mirror of https://github.com/axmolengine/axmol.git
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCOBJECT_H__
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#define __CCOBJECT_H__
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#include "CCDataVisitor.h"
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#ifdef EMSCRIPTEN
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#include <GLES2/gl2.h>
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#endif // EMSCRIPTEN
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NS_CC_BEGIN
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/**
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* @addtogroup base_nodes
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* @{
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*/
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class Zone;
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class Object;
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class Node;
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class Event;
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class CC_DLL Copying
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{
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public:
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virtual Object* copyWithZone(Zone* pZone);
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};
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/** Interface that defines how to clone an object */
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class CC_DLL Clonable
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{
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public:
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/** returns a copy of the object */
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virtual Clonable* clone() const = 0;
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virtual ~Clonable() {};
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};
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class CC_DLL Object : public Copying
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{
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public:
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// object id, ScriptSupport need public _ID
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unsigned int _ID;
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// Lua reference id
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int _luaID;
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protected:
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// count of references
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unsigned int _reference;
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// count of autorelease
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unsigned int _autoReleaseCount;
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public:
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Object(void);
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virtual ~Object(void);
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void release(void);
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void retain(void);
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Object* autorelease(void);
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Object* copy(void);
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bool isSingleReference(void) const;
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unsigned int retainCount(void) const;
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virtual bool isEqual(const Object* pObject);
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virtual void acceptVisitor(DataVisitor &visitor);
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virtual void update(float dt) {CC_UNUSED_PARAM(dt);};
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friend class AutoreleasePool;
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};
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typedef void (Object::*SEL_SCHEDULE)(float);
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typedef void (Object::*SEL_CallFunc)();
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typedef void (Object::*SEL_CallFuncN)(Node*);
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typedef void (Object::*SEL_CallFuncND)(Node*, void*);
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typedef void (Object::*SEL_CallFuncO)(Object*);
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typedef void (Object::*SEL_MenuHandler)(Object*);
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typedef void (Object::*SEL_EventHandler)(Event*);
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typedef int (Object::*SEL_Compare)(Object*);
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#define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR)
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#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
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#define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
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#define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR)
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#define compare_selector(_SELECTOR) (SEL_Compare)(&_SELECTOR)
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// new callbacks based on C++11
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#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
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#define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__)
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#define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__)
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// end of base_nodes group
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/// @}
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NS_CC_END
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#endif // __CCOBJECT_H__
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