mirror of https://github.com/axmolengine/axmol.git
44 lines
977 B
Bash
Executable File
44 lines
977 B
Bash
Executable File
# set params
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NDK_ROOT_LOCAL=/cygdrive/d/programe/android/ndk/android-ndk-r6b
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COCOS2DX_ROOT_LOCAL=/cygdrive/e/cocos2d-x
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# try to get global variable
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if [ $NDK_ROOT"aaa" != "aaa" ]; then
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echo "use global definition of NDK_ROOT: $NDK_ROOT"
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NDK_ROOT_LOCAL=$NDK_ROOT
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fi
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if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
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echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
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COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
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fi
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GAME_ROOT=$COCOS2DX_ROOT_LOCAL/HelloLua
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GAME_ANDROID_ROOT=$GAME_ROOT/android
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GAME_RESOURCE_ROOT=$GAME_ROOT/Resource
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# make sure assets is exist
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if [ -d $GAME_ANDROID_ROOT/assets ]; then
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rm -rf $GAME_ANDROID_ROOT/assets
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fi
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mkdir $GAME_ANDROID_ROOT/assets
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# copy resources
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for file in $GAME_RESOURCE_ROOT/*
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do
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if [ -d $file ]; then
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cp -rf $file $GAME_ANDROID_ROOT/assets
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fi
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if [ -f $file ]; then
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cp $file $GAME_ANDROID_ROOT/assets
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fi
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done
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# build
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pushd $NDK_ROOT_LOCAL
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./ndk-build -C $GAME_ANDROID_ROOT $*
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popd
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