mirror of https://github.com/axmolengine/axmol.git
190 lines
6.8 KiB
C++
190 lines
6.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEWIMPL_WINRT_H__
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#define __CC_EGLVIEWIMPL_WINRT_H__
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#include "CCStdC.h"
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#include "platform/CCCommon.h"
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#include "platform/CCGLView.h"
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#include "InputEvent.h"
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#include <agile.h>
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#include <wrl/client.h>
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#include <d3d11_1.h>
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#include <concurrent_queue.h>
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#include <agile.h>
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#include <DirectXMath.h>
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#include <EGL/egl.h>
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NS_CC_BEGIN
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class GLViewImpl;
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class CC_DLL GLViewImpl : public GLView
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{
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public:
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static GLViewImpl* create(const std::string& viewName);
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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const Mat4& getOrientationMatrix() const;
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const Mat4& getReverseOrientationMatrix () const {return m_reverseOrientationMatrix;};
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Windows::Graphics::Display::DisplayOrientations getDeviceOrientation() {return m_orientation;};
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Size getRenerTargetSize() const { return Size(m_width, m_height); }
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virtual void setIMEKeyboardState(bool bOpen);
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virtual void setIMEKeyboardState(bool bOpen, std::string str);
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Platform::String^ stringToPlatformString(std::string strSrc);
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void ShowKeyboard(Windows::Foundation::Rect r);
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void HideKeyboard(Windows::Foundation::Rect r);
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// WP8 XAML app
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virtual bool Create(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface, float width, float height
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,Windows::Graphics::Display::DisplayOrientations orientation);
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virtual void UpdateDevice(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface);
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void OnPointerPressed(Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
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void OnBackKeyPress();
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void QueueBackKeyPress();
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void QueuePointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
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void GLViewImpl::QueueEvent(std::shared_ptr<InputEvent>& event);
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void SetXamlEventDelegate(Cocos2dEventDelegate^ delegate) { m_delegate = delegate; };
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void SetXamlMessageBoxDelegate(Cocos2dMessageBoxDelegate^ delegate) { m_messageBoxDelegate = delegate; };
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void SetXamlEditBoxDelegate(Cocos2dEditBoxDelegate^ delegate) { m_editBoxDelegate = delegate; };
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bool ShowMessageBox(Platform::String^ title, Platform::String^ message);
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bool OpenXamlEditBox(Platform::String^ strPlaceHolder, Platform::String^ strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler<Platform::String^>^ receiveHandler);
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int Run();
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void Render();
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void resize(int width, int height);
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float getFrameZoomFactor();
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void centerWindow();
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void UpdateOrientation(Windows::Graphics::Display::DisplayOrientations orientation);
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void UpdateForWindowSizeChange(float width, float height);
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static GLViewImpl* sharedOpenGLView();
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void ProcessEvents();
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void AddPointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
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protected:
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GLViewImpl();
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virtual ~GLViewImpl();
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bool initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor);
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bool initWithFullScreen(const std::string& viewName);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float zoomFactor);
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inline bool isRetina() { return _isRetina; };
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float _frameZoomFactor;
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bool _supportTouch;
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bool _isRetina;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
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void OnRendering();
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void UpdateWindowSize();
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void UpdateOrientationMatrix();
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cocos2d::Vec2 TransformToOrientation(Windows::Foundation::Point point);
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cocos2d::Vec2 GetPoint(Windows::UI::Core::PointerEventArgs^ args);
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Windows::Foundation::Rect m_windowBounds;
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Windows::Foundation::EventRegistrationToken m_eventToken;
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Windows::Foundation::Point m_lastPoint;
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float m_width;
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float m_height;
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Windows::Graphics::Display::DisplayOrientations m_orientation;
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Windows::Foundation::Rect m_keyboardRect;
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bool m_lastPointValid;
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bool m_windowClosed;
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bool m_windowVisible;
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Mat4 m_orientationMatrix;
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Mat4 m_reverseOrientationMatrix;
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bool m_running;
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bool m_initialized;
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Microsoft::WRL::ComPtr<IWinrtEglWindow> m_eglWindow;
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EGLDisplay m_eglDisplay;
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EGLContext m_eglContext;
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EGLSurface m_eglSurface;
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Cocos2dEventDelegate^ m_delegate;
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Cocos2dMessageBoxDelegate^ m_messageBoxDelegate;
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Cocos2dEditBoxDelegate^ m_editBoxDelegate;
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Concurrency::concurrent_queue<std::shared_ptr<InputEvent>> mInputEvents;
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};
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NS_CC_END
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#endif // end of __CC_EGLVIEWIMPL_WINRT_H__
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