mirror of https://github.com/axmolengine/axmol.git
592 lines
17 KiB
C++
592 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ui/UIScale9Sprite.h"
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#include "2d/Sprite.h"
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#include "2d/SpriteFrameCache.h"
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#include "base/Vector.h"
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#include "base/Director.h"
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#include "base/UTF8.h"
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#include "renderer/Shaders.h"
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#include "platform/Image.h"
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#include "base/NinePatchImageParser.h"
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#include "2d/DrawNode.h"
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#include "2d/Camera.h"
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#include "renderer/Renderer.h"
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#include "renderer/backend/ProgramStateRegistry.h"
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using namespace ax::ui;
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Scale9Sprite* Scale9Sprite::create()
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{
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->init())
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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Scale9Sprite* Scale9Sprite::create(std::string_view filename, const Rect& rect, const Rect& capInsets)
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{
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->initWithFile(filename, rect, capInsets))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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Scale9Sprite* Scale9Sprite::create(std::string_view filename, const Rect& rect)
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{
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return create(filename, rect, Rect::ZERO);
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}
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Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, std::string_view file)
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{
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->initWithFile(capInsets, file))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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Scale9Sprite* Scale9Sprite::create(std::string_view fileaname)
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{
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return create(Rect::ZERO, fileaname);
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
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{
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->initWithSpriteFrame(spriteFrame, capInsets))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
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{
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return createWithSpriteFrame(spriteFrame, Rect::ZERO);
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(std::string_view spriteFrameName, const Rect& capInsets)
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{
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->initWithSpriteFrameName(spriteFrameName, capInsets))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(std::string_view spriteFrameName)
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{
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->initWithSpriteFrameName(spriteFrameName, Rect::ZERO))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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log("Could not allocate Scale9Sprite()");
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return nullptr;
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}
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Scale9Sprite::Scale9Sprite()
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: _isPatch9(false)
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, _insetLeft(0)
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, _insetRight(0)
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, _insetTop(0)
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, _insetBottom(0)
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, _brightState(State::NORMAL)
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, _renderingType(RenderingType::SLICE)
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{}
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Scale9Sprite::~Scale9Sprite() {}
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bool Scale9Sprite::initWithFile(const Rect& capInsets, std::string_view file)
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{
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// calls super
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bool ret = Sprite::initWithFile(file);
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setupSlice9(getTexture(), capInsets);
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return ret;
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}
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bool Scale9Sprite::initWithFile(std::string_view filename)
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{
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// calls super
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auto originalCapInsets = this->getCapInsets();
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bool ret = Sprite::initWithFile(filename);
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setupSlice9(getTexture(), originalCapInsets);
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return ret;
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}
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bool Scale9Sprite::initWithFile(std::string_view filename, const Rect& rect)
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{
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// calls super
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auto originalCapInsets = this->getCapInsets();
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bool ret = Sprite::initWithFile(filename, rect);
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setupSlice9(getTexture(), originalCapInsets);
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return ret;
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}
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bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
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{
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// calls super
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bool ret = Sprite::initWithSpriteFrame(spriteFrame);
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setupSlice9(getTexture(), capInsets);
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return ret;
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}
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bool Scale9Sprite::initWithSpriteFrameName(std::string_view spriteFrameName, const Rect& capInsets)
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{
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// calls super
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bool ret = Sprite::initWithSpriteFrameName(spriteFrameName);
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setupSlice9(getTexture(), capInsets);
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return ret;
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}
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bool Scale9Sprite::initWithSpriteFrameName(std::string_view spriteFrameName)
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{
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// calls super
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auto originalCapInsets = this->getCapInsets();
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bool ret = Sprite::initWithSpriteFrameName(spriteFrameName);
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setupSlice9(getTexture(), originalCapInsets);
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return ret;
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}
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bool Scale9Sprite::init()
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{
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// calls super
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bool ret = Sprite::init();
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setupSlice9(getTexture(), Rect::ZERO);
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return ret;
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
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{
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return init(sprite, rect, false, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
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{
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return init(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite,
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const Rect& origRect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize,
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const Rect& capInsets)
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{
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bool ret = false;
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Rect rect(origRect);
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if (sprite)
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{
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auto texture = sprite->getTexture();
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if (origRect.equals(Rect::ZERO))
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rect.size = texture->getContentSize();
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auto spriteFrame = SpriteFrame::createWithTexture(texture, rect, rotated, offset, originalSize);
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ret = initWithSpriteFrame(spriteFrame);
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setupSlice9(texture, capInsets);
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}
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else
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{
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ret = initWithTexture(nullptr, rect, rotated);
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setupSlice9(nullptr, capInsets);
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}
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return ret;
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}
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bool Scale9Sprite::initWithFile(std::string_view filename, const Rect& rect, const Rect& capInsets)
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{
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// calls super
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bool ret = false;
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if (!rect.equals(Rect::ZERO))
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{
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ret = Sprite::initWithFile(filename, rect);
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}
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else // if rect is zero, use the whole texture size.
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{
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ret = Sprite::initWithFile(filename);
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}
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setupSlice9(getTexture(), capInsets);
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return ret;
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
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{
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return updateWithSprite(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite,
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const Rect& textureRect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize,
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const Rect& capInsets)
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{
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SpriteFrame* spriteframe =
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SpriteFrame::createWithTexture(sprite->getTexture(), AX_RECT_POINTS_TO_PIXELS(textureRect), rotated,
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AX_POINT_POINTS_TO_PIXELS(offset), AX_SIZE_POINTS_TO_PIXELS(originalSize));
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setSpriteFrame(spriteframe);
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setCapInsets(capInsets);
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return true;
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}
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Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets) const
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{
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// FIXME: there are no test cases for this method
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Scale9Sprite* ret = new Scale9Sprite();
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if (ret->init(const_cast<Scale9Sprite*>(this), _rect, _rectRotated, Vec2::ZERO, _originalContentSize, capInsets))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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Scale9Sprite::State Scale9Sprite::getState() const
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{
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return _brightState;
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}
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void Scale9Sprite::setState(Scale9Sprite::State state)
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{
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if (_brightState != state)
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{
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_brightState = state;
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switch (state)
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{
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case State::NORMAL:
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Sprite::setProgramState(backend::ProgramType::POSITION_TEXTURE_COLOR);
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break;
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case State::GRAY:
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Sprite::setProgramState(backend::ProgramType::GRAY_SCALE);
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default:
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break;
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}
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_brightState = state;
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}
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}
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void Scale9Sprite::setSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
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{
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setSpriteFrame(spriteFrame);
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setCapInsets(capInsets);
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}
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void Scale9Sprite::setPreferredSize(const Vec2& preferredSize)
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{
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setContentSize(preferredSize);
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}
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void Scale9Sprite::setInsetLeft(float insetLeft)
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{
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_insetLeft = insetLeft;
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updateCapInset();
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}
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void Scale9Sprite::setInsetTop(float insetTop)
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{
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_insetTop = insetTop;
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updateCapInset();
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}
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void Scale9Sprite::setInsetRight(float insetRight)
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{
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_insetRight = insetRight;
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updateCapInset();
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}
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void Scale9Sprite::setInsetBottom(float insetBottom)
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{
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_insetBottom = insetBottom;
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updateCapInset();
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}
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void Scale9Sprite::updateCapInset()
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{
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if (_renderingType == RenderingType::SLICE)
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{
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Rect capInsets(_insetLeft, _insetTop, _originalContentSize.width - _insetRight - _insetLeft,
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_originalContentSize.height - _insetBottom - _insetTop);
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setCapInsets(capInsets);
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}
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}
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ax::Vec2 Scale9Sprite::getOriginalSize() const
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{
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return _originalContentSize;
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}
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ax::Vec2 Scale9Sprite::getPreferredSize() const
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{
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return getContentSize();
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}
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float Scale9Sprite::getInsetLeft() const
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{
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return _insetLeft;
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}
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float Scale9Sprite::getInsetTop() const
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{
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return _insetTop;
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}
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float Scale9Sprite::getInsetRight() const
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{
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return _insetRight;
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}
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float Scale9Sprite::getInsetBottom() const
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{
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return _insetBottom;
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}
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void Scale9Sprite::setScale9Enabled(bool enabled)
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{
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if (_renderMode == RenderMode::POLYGON)
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{
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AXLOGWARN("Scale9Sprite::setScale9Enabled() can't be called when using POLYGON render modes");
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return;
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}
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RenderingType type = enabled ? RenderingType::SLICE : RenderingType::SIMPLE;
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setRenderingType(type);
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// only enable stretch when scale9 is enabled
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// for backward compatibility, since Sprite stretches the texture no matter the rendering type
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setStretchEnabled(enabled);
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}
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bool Scale9Sprite::isScale9Enabled() const
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{
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return (_renderingType == RenderingType::SLICE);
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}
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ax::Sprite* Scale9Sprite::getSprite()
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{
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return this;
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}
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/**
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* @brief Returns a copy of the Scale9Sprite
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*/
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void Scale9Sprite::copyTo(Scale9Sprite* copy) const
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{
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copy->initWithSpriteFrame(getSpriteFrame(), getCapInsets());
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copy->setRenderingType(_renderingType);
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copy->setScale9Enabled(isScale9Enabled());
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// setStretchEnabled after setScale9Enabled, fix issue: https://github.com/axmolengine/axmol/issues/491
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copy->setStretchEnabled(isStretchEnabled());
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copy->_isPatch9 = _isPatch9;
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copy->_brightState = _brightState;
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// these properties should be part of Sprite::clone() (or Node::clone())
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// but cloning is not supported on those nodes
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copy->setContentSize(getContentSize());
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copy->setPosition(getPosition());
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copy->setScale(getScaleX(), getScaleY());
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copy->setRotation(getRotation());
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copy->setRotationSkewX(getRotationSkewX());
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copy->setRotationSkewY(getRotationSkewY());
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copy->setColor(getColor());
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copy->setOpacity(getOpacity());
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copy->_originalContentSize = _originalContentSize;
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}
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// (0,0) O = capInsets.origin
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// v0----------------------
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// | | | |
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// | | | |
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// v1-------O------+------|
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// | | | |
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// | | | |
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// v2-------+------+------|
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// | | | |
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// | | | |
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// v3-------------------- (1,1) (texture coordinate is flipped)
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// u0 u1 u2 u3
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//
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// y3----------------------(preferedSize.width, preferedSize.height)
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// | | | |
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// | | | |
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// y2-------O------+------|
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// | | | |
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// | | | |
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// y1-------+------+------|
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// | | | |
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// | | | |
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// x0,y0--------------------
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// x1 x2 x3
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void Scale9Sprite::setRenderingType(Scale9Sprite::RenderingType type)
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{
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if (_renderMode == RenderMode::POLYGON)
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{
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AXLOGWARN("Scale9Sprite::setRenderingType() can't be called when using POLYGON render modes");
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return;
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}
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if (_renderingType != type)
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{
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_renderingType = type;
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if (_renderingType == RenderingType::SIMPLE)
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{
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setCenterRectNormalized(Rect(0, 0, 1, 1));
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}
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else
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{
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updateCapInset();
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}
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}
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}
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Scale9Sprite::RenderingType Scale9Sprite::getRenderingType() const
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{
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return _renderingType;
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}
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void Scale9Sprite::resetRender()
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{
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// nothing. keeping it to be backwards compatible
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}
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void Scale9Sprite::setupSlice9(Texture2D* texture, const Rect& capInsets)
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{
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if (texture && texture->isContain9PatchInfo())
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{
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auto& parsedCapInset = texture->getSpriteFrameCapInset(getSpriteFrame());
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if (!parsedCapInset.equals(Rect::ZERO))
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{
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// adjust texture rect. 1.3f seems to be the magic number
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// to avoid artifacts
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auto rect = getTextureRect();
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rect.origin.x += 1.3f;
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rect.origin.y += 1.3f;
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rect.size.width -= 2.0f;
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rect.size.height -= 2.0f;
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setTextureRect(rect);
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// and after adjusting the texture, set the new cap insets
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_isPatch9 = true;
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setCapInsets(parsedCapInset);
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}
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}
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if (!_isPatch9)
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{
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setCapInsets(capInsets);
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}
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}
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void Scale9Sprite::setCapInsets(const ax::Rect& insetsCopy)
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{
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Rect insets = insetsCopy;
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// When Insets == Zero --> we should use a 1/3 of its untrimmed size
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if (insets.equals(Rect::ZERO))
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{
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insets = Rect(_originalContentSize.width / 3.0f, _originalContentSize.height / 3.0f,
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_originalContentSize.width / 3.0f, _originalContentSize.height / 3.0f);
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}
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// emulate invalid insets. shouldn't be supported, but the original code supported it.
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if (insets.origin.x > _originalContentSize.width)
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insets.origin.x = 0;
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if (insets.origin.y > _originalContentSize.height)
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insets.origin.y = 0;
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if (insets.size.width > _originalContentSize.width)
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insets.size.width = 1;
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if (insets.size.height > _originalContentSize.height)
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insets.size.height = 1;
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|
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_insetLeft = insets.origin.x;
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_insetTop = insets.origin.y;
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_insetRight = _originalContentSize.width - _insetLeft - insets.size.width;
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_insetBottom = _originalContentSize.height - _insetTop - insets.size.height;
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|
|
|
// we have to convert from untrimmed to trimmed
|
|
// Sprite::setCenterRect is using trimmed values (to be compatible with Cocos Creator)
|
|
// Scale9Sprite::setCapInsects uses untrimmed values (which makes more sense)
|
|
|
|
// use _rect coordinates. recenter origin to calculate the
|
|
// intersecting rectangle
|
|
// can't use _offsetPosition since it is calculated using bottom-left as origin,
|
|
// and the center rect is calculated using top-left
|
|
insets.origin.x -= (_originalContentSize.width - _rect.size.width) / 2 + _unflippedOffsetPositionFromCenter.x;
|
|
insets.origin.y -= (_originalContentSize.height - _rect.size.height) / 2 - _unflippedOffsetPositionFromCenter.y;
|
|
|
|
// intersecting rectangle
|
|
const float x1 = std::max(insets.origin.x, 0.0f);
|
|
const float y1 = std::max(insets.origin.y, 0.0f);
|
|
const float x2 = std::min(insets.origin.x + insets.size.width, 0.0f + _rect.size.width);
|
|
const float y2 = std::min(insets.origin.y + insets.size.height, 0.0f + _rect.size.height);
|
|
|
|
// centerRect uses the trimmed frame origin as 0,0.
|
|
// so, recenter inset rect
|
|
insets.setRect(x1, y1, x2 - x1, y2 - y1);
|
|
|
|
// Only update center rect while in slice mode.
|
|
if (_renderingType == RenderingType::SLICE && _renderMode != RenderMode::POLYGON)
|
|
{
|
|
setCenterRect(insets);
|
|
}
|
|
}
|
|
|
|
ax::Rect Scale9Sprite::getCapInsets() const
|
|
{
|
|
return Rect(_insetLeft, _insetTop, _originalContentSize.width - _insetLeft - _insetRight,
|
|
_originalContentSize.height - _insetTop - _insetBottom);
|
|
}
|