mirror of https://github.com/axmolengine/axmol.git
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
/*
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* EGLView.h
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*
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* Created on: Aug 8, 2011
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* Author: laschweinski
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*/
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#ifndef EGLVIEW_H_
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#define EGLVIEW_H_
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#include "platform/CCCommon.h"
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#include "cocoa/CCGeometry.h"
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#include "platform/CCEGLViewProtocol.h"
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bool initExtensions();
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NS_CC_BEGIN
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class EGLView : public EGLViewProtocol{
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public:
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EGLView();
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virtual ~EGLView();
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friend void keyEventHandle(int,int);
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friend void mouseButtonEventHandle(int,int);
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friend void mousePosEventHandle(int,int);
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friend void charEventHandle(int,int);
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/**
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* iPixelWidth, height: the window's size
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* iWidth ,height: the point size, which may scale.
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* iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel
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*/
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virtual void setFrameSize(float width, float height);
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float fZoomFactor);
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float getFrameZoomFactor();
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setIMEKeyboardState(bool bOpen);
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/**
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@brief get the shared main open gl window
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*/
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static EGLView* sharedOpenGLView();
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private:
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bool initGL();
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void destroyGL();
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private:
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//store current mouse point for moving, valid if and only if the mouse pressed
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Point _mousePoint;
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bool bIsInit;
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float _frameZoomFactor;
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};
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NS_CC_END
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#endif /* EGLVIEW_H_ */
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