mirror of https://github.com/axmolengine/axmol.git
20 lines
474 B
GLSL
20 lines
474 B
GLSL
#version 310 es
|
|
layout(location = POSITION) in vec4 a_position;
|
|
layout(location = TEXCOORD0) in vec2 a_texCoord;
|
|
layout(location = TEXCOORD0) out vec2 v_texCoord;
|
|
layout(location = POSITION) out vec4 v_position;
|
|
|
|
|
|
layout(std140) uniform vs_ub {
|
|
mat4 u_model_matrix;
|
|
mat4 u_MVPMatrix;
|
|
};
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = u_MVPMatrix * a_position;
|
|
v_texCoord = a_texCoord;
|
|
v_texCoord.y = (1.0 - v_texCoord.y);
|
|
v_position = u_model_matrix * a_position;
|
|
}
|