mirror of https://github.com/axmolengine/axmol.git
97 lines
3.0 KiB
C
97 lines
3.0 KiB
C
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLATFORM_CCGL_H__
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#define __PLATFORM_CCGL_H__
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/// @cond DO_NOT_SHOW
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#include "platform/PlatformConfig.h"
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#if AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID
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# include "platform/android/GL-android.h"
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#elif AX_TARGET_PLATFORM == AX_PLATFORM_WIN32
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# include "platform/win32/GL-win32.h"
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#elif AX_TARGET_PLATFORM == AX_PLATFORM_WINRT
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# include "platform/winrt/GL-winrt.h"
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#elif AX_TARGET_PLATFORM == AX_PLATFORM_LINUX
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# include "platform/linux/GL-linux.h"
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#elif AX_TARGET_PLATFORM == AX_PLATFORM_EMSCRIPTEN
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# include "platform/emscripten/GL-emscripten.h"
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#elif AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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# if defined(AX_USE_GL)
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# include "platform/ios/GL-ios.h"
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# endif
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#elif AX_TARGET_PLATFORM == AX_PLATFORM_MAC
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# if defined(AX_USE_GL)
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# include "platform/mac/GL-mac.h"
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# endif
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#endif
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#if defined(AX_USE_GL)
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# if !defined(GL_BGRA)
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# define GL_BGRA 0x80E1
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# endif
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# if !defined(GL_SRGB_ALPHA)
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# define GL_SRGB_ALPHA 0x8C42
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# endif
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# if !defined(GL_SRGB8_ALPHA8)
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# define GL_SRGB8_ALPHA8 0x8C43
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# endif
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# if !defined(GL_SRGB)
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# define GL_SRGB 0x8C40
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# endif
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# if !defined(GL_SRGB8)
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# define GL_SRGB8 0x8C41
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# endif
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# if !defined(GL_SLUMINANCE)
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# define GL_SLUMINANCE 0x8C46
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# endif
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# if !defined(GL_SLUMINANCE_ALPHA)
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# define GL_SLUMINANCE_ALPHA 0x8C44
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# endif
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# if !defined(GL_RGBA32F_EXT)
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# define GL_RGBA32F_EXT 0x8814
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# endif
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# if !defined(GL_LUMINANCE)
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# define GL_LUMINANCE 0x1909
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# endif
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# if !defined(GL_LUMINANCE_ALPHA)
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# define GL_LUMINANCE_ALPHA 0x190A
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# endif
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#endif
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/// @endcond
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#endif /* __PLATFORM_CCPLATFORMDEFINE_H__*/
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