axmol/cocos
andyque 7f73415189 fix Scale9Sprite draw extra pixels in spritesheet
Fixed https://github.com/cocos2d/cocos2d-x/issues/13564
2015-08-26 16:15:00 +08:00
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2d disable blend when drawing skybox 2015-08-25 14:32:25 +08:00
3d disable blend when drawing skybox 2015-08-25 14:32:25 +08:00
audio fixed for winrt audio issue 13254 2015-08-21 09:59:46 -07:00
base fix Scale9Sprite draw extra pixels in spritesheet 2015-08-26 16:15:00 +08:00
deprecated
editor-support update interface for gamenode3d 2015-08-25 15:18:09 +08:00
math Finished AutoPolygon and Sprite 2015-06-04 15:43:31 +08:00
navmesh fix tons of warnings 2015-07-15 12:04:48 +08:00
network Fix AssetsManager crash by protecting Downloader with shared_ptr 2015-08-22 22:13:53 +08:00
physics Circle shape debug draw bug 2015-06-23 15:50:42 +02:00
physics3d recover the physics3DShape initHeightfield api 2015-08-01 18:29:48 +08:00
platform make new render surface current after device lost 2015-08-20 13:26:03 -07:00
renderer Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
scripting [ci skip][AUTO]: updating luabinding & jsbinding automatically 2015-08-24 10:13:27 +00:00
storage issue #12078: added storage group. 2015-05-28 15:48:08 +08:00
ui fix Scale9Sprite draw extra pixels in spritesheet 2015-08-26 16:15:00 +08:00
Android.mk Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
CMakeLists.txt add clipper to cmakelist 2015-06-16 17:09:27 +08:00
cocos2d.cpp Release docs for v3.7.1 2015-07-25 15:16:39 +08:00
cocos2d.h Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00