mirror of https://github.com/axmolengine/axmol.git
129 lines
3.2 KiB
Lua
129 lines
3.2 KiB
Lua
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--------------------------------
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-- @module GridBase
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#GridBase] setGridSize
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-- @param self
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-- @param #size_table gridSize
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--------------------------------
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--
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-- @function [parent=#GridBase] afterBlit
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-- @param self
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--------------------------------
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--
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-- @function [parent=#GridBase] afterDraw
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-- @param self
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-- @param #cc.Node target
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--------------------------------
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--
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-- @function [parent=#GridBase] beforeDraw
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-- @param self
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--------------------------------
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--
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-- @function [parent=#GridBase] calculateVertexPoints
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-- @param self
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--------------------------------
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-- is texture flipped
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-- @function [parent=#GridBase] isTextureFlipped
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- size of the grid
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-- @function [parent=#GridBase] getGridSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- pixels between the grids
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-- @function [parent=#GridBase] getStep
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#GridBase] set2DProjection
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-- @param self
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--------------------------------
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--
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-- @function [parent=#GridBase] setStep
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-- @param self
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-- @param #vec2_table step
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--------------------------------
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--
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-- @function [parent=#GridBase] setTextureFlipped
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-- @param self
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-- @param #bool flipped
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--------------------------------
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--
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-- @function [parent=#GridBase] blit
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-- @param self
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--------------------------------
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--
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-- @function [parent=#GridBase] setActive
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-- @param self
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-- @param #bool active
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--------------------------------
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-- number of times that the grid will be reused
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-- @function [parent=#GridBase] getReuseGrid
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @overload self, size_table
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-- @overload self, size_table, cc.Texture2D, bool
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-- @function [parent=#GridBase] initWithSize
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-- @param self
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-- @param #size_table gridSize
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-- @param #cc.Texture2D texture
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-- @param #bool flipped
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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--
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-- @function [parent=#GridBase] beforeBlit
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-- @param self
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--------------------------------
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--
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-- @function [parent=#GridBase] setReuseGrid
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-- @param self
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-- @param #int reuseGrid
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--------------------------------
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-- whether or not the grid is active
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-- @function [parent=#GridBase] isActive
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#GridBase] reuse
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-- @param self
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--------------------------------
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-- @overload self, size_table
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-- @overload self, size_table, cc.Texture2D, bool
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-- @function [parent=#GridBase] create
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-- @param self
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-- @param #size_table gridSize
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-- @param #cc.Texture2D texture
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-- @param #bool flipped
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-- @return GridBase#GridBase ret (retunr value: cc.GridBase)
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return nil
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