath);
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static EffectSprite3D* create(const std::string& path);
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void setEffect3D(Effect3D* effect);
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void addEffect(Effect3DOutline* effect, ssize_t order);
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virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
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protected:
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EffectSprite3D();
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virtual ~EffectSprite3D();
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std::vector<std::tuple<ssize_t,Effect3D*, cocos2d::CustomCommand>> _effects;
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Effect3D* _defaultEffect;
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cocos2d::CustomCommand _command;
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};
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class Sprite3DEffectTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DEffectTest);
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Sprite3DEffectTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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};
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class AsyncLoadSprite3DTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(AsyncLoadSprite3DTest);
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AsyncLoadSprite3DTest();
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virtual ~AsyncLoadSprite3DTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void menuCallback_asyncLoadSprite(cocos2d::Ref* sender);
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void asyncLoad_Callback(cocos2d::Sprite3D* sprite, void* param);
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protected:
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std::vector<std::string> _paths; //model paths to be loaded
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};
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class Sprite3DWithSkinTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DWithSkinTest);
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Sprite3DWithSkinTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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void switchAnimationQualityCallback(cocos2d::Ref* sender);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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private:
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std::vector<cocos2d::Sprite3D*> _sprits;
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int _animateQuality;
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cocos2d::MenuItemFont* _menuItem;
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};
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class Sprite3DWithSkinOutlineTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DWithSkinOutlineTest);
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Sprite3DWithSkinOutlineTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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};
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class Animate3DTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Animate3DTest);
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Animate3DTest();
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~Animate3DTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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virtual void update(float dt) override;
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protected:
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void addSprite3D();
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enum class State
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{
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SWIMMING,
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SWIMMING_TO_HURT,
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HURT,
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HURT_TO_SWIMMING,
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};
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void reachEndCallBack();
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void renewCallBack();
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cocos2d::Sprite3D* _sprite;
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cocos2d::Action* _swim;
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cocos2d::Animate3D* _hurt;
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float _elapseTransTime;
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State _state;
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cocos2d::MoveTo* _moveAction;
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};
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class AttachmentTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(AttachmentTest);
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AttachmentTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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protected:
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bool _hasWeapon;
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cocos2d::Sprite3D* _sprite;
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};
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class Sprite3DReskinTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DReskinTest);
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Sprite3DReskinTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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void menuCallback_reSkin(cocos2d::Ref* sender);
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protected:
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void applyCurSkin();
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enum class SkinType
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{
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UPPER_BODY = 0,
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PANTS,
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SHOES,
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HAIR,
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FACE,
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HAND,
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GLASSES,
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MAX_TYPE,
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};
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std::vector<std::string> _skins[(int)SkinType::MAX_TYPE]; //all skins
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int _curSkin[(int)SkinType::MAX_TYPE]; //current skin index
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cocos2d::Sprite3D* _sprite;
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};
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class Sprite3DWithOBBPerformanceTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DWithOBBPerformanceTest);
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Sprite3DWithOBBPerformanceTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void update(float dt) override;
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void addNewOBBWithCoords(cocos2d::Vec2 p);
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void addOBBCallback(cocos2d::Ref* sender);
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void delOBBCallback(cocos2d::Ref* sender);
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void addOBBWithCount(float value);
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void delOBBWithCount(float value);
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protected:
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cocos2d::Sprite3D* _sprite;
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std::vector<cocos2d::OBB> _obb;
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cocos2d::DrawNode3D* _drawOBB;
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cocos2d::Label* _labelCubeCount;
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cocos2d::MoveTo* _moveAction;
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cocos2d::OBB _obbt;
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cocos2d::DrawNode3D* _drawDebug;
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bool _hasCollider;
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std::set<int> _intersetList;
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void initDrawBox();
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void reachEndCallBack();
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void unproject(const cocos2d::Mat4& viewProjection, const cocos2d::Size* viewport, cocos2d::Vec3* src, cocos2d::Vec3* dst);
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void calculateRayByLocationInView(cocos2d::Ray* ray, const cocos2d::Vec2& location);
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};
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class Sprite3DMirrorTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DMirrorTest);
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Sprite3DMirrorTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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protected:
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bool _hasWeapon;
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cocos2d::Sprite3D* _sprite;
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cocos2d::Sprite3D* _mirrorSprite;
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};
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class QuaternionTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(QuaternionTest);
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QuaternionTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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virtual void update(float delta) override;
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protected:
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cocos2d::Sprite3D* _sprite;
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float _arcSpeed;
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float _radius;
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float _accAngle;
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};
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// 3d + 2d use case
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class UseCaseSprite3D : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(UseCaseSprite3D);
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UseCaseSprite3D();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void update(float delta) override;
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void menuCallback_Message(cocos2d::Ref* sender);
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protected:
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void switchCase();
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enum class USECASE{
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_3D_WITH_2D,
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_UI_3D_UI,
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MAX_CASE_NUM,
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};
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cocos2d::Label* _label;
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int _caseIdx; // use case index
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std::string _useCaseTitles[(int)USECASE::MAX_CASE_NUM];
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};
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// node animation test, cocos2d-x supports both skeletal animation and node animation
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class NodeAnimationTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(NodeAnimationTest);
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NodeAnimationTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2 p);
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protected:
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std::vector<cocos2d::Sprite3D*> _sprites;
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int _vectorIndex;
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};
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namespace cocos2d
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{
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class TextureCube;
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class Skybox;
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}
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class Sprite3DCubeMapTest : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DCubeMapTest);
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Sprite3DCubeMapTest();
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~Sprite3DCubeMapTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewSpriteWithCoords(cocos2d::Vec2);
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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|
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protected:
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|
cocos2d::TextureCube* _textureCube;
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|
cocos2d::Skybox* _skyBox;
|
|
cocos2d::Sprite3D* _teapot;
|
|
cocos2d::Camera *_camera;
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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|
cocos2d::EventListenerCustom* _backToForegroundListener;
|
|
#endif
|
|
};
|
|
|
|
/// issue 9767 setGLProgram
|
|
class Issue9767 : public Sprite3DTestDemo
|
|
{
|
|
enum class ShaderType
|
|
{
|
|
SHADER_TEX,
|
|
SHADER_COLOR,
|
|
};
|
|
public:
|
|
CREATE_FUNC(Issue9767);
|
|
Issue9767();
|
|
~Issue9767();
|
|
virtual std::string title() const override;
|
|
virtual std::string subtitle() const override;
|
|
|
|
void menuCallback_SwitchShader(cocos2d::Ref* sender);
|
|
|
|
protected:
|
|
ShaderType _shaderType;
|
|
cocos2d::Sprite3D* _sprite;
|
|
};
|
|
|
|
/// Clipping Sprite3D
|
|
class Sprite3DClippingTest : public Sprite3DTestDemo
|
|
{
|
|
public:
|
|
CREATE_FUNC(Sprite3DClippingTest);
|
|
Sprite3DClippingTest();
|
|
~Sprite3DClippingTest();
|
|
virtual std::string title() const override;
|
|
virtual std::string subtitle() const override;
|
|
};
|
|
|
|
#endif
|