mirror of https://github.com/axmolengine/axmol.git
975 lines
30 KiB
C++
975 lines
30 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//
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// ClippingNodeTest
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//
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//
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// by Pierre-David Bélanger
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//
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#include "ClippingNodeTest.h"
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#include "../testResource.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/backend/ProgramState.h"
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#include "renderer/ccShaders.h"
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USING_NS_AX;
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enum
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{
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kTagTitleLabel = 1,
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kTagSubtitleLabel = 2,
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kTagStencilNode = 100,
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kTagClipperNode = 101,
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kTagContentNode = 102,
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};
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ClippingNodeTests::ClippingNodeTests()
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{
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ADD_TEST_CASE(ScrollViewDemo);
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ADD_TEST_CASE(HoleDemo);
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ADD_TEST_CASE(ShapeTest);
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ADD_TEST_CASE(ShapeInvertedTest);
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ADD_TEST_CASE(SpriteTest);
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ADD_TEST_CASE(SpriteNoAlphaTest);
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ADD_TEST_CASE(SpriteInvertedTest);
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ADD_TEST_CASE(NestedTest);
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ADD_TEST_CASE(RawStencilBufferTest);
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ADD_TEST_CASE(RawStencilBufferTest2);
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ADD_TEST_CASE(RawStencilBufferTest3);
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ADD_TEST_CASE(RawStencilBufferTest4);
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ADD_TEST_CASE(RawStencilBufferTest5);
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ADD_TEST_CASE(RawStencilBufferTest6);
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ADD_TEST_CASE(ClippingToRenderTextureTest);
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ADD_TEST_CASE(ClippingRectangleNodeTest);
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}
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//// Demo examples start here
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//@implementation BaseClippingNodeTest
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bool BaseClippingNodeTest::init()
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{
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if (TestCase::init())
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{
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auto background = Sprite::create(s_back3);
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background->setAnchorPoint(Vec2::ZERO);
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background->setPosition(Vec2::ZERO);
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this->addChild(background, -1);
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this->setup();
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return true;
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}
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return false;
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}
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BaseClippingNodeTest::~BaseClippingNodeTest()
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{
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Director::getInstance()->getTextureCache()->removeUnusedTextures();
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}
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std::string BaseClippingNodeTest::title() const
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{
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return "Clipping Demo";
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}
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void BaseClippingNodeTest::setup() {}
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// BasicTest
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std::string BasicTest::title() const
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{
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return "Basic Test";
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}
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std::string BasicTest::subtitle() const
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{
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return "";
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}
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void BasicTest::setup()
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{
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auto s = Director::getInstance()->getWinSize();
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auto stencil = this->stencil();
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stencil->setTag(kTagStencilNode);
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stencil->setPosition(50, 50);
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auto clipper = this->clipper();
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clipper->setTag(kTagClipperNode);
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clipper->setAnchorPoint(Vec2(0.5f, 0.5f));
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clipper->setPosition(s.width / 2 - 50, s.height / 2 - 50);
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clipper->setStencil(stencil);
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this->addChild(clipper);
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auto content = this->content();
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content->setPosition(50, 50);
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clipper->addChild(content);
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}
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Action* BasicTest::actionRotate()
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{
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return RepeatForever::create(RotateBy::create(1.0f, 90.0f));
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}
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Action* BasicTest::actionScale()
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{
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auto scale = ScaleBy::create(1.33f, 1.5f);
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return RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr));
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}
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DrawNode* BasicTest::shape()
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{
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auto shape = DrawNode::create();
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static Vec2 triangle[3];
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triangle[0] = Vec2(-100, -100);
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triangle[1] = Vec2(100, -100);
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triangle[2] = Vec2(0, 100);
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static Color4F green(0, 1, 0, 1);
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shape->drawPolygon(triangle, 3, green, 0, green);
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return shape;
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}
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Sprite* BasicTest::grossini()
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{
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auto grossini = Sprite::create(s_pathGrossini);
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grossini->setScale(1.5);
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return grossini;
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}
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Node* BasicTest::stencil()
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{
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return nullptr;
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}
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ClippingNode* BasicTest::clipper()
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{
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return ClippingNode::create();
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}
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Node* BasicTest::content()
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{
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return nullptr;
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}
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// ShapeTest
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std::string ShapeTest::title() const
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{
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return "Shape Basic Test";
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}
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std::string ShapeTest::subtitle() const
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{
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return "A DrawNode as stencil and Sprite as content";
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}
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Node* ShapeTest::stencil()
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{
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auto node = this->shape();
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node->runAction(this->actionRotate());
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return node;
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}
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Node* ShapeTest::content()
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{
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auto node = this->grossini();
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node->runAction(this->actionScale());
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return node;
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}
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// ShapeInvertedTest
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std::string ShapeInvertedTest::title() const
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{
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return "Shape Inverted Basic Test";
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}
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std::string ShapeInvertedTest::subtitle() const
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{
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return "A DrawNode as stencil and Sprite as content, inverted";
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}
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ClippingNode* ShapeInvertedTest::clipper()
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{
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auto clipper = ShapeTest::clipper();
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clipper->setInverted(true);
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return clipper;
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}
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// SpriteTest
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std::string SpriteTest::title() const
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{
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return "Sprite Basic Test";
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}
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std::string SpriteTest::subtitle() const
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{
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return "A Sprite as stencil and DrawNode as content";
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}
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Node* SpriteTest::stencil()
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{
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auto node = this->grossini();
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node->runAction(this->actionRotate());
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return node;
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}
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ClippingNode* SpriteTest::clipper()
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{
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auto clipper = BasicTest::clipper();
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clipper->setAlphaThreshold(0.05f);
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return clipper;
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}
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Node* SpriteTest::content()
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{
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auto node = this->shape();
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node->runAction(this->actionScale());
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return node;
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}
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// SpriteNoAlphaTest
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std::string SpriteNoAlphaTest::title() const
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{
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return "Sprite No Alpha Basic Test";
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}
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std::string SpriteNoAlphaTest::subtitle() const
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{
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return "A Sprite as stencil and DrawNode as content, no alpha";
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}
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ClippingNode* SpriteNoAlphaTest::clipper()
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{
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auto clipper = SpriteTest::clipper();
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clipper->setAlphaThreshold(1);
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return clipper;
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}
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// SpriteInvertedTest
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std::string SpriteInvertedTest::title() const
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{
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return "Sprite Inverted Basic Test";
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}
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std::string SpriteInvertedTest::subtitle() const
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{
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return "A Sprite as stencil and DrawNode as content, inverted";
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}
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ClippingNode* SpriteInvertedTest::clipper()
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{
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auto clipper = SpriteTest::clipper();
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clipper->setAlphaThreshold(0.05f);
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clipper->setInverted(true);
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return clipper;
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}
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// NestedTest
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std::string NestedTest::title() const
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{
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return "Nested Test";
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}
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std::string NestedTest::subtitle() const
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{
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return "Nest 9 Clipping Nodes, max is usually 8";
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}
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void NestedTest::setup()
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{
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static int depth = 9;
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Node* parent = this;
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for (int i = 0; i < depth; i++)
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{
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int size = 225 - i * (225 / (depth * 2));
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auto clipper = ClippingNode::create();
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clipper->setContentSize(Size(size, size));
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clipper->setAnchorPoint(Vec2(0.5f, 0.5f));
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clipper->setPosition(parent->getContentSize().width / 2, parent->getContentSize().height / 2);
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clipper->setAlphaThreshold(0.05f);
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clipper->runAction(RepeatForever::create(RotateBy::create(i % 3 ? 1.33f : 1.66f, i % 2 ? 90.0f : -90.0f)));
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parent->addChild(clipper);
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auto stencil = Sprite::create(s_pathGrossini);
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stencil->setScale(2.5f - (i * (2.5f / depth)));
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stencil->setAnchorPoint(Vec2(0.5f, 0.5f));
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stencil->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
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stencil->setVisible(false);
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stencil->runAction(Sequence::createWithTwoActions(DelayTime::create(i), Show::create()));
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clipper->setStencil(stencil);
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clipper->addChild(stencil);
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parent = clipper;
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}
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}
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// HoleDemo
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HoleDemo::~HoleDemo()
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{
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AX_SAFE_RELEASE(_outerClipper);
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AX_SAFE_RELEASE(_holes);
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AX_SAFE_RELEASE(_holesStencil);
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}
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std::string HoleDemo::title() const
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{
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return "Hole Demo";
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}
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std::string HoleDemo::subtitle() const
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{
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return "Touch/click to poke holes";
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}
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void HoleDemo::setup()
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{
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auto target = Sprite::create(s_pathBlock);
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target->setAnchorPoint(Vec2::ZERO);
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target->setScale(3);
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_outerClipper = ClippingNode::create();
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_outerClipper->retain();
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AffineTransform transform = AffineTransform::IDENTITY;
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transform = AffineTransformScale(transform, target->getScale(), target->getScale());
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_outerClipper->setContentSize(SizeApplyAffineTransform(target->getContentSize(), transform));
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_outerClipper->setAnchorPoint(Vec2(0.5f, 0.5f));
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_outerClipper->setPosition(Vec2(this->getContentSize()) * 0.5f);
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_outerClipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
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_outerClipper->setStencil(target);
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auto holesClipper = ClippingNode::create();
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holesClipper->setInverted(true);
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holesClipper->setAlphaThreshold(0.05f);
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holesClipper->addChild(target);
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_holes = Node::create();
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_holes->retain();
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holesClipper->addChild(_holes);
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_holesStencil = Node::create();
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_holesStencil->retain();
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holesClipper->setStencil(_holesStencil);
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_outerClipper->addChild(holesClipper);
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this->addChild(_outerClipper);
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = AX_CALLBACK_2(HoleDemo::onTouchesBegan, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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void HoleDemo::pokeHoleAtPoint(Vec2 point)
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{
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float scale = AXRANDOM_0_1() * 0.2 + 0.9;
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float rotation = AXRANDOM_0_1() * 360;
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auto hole = Sprite::create("Images/hole_effect.png");
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hole->setPosition(point);
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hole->setRotation(rotation);
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hole->setScale(scale);
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_holes->addChild(hole);
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auto holeStencil = Sprite::create("Images/hole_stencil.png");
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holeStencil->setPosition(point);
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holeStencil->setRotation(rotation);
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holeStencil->setScale(scale);
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_holesStencil->addChild(holeStencil);
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_outerClipper->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.95f), ScaleTo::create(0.125f, 1)));
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}
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void HoleDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
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{
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Touch* touch = (Touch*)touches[0];
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Vec2 point = _outerClipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, _outerClipper->getContentSize().width, _outerClipper->getContentSize().height);
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if (!rect.containsPoint(point))
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return;
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this->pokeHoleAtPoint(point);
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}
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// ScrollViewDemo
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std::string ScrollViewDemo::title() const
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{
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return "Scroll View Demo";
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}
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std::string ScrollViewDemo::subtitle() const
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{
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return "Move/drag to scroll the content";
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}
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void ScrollViewDemo::setup()
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{
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auto clipper = ClippingNode::create();
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clipper->setTag(kTagClipperNode);
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clipper->setContentSize(Size(200.0f, 200.0f));
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clipper->setAnchorPoint(Vec2(0.5f, 0.5f));
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clipper->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
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clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
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this->addChild(clipper);
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auto stencil = DrawNode::create();
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Vec2 rectangle[4];
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rectangle[0] = Vec2(0.0f, 0.0f);
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rectangle[1] = Vec2(clipper->getContentSize().width, 0.0f);
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rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
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rectangle[3] = Vec2(0.0f, clipper->getContentSize().height);
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Color4F white(1, 1, 1, 1);
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stencil->drawPolygon(rectangle, 4, white, 1, white);
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clipper->setStencil(stencil);
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auto content = Sprite::create(s_back2);
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content->setTag(kTagContentNode);
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content->setAnchorPoint(Vec2(0.5f, 0.5f));
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content->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
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clipper->addChild(content);
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_scrolling = false;
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = AX_CALLBACK_2(ScrollViewDemo::onTouchesBegan, this);
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listener->onTouchesMoved = AX_CALLBACK_2(ScrollViewDemo::onTouchesMoved, this);
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listener->onTouchesEnded = AX_CALLBACK_2(ScrollViewDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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void ScrollViewDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
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{
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Touch* touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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Vec2 point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height);
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_scrolling = rect.containsPoint(point);
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_lastPoint = point;
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}
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void ScrollViewDemo::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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if (!_scrolling)
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return;
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Touch* touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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Vec2 diff = point - _lastPoint;
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auto content = clipper->getChildByTag(kTagContentNode);
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content->setPosition(content->getPosition() + diff);
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_lastPoint = point;
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}
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void ScrollViewDemo::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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if (!_scrolling)
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return;
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_scrolling = false;
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}
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// RawStencilBufferTests
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//#if COCOS2D_DEBUG > 1
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static const float _alphaThreshold = 0.05f;
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static const int _planeCount = 8;
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static const float _planeColor[][4] = {
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{0, 0, 0, 0.65f}, {0.7f, 0, 0, 0.6f}, {0, 0.7f, 0, 0.55f}, {0, 0, 0.7f, 0.5f},
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{0.7f, 0.7f, 0, 0.45f}, {0, 0.7f, 0.7f, 0.4f}, {0.7f, 0, 0.7f, 0.35f}, {0.7f, 0.7f, 0.7f, 0.3f},
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};
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RawStencilBufferTest::~RawStencilBufferTest() {}
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std::string RawStencilBufferTest::title() const
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{
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return "Raw Stencil Tests";
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}
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std::string RawStencilBufferTest::subtitle() const
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{
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return "1:Default";
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}
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void RawStencilBufferTest::setup()
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{
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for (int i = 0; i < _planeCount; ++i)
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{
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Sprite* sprite = Sprite::create(s_pathGrossini);
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sprite->setAnchorPoint(Vec2(0.5, 0));
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sprite->setScale(2.5f);
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_sprites.pushBack(sprite);
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|
|
Sprite* sprite2 = Sprite::create(s_pathGrossini);
|
|
sprite2->setAnchorPoint(Vec2(0.5, 0));
|
|
sprite2->setScale(2.5f);
|
|
_spritesStencil.pushBack(sprite2);
|
|
}
|
|
|
|
initCommands();
|
|
}
|
|
|
|
void RawStencilBufferTest::initCommands()
|
|
{
|
|
// auto renderer = Director::getInstance()->getRenderer();
|
|
// _enableStencilCallback.func = [=]() { renderer->setStencilTest(true); };
|
|
// _enableStencilCallback.init(_globalZOrder);
|
|
//
|
|
// _disableStencilCallback.func = [=]() { renderer->setStencilTest(false); };
|
|
// _disableStencilCallback.init(_globalZOrder);
|
|
|
|
auto program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_UCOLOR);
|
|
_programState = new backend::ProgramState(program);
|
|
_locColor = _programState->getProgram()->getUniformLocation("u_color");
|
|
_locMVPMatrix = _programState->getProgram()->getUniformLocation("u_MVPMatrix");
|
|
const auto& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
|
_programState->setUniform(_locMVPMatrix, projectionMat.m, sizeof(projectionMat.m));
|
|
|
|
size_t neededCmdSize = _planeCount * 2;
|
|
_renderCmds.resize(neededCmdSize);
|
|
auto winPoint = Vec2(Director::getInstance()->getWinSize());
|
|
auto planeSize = winPoint * (1.0 / _planeCount);
|
|
BlendFunc blend;
|
|
blend.src = backend::BlendFactor::ONE;
|
|
blend.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
|
|
for (int i = 0, cmdIndex = 0; i < _planeCount; i++)
|
|
{
|
|
auto stencilPoint = planeSize * (_planeCount - i);
|
|
stencilPoint.x = winPoint.x;
|
|
|
|
auto& cmd = _renderCmds[cmdIndex];
|
|
cmdIndex++;
|
|
cmd.init(_globalZOrder, blend);
|
|
cmd.setBeforeCallback(AX_CALLBACK_0(RawStencilBufferTest::onBeforeDrawClip, this, i));
|
|
Vec2 vertices[] = {Vec2::ZERO, Vec2(stencilPoint.x, 0.0f), stencilPoint, Vec2(0.0f, stencilPoint.y)};
|
|
unsigned short indices[] = {0, 2, 1, 0, 3, 2};
|
|
cmd.createVertexBuffer(sizeof(Vec2), 4, backend::BufferUsage::STATIC);
|
|
cmd.updateVertexBuffer(vertices, sizeof(vertices));
|
|
cmd.createIndexBuffer(backend::IndexFormat::U_SHORT, 6, backend::BufferUsage::STATIC);
|
|
cmd.updateIndexBuffer(indices, sizeof(indices));
|
|
cmd.getPipelineDescriptor().programState = _programState;
|
|
auto vertexLayout = _programState->getVertexLayout();
|
|
auto& attributes = _programState->getProgram()->getActiveAttributes();
|
|
auto iter = attributes.find("a_position");
|
|
if (iter != attributes.end())
|
|
vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
|
|
vertexLayout->setLayout(sizeof(Vec2));
|
|
|
|
auto& cmd2 = _renderCmds[cmdIndex];
|
|
cmdIndex++;
|
|
cmd2.init(_globalZOrder, blend);
|
|
cmd2.setBeforeCallback(AX_CALLBACK_0(RawStencilBufferTest::onBeforeDrawSprite, this, i));
|
|
Vec2 vertices2[] = {Vec2::ZERO, Vec2(winPoint.x, 0.0f), winPoint, Vec2(0.0f, winPoint.y)};
|
|
cmd2.createVertexBuffer(sizeof(Vec2), 4, backend::BufferUsage::STATIC);
|
|
cmd2.updateVertexBuffer(vertices2, sizeof(vertices2));
|
|
cmd2.createIndexBuffer(backend::IndexFormat::U_SHORT, 6, backend::BufferUsage::STATIC);
|
|
cmd2.updateIndexBuffer(indices, sizeof(indices));
|
|
cmd2.getPipelineDescriptor().programState = _programState;
|
|
}
|
|
}
|
|
|
|
void RawStencilBufferTest::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
|
|
{
|
|
auto winPoint = Vec2(Director::getInstance()->getWinSize());
|
|
auto planeSize = winPoint * (1.0 / _planeCount);
|
|
|
|
renderer->addCallbackCommand([=]() { renderer->setStencilTest(true); }, _globalZOrder);
|
|
|
|
for (int i = 0, cmdIndex = 0; i < _planeCount; i++)
|
|
{
|
|
auto spritePoint = planeSize * i;
|
|
spritePoint.x += planeSize.x / 2;
|
|
spritePoint.y = 0;
|
|
_sprites.at(i)->setPosition(spritePoint);
|
|
_spritesStencil.at(i)->setPosition(spritePoint);
|
|
|
|
renderer->clear(ClearFlag::STENCIL, Color4F::BLACK, 0.f, 0x0, _globalZOrder);
|
|
|
|
renderer->addCommand(&_renderCmds[cmdIndex]);
|
|
cmdIndex++;
|
|
|
|
Director* director = Director::getInstance();
|
|
AXASSERT(nullptr != director, "Director is null when setting matrix stack");
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
_modelViewTransform = this->transform(transform);
|
|
_spritesStencil.at(i)->visit(renderer, _modelViewTransform, flags);
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
renderer->addCommand(&_renderCmds[cmdIndex]);
|
|
cmdIndex++;
|
|
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
_modelViewTransform = this->transform(transform);
|
|
_sprites.at(i)->visit(renderer, _modelViewTransform, flags);
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
}
|
|
|
|
renderer->addCallbackCommand([=]() { renderer->setStencilTest(false); }, _globalZOrder);
|
|
}
|
|
|
|
void RawStencilBufferTest::onBeforeDrawClip(int planeIndex)
|
|
{
|
|
this->setupStencilForClippingOnPlane(planeIndex);
|
|
float color[4] = {1.f, 1.f, 1.f, 1.f};
|
|
_programState->setUniform(_locColor, color, sizeof(color));
|
|
}
|
|
|
|
void RawStencilBufferTest::onBeforeDrawSprite(int planeIndex)
|
|
{
|
|
this->setupStencilForDrawingOnPlane(planeIndex);
|
|
auto& color = _planeColor[planeIndex];
|
|
_programState->setUniform(_locColor, (void*)color, sizeof(color));
|
|
}
|
|
|
|
void RawStencilBufferTest::setupStencilForClippingOnPlane(int plane)
|
|
{
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
unsigned int planeMask = 0x1 << plane;
|
|
renderer->setStencilWriteMask(planeMask);
|
|
renderer->setStencilCompareFunction(backend::CompareFunction::NEVER, planeMask, planeMask);
|
|
renderer->setStencilOperation(backend::StencilOperation::REPLACE, backend::StencilOperation::KEEP,
|
|
backend::StencilOperation::KEEP);
|
|
}
|
|
|
|
void RawStencilBufferTest::setupStencilForDrawingOnPlane(int plane)
|
|
{
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
unsigned int planeMask = 0x1 << plane;
|
|
renderer->setStencilCompareFunction(backend::CompareFunction::EQUAL, planeMask, planeMask);
|
|
renderer->setStencilOperation(backend::StencilOperation::KEEP, backend::StencilOperation::KEEP,
|
|
backend::StencilOperation::KEEP);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest2
|
|
|
|
std::string RawStencilBufferTest2::subtitle() const
|
|
{
|
|
return "2:DepthMask:FALSE";
|
|
}
|
|
|
|
void RawStencilBufferTest2::setupStencilForClippingOnPlane(int plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
Director::getInstance()->getRenderer()->setDepthWrite(false);
|
|
}
|
|
|
|
void RawStencilBufferTest2::setupStencilForDrawingOnPlane(int plane)
|
|
{
|
|
Director::getInstance()->getRenderer()->setDepthWrite(true);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest3
|
|
|
|
std::string RawStencilBufferTest3::subtitle() const
|
|
{
|
|
return "3:DepthTest:DISABLE,DepthMask:FALSE";
|
|
}
|
|
|
|
void RawStencilBufferTest3::setupStencilForClippingOnPlane(int plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setDepthTest(false);
|
|
renderer->setDepthWrite(false);
|
|
}
|
|
|
|
void RawStencilBufferTest3::setupStencilForDrawingOnPlane(int plane)
|
|
{
|
|
Director::getInstance()->getRenderer()->setDepthWrite(true);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
void RawStencilBufferTestAlphaTest::setup()
|
|
{
|
|
RawStencilBufferTest::setup();
|
|
for (int i = 0; i < _planeCount; ++i)
|
|
{
|
|
auto program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST);
|
|
auto programState = new backend::ProgramState(program);
|
|
programState->setUniform(programState->getUniformLocation("u_alpha_value"), &_alphaThreshold,
|
|
sizeof(_alphaThreshold));
|
|
_spritesStencil.at(i)->setProgramState(programState);
|
|
}
|
|
}
|
|
//@implementation RawStencilBufferTest4
|
|
|
|
std::string RawStencilBufferTest4::subtitle() const
|
|
{
|
|
return "4:DepthMask:FALSE,AlphaTest:ENABLE";
|
|
}
|
|
|
|
void RawStencilBufferTest4::setupStencilForClippingOnPlane(int plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setDepthWrite(false);
|
|
}
|
|
|
|
void RawStencilBufferTest4::setupStencilForDrawingOnPlane(int plane)
|
|
{
|
|
Director::getInstance()->getRenderer()->setDepthWrite(true);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest5
|
|
|
|
std::string RawStencilBufferTest5::subtitle() const
|
|
{
|
|
return "5:DepthTest:DISABLE,DepthMask:FALSE,AlphaTest:ENABLE";
|
|
}
|
|
|
|
void RawStencilBufferTest5::setupStencilForClippingOnPlane(int plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setDepthWrite(false);
|
|
renderer->setDepthTest(false);
|
|
}
|
|
|
|
void RawStencilBufferTest5::setupStencilForDrawingOnPlane(int plane)
|
|
{
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setDepthWrite(false);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest6
|
|
|
|
std::string RawStencilBufferTest6::subtitle() const
|
|
{
|
|
return "6:ManualClear,AlphaTest:ENABLE";
|
|
}
|
|
|
|
void RawStencilBufferTest6::setup()
|
|
{
|
|
RawStencilBufferTestAlphaTest::setup();
|
|
Director::getInstance()->getRenderer()->setStencilWriteMask(~0);
|
|
}
|
|
|
|
void RawStencilBufferTest6::setupStencilForClippingOnPlane(int plane)
|
|
{
|
|
int planeMask = 0x1 << plane;
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setStencilCompareFunction(backend::CompareFunction::NEVER, planeMask, planeMask);
|
|
renderer->setStencilOperation(backend::StencilOperation::REPLACE, backend::StencilOperation::KEEP,
|
|
backend::StencilOperation::KEEP);
|
|
renderer->setDepthTest(false);
|
|
renderer->setDepthWrite(false);
|
|
}
|
|
|
|
void RawStencilBufferTest6::setupStencilForDrawingOnPlane(int plane)
|
|
{
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setDepthWrite(true);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//#endif // COCOS2D_DEBUG > 1
|
|
|
|
// ClippingToRenderTextureTest
|
|
|
|
std::string ClippingToRenderTextureTest::title() const
|
|
{
|
|
return "Clipping to RenderTexture";
|
|
}
|
|
|
|
std::string ClippingToRenderTextureTest::subtitle() const
|
|
{
|
|
return "Both should look the same";
|
|
}
|
|
|
|
void ClippingToRenderTextureTest::setup()
|
|
{
|
|
auto button = MenuItemFont::create("Reproduce bug", [&](Ref* sender) {
|
|
std::vector<Node*> nodes;
|
|
enumerateChildren("remove me [0-9]", [&](Node* node) {
|
|
nodes.push_back(node);
|
|
return false;
|
|
});
|
|
for (auto node : nodes)
|
|
{
|
|
this->removeChild(node);
|
|
}
|
|
this->reproduceBug();
|
|
});
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
// create menu, it's an autorelease object
|
|
auto menu = Menu::create(button, nullptr);
|
|
menu->setPosition(Point(s.width / 2, s.height / 2));
|
|
this->addChild(menu, 1);
|
|
|
|
expectedBehaviour();
|
|
}
|
|
|
|
void ClippingToRenderTextureTest::expectedBehaviour()
|
|
{
|
|
auto director = Director::getInstance();
|
|
Size visibleSize = director->getVisibleSize();
|
|
Point origin = director->getVisibleOrigin();
|
|
|
|
// add "HelloWorld" splash screen"
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
// position the sprite on the center of the screen
|
|
sprite->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
|
|
|
|
// add the sprite as a child to this layer
|
|
this->addChild(sprite, 0);
|
|
sprite->setName("remove me 0");
|
|
|
|
// container node that will contain the clippingNode
|
|
auto container = Node::create();
|
|
this->addChild(container);
|
|
container->setName("remove me 1");
|
|
|
|
auto stencil = DrawNode::create();
|
|
Point triangle[3];
|
|
triangle[0] = Point(-50, -50);
|
|
triangle[1] = Point(50, -50);
|
|
triangle[2] = Point(0, 50);
|
|
Color4F green(0, 1, 0, 1);
|
|
stencil->drawPolygon(triangle, 3, green, 0, green);
|
|
|
|
auto clipper = ClippingNode::create();
|
|
clipper->setAnchorPoint(Point(0.5f, 0.5f));
|
|
clipper->setPosition(Point(visibleSize.width / 2, visibleSize.height / 2));
|
|
clipper->setStencil(stencil);
|
|
clipper->setInverted(true);
|
|
container->addChild(clipper, 1);
|
|
|
|
auto img = DrawNode::create();
|
|
triangle[0] = Point(-200, -200);
|
|
triangle[1] = Point(200, -200);
|
|
triangle[2] = Point(0, 200);
|
|
Color4F red(1, 0, 0, 1);
|
|
img->drawPolygon(triangle, 3, red, 0, red);
|
|
clipper->addChild(img);
|
|
}
|
|
|
|
void ClippingToRenderTextureTest::reproduceBug()
|
|
{
|
|
auto director = Director::getInstance();
|
|
Size visibleSize = director->getVisibleSize();
|
|
Point origin = director->getVisibleOrigin();
|
|
|
|
// add "HelloWorld" splash screen"
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
// position the sprite on the center of the screen
|
|
sprite->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
|
|
|
|
// add the sprite as a child to this layer
|
|
this->addChild(sprite, 0);
|
|
|
|
// container node that will contain the clippingNode
|
|
auto container = Node::create();
|
|
container->retain();
|
|
|
|
auto stencil = DrawNode::create();
|
|
Point triangle[3];
|
|
triangle[0] = Point(-50, -50);
|
|
triangle[1] = Point(50, -50);
|
|
triangle[2] = Point(0, 50);
|
|
Color4F green(0, 1, 0, 1);
|
|
stencil->drawPolygon(triangle, 3, green, 0, green);
|
|
|
|
auto clipper = ClippingNode::create();
|
|
clipper->setAnchorPoint(Point(0.5f, 0.5f));
|
|
clipper->setPosition(Point(visibleSize.width / 2, visibleSize.height / 2));
|
|
clipper->setStencil(stencil);
|
|
clipper->setInverted(true);
|
|
container->addChild(clipper, 1);
|
|
|
|
auto img = DrawNode::create();
|
|
triangle[0] = Point(-200, -200);
|
|
triangle[1] = Point(200, -200);
|
|
triangle[2] = Point(0, 200);
|
|
Color4F red(1, 0, 0, 1);
|
|
img->drawPolygon(triangle, 3, red, 0, red);
|
|
clipper->addChild(img);
|
|
|
|
// container rendered on Texture the size of the screen and because Clipping node use stencil buffer so we need to
|
|
// create RenderTexture with depthStencil format parameter
|
|
RenderTexture* rt =
|
|
RenderTexture::create(visibleSize.width, visibleSize.height, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
|
|
rt->setPosition(visibleSize.width / 2, visibleSize.height / 2);
|
|
this->addChild(rt);
|
|
|
|
rt->begin();
|
|
container->visit();
|
|
rt->end();
|
|
}
|
|
|
|
// ClippingRectangleNodeDemo
|
|
|
|
std::string ClippingRectangleNodeTest::title() const
|
|
{
|
|
return "ClippingRectangleNode Test";
|
|
}
|
|
|
|
std::string ClippingRectangleNodeTest::subtitle() const
|
|
{
|
|
return "more effectively";
|
|
}
|
|
|
|
void ClippingRectangleNodeTest::setup()
|
|
{
|
|
auto clipper = ClippingRectangleNode::create();
|
|
clipper->setClippingRegion(
|
|
Rect(this->getContentSize().width / 2 - 100, this->getContentSize().height / 2 - 100, 200.0f, 200.0f));
|
|
clipper->setTag(kTagClipperNode);
|
|
this->addChild(clipper);
|
|
|
|
auto content = Sprite::create(s_back2);
|
|
content->setTag(kTagContentNode);
|
|
content->setAnchorPoint(Vec2(0.5f, 0.5f));
|
|
content->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
|
|
clipper->addChild(content);
|
|
}
|