mirror of https://github.com/axmolengine/axmol.git
311 lines
8.2 KiB
C++
311 lines
8.2 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <map>
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#include "../BaseTest.h"
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#if AX_USE_PHYSICS
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DEFINE_TEST_SUITE(PhysicsTests);
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class PhysicsDemo : public TestCase
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{
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public:
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PhysicsDemo();
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virtual ~PhysicsDemo();
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virtual bool init() override;
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virtual void onEnter() override;
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virtual std::string title() const override;
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void toggleDebugCallback(ax::Ref* sender);
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ax::Sprite* addGrossiniAtPosition(ax::Vec2 p, float scale = 1.0);
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ax::Sprite* makeBall(ax::Vec2 point,
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float radius,
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ax::PhysicsMaterial material = ax::PHYSICSBODY_MATERIAL_DEFAULT);
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ax::Sprite* makeBox(ax::Vec2 point,
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ax::Size size,
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int color = 0,
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ax::PhysicsMaterial material = ax::PHYSICSBODY_MATERIAL_DEFAULT);
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ax::Sprite* makeTriangle(ax::Vec2 point,
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ax::Size size,
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int color = 0,
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ax::PhysicsMaterial material = ax::PHYSICSBODY_MATERIAL_DEFAULT);
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bool onTouchBegan(ax::Touch* touch, ax::Event* event);
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void onTouchMoved(ax::Touch* touch, ax::Event* event);
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void onTouchEnded(ax::Touch* touch, ax::Event* event);
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void toggleDebug();
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protected:
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ax::Texture2D* _spriteTexture;
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ax::SpriteBatchNode* _ball;
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std::unordered_map<int, ax::Node*> _mouses;
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bool _debugDraw;
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};
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class PhysicsDemoLogoSmash : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoLogoSmash);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsDemoClickAdd : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoClickAdd);
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virtual ~PhysicsDemoClickAdd();
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void onEnter() override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void onAcceleration(ax::Acceleration* acc, ax::Event* event);
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};
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class PhysicsDemoPyramidStack : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoPyramidStack);
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void onEnter() override;
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void updateOnce(float delta);
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virtual std::string title() const override;
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};
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class PhysicsDemoRayCast : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoRayCast);
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PhysicsDemoRayCast();
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void onEnter() override;
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virtual std::string title() const override;
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void update(float delta) override;
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void changeModeCallback(ax::Ref* sender);
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bool anyRay(ax::PhysicsWorld& world, const ax::PhysicsRayCastInfo& info, void* data);
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private:
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float _angle;
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ax::DrawNode* _node;
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int _mode;
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};
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class PhysicsDemoActions : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoActions);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsDemoJoints : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoJoints);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsDemoPump : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoPump);
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void onEnter() override;
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void update(float delta) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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bool onTouchBegan(ax::Touch* touch, ax::Event* event);
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void onTouchMoved(ax::Touch* touch, ax::Event* event);
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void onTouchEnded(ax::Touch* touch, ax::Event* event);
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private:
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float _distance;
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float _rotationV;
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};
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class PhysicsDemoOneWayPlatform : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoOneWayPlatform);
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void onEnter() override;
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virtual std::string title() const override;
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bool onContactBegin(ax::PhysicsContact& contact);
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};
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class PhysicsDemoSlice : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoSlice);
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void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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bool slice(ax::PhysicsWorld& world, const ax::PhysicsRayCastInfo& info, void* data);
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void clipPoly(ax::PhysicsShapePolygon* shape, ax::Vec2 normal, float distance);
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void onTouchEnded(ax::Touch* touch, ax::Event* event);
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private:
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int _sliceTag;
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};
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class PhysicsDemoBug3988 : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoBug3988);
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void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class PhysicsContactTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsContactTest);
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void onEnter() override;
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void resetTest();
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bool onContactBegin(ax::PhysicsContact& contact);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onDecrease(ax::Ref* sender);
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void onIncrease(ax::Ref* sender);
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private:
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int _yellowBoxNum;
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int _blueBoxNum;
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int _yellowTriangleNum;
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int _blueTriangleNum;
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};
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class PhysicsPositionRotationTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsPositionRotationTest);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsSetGravityEnableTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsSetGravityEnableTest);
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void onEnter() override;
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void onScheduleOnce(float delta);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class PhysicsDemoBug5482 : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoBug5482);
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void onEnter() override;
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void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void changeBodyCallback(ax::Ref* sender);
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private:
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ax::Sprite* _nodeA;
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ax::Sprite* _nodeB;
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ax::PhysicsBody* _body;
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ax::MenuItemFont* _button;
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bool _bodyInA;
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};
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class PhysicsFixedUpdate : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsFixedUpdate);
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void onEnter() override;
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void updateStart(float delta);
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void addBall();
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virtual void update(float delta) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class PhysicsTransformTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsTransformTest);
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void onEnter() override;
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virtual std::string title() const override;
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bool onTouchBegan(ax::Touch* touch, ax::Event* event);
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private:
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ax::Sprite* _parentSprite;
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ax::Layer* _rootLayer;
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};
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class PhysicsIssue9959 : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsIssue9959);
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void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class PhysicsIssue15932 : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsIssue15932);
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void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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#endif // #if AX_USE_PHYSICS
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