mirror of https://github.com/axmolengine/axmol.git
237 lines
4.7 KiB
C++
237 lines
4.7 KiB
C++
#include "SimpleAudioEngine.h"
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#include <map>
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#include <cstdlib>
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#include "MciPlayer.h"
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using namespace std;
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namespace CocosDenshion {
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typedef map<unsigned int, MciPlayer> EffectList;
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typedef pair<unsigned int ,MciPlayer> Effect;
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static SimpleAudioEngine s_SharedEngine;
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static EffectList s_List;
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static MciPlayer s_Music;
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static char s_szRootPath[MAX_PATH];
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static DWORD s_dwRootLen;
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static char s_szFullPath[MAX_PATH];
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static const char * _FullPath(const char * szPath);
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static unsigned int _Hash(const char *key);
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#define BREAK_IF(cond) if (cond) break;
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SimpleAudioEngine::SimpleAudioEngine()
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{
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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}
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SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
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{
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return &s_SharedEngine;
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}
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void SimpleAudioEngine::end()
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{
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return;
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}
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void SimpleAudioEngine::setResource(const char* pszResPath, const char* pszZipFileName)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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// BackgroundMusic
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//////////////////////////////////////////////////////////////////////////
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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if (! pszFilePath)
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{
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return;
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}
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s_Music.Open(_FullPath(pszFilePath), _Hash(pszFilePath));
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s_Music.Play((bLoop) ? -1 : 1);
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
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{
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if (bReleaseData)
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{
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s_Music.Close();
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}
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else
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{
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s_Music.Stop();
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}
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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s_Music.Pause();
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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s_Music.Resume();
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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s_Music.Rewind();
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return false;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return s_Music.IsPlaying();
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}
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//////////////////////////////////////////////////////////////////////////
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// effect function
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//////////////////////////////////////////////////////////////////////////
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath)
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{
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unsigned int nRet = _Hash(pszFilePath);
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preloadEffect(pszFilePath);
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EffectList::iterator p = s_List.find(nRet);
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if (p != s_List.end())
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{
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p->second.Rewind();
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}
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return nRet;
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = s_List.find(nSoundId);
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if (p != s_List.end())
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{
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p->second.Stop();
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}
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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int nRet = 0;
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do
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{
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BREAK_IF(! pszFilePath);
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nRet = _Hash(pszFilePath);
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BREAK_IF(s_List.end() != s_List.find(nRet));
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s_List.insert(Effect(nRet, MciPlayer()));
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MciPlayer& player = s_List[nRet];
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player.Open(_FullPath(pszFilePath), nRet);
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BREAK_IF(nRet == player.GetSoundID());
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s_List.erase(nRet);
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nRet = 0;
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} while (0);
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}
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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unsigned int nID = _Hash(pszFilePath);
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s_List.erase(nID);
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}
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// void SimpleAudioEngine::unloadEffectAll()
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// {
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// s_List.clear();
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// }
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//////////////////////////////////////////////////////////////////////////
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// volume interface
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//////////////////////////////////////////////////////////////////////////
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float SimpleAudioEngine::getBackgroundMusicVolume()
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{
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return 1.0;
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}
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
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{
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}
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float SimpleAudioEngine::getEffectsVolume()
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{
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return 1.0;
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}
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void SimpleAudioEngine::setEffectsVolume(float volume)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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// static function
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//////////////////////////////////////////////////////////////////////////
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const char * _FullPath(const char * szPath)
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{
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if (! s_szRootPath[0])
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{
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s_dwRootLen = GetModuleFileName(NULL, s_szRootPath, sizeof(s_szRootPath));
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while (--s_dwRootLen)
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{
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if ('\\' == s_szRootPath[s_dwRootLen])
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{
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s_szRootPath[s_dwRootLen + 1] = 0;
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strcpy_s(s_szFullPath, sizeof(s_szFullPath), s_szRootPath);
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++s_dwRootLen;
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break;
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}
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}
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}
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if (0 != szPath[0] && ':' != szPath[1])
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{
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strcpy_s(s_szFullPath + s_dwRootLen, sizeof(s_szFullPath) - s_dwRootLen, szPath);
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return s_szFullPath;
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}
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else
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{
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return szPath;
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}
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}
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unsigned int _Hash(const char *key)
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{
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unsigned int len = strlen(key);
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const char *end=key+len;
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unsigned int hash;
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for (hash = 0; key < end; key++)
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{
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hash *= 16777619;
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hash ^= (unsigned int) (unsigned char) toupper(*key);
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}
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return (hash);
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}
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} // end of namespace CocosDenshion
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