mirror of https://github.com/axmolengine/axmol.git
424 lines
14 KiB
C++
424 lines
14 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/CCParticleSystem3D.h"
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#include "extensions/Particle3D/PU/CCPURibbonTrailRender.h"
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#include "extensions/Particle3D/PU/CCPUUtil.h"
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#include "extensions/Particle3D/PU/CCPUSimpleSpline.h"
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#include "renderer/CCMeshCommand.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCTextureCache.h"
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#include "base/CCDirector.h"
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#include "3d/CCMeshRenderer.h"
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#include "3d/CCMesh.h"
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#include "2d/CCCamera.h"
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#include <sstream>
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NS_AX_BEGIN
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// Constants
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const bool PURibbonTrailRender::DEFAULT_USE_VERTEX_COLOURS = true;
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const size_t PURibbonTrailRender::DEFAULT_MAX_ELEMENTS = 10;
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const float PURibbonTrailRender::DEFAULT_LENGTH = 400;
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const float PURibbonTrailRender::DEFAULT_WIDTH = 5;
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const bool PURibbonTrailRender::DEFAULT_RANDOM_INITIAL_COLOUR = true;
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const Vec4 PURibbonTrailRender::DEFAULT_INITIAL_COLOUR(1, 1, 1, 1);
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const Vec4 PURibbonTrailRender::DEFAULT_COLOUR_CHANGE(0.5, 0.5, 0.5, 0.5);
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PURibbonTrailRender* PURibbonTrailRender::create(std::string_view texFile)
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{
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auto br = new PURibbonTrailRender();
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br->autorelease();
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br->_texFile = texFile;
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return br;
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}
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void PURibbonTrailRender::render(Renderer* renderer, const Mat4& transform, ParticleSystem3D* particleSystem)
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{
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if (!_isVisible || !_trail)
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return;
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bool needDraw = false;
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const ParticlePool& particlePool = particleSystem->getParticlePool();
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if (!particlePool.empty())
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{
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updateParticles(particlePool);
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needDraw = true;
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}
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const PUParticleSystem3D::ParticlePoolMap& emitterPool =
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static_cast<PUParticleSystem3D*>(particleSystem)->getEmittedEmitterParticlePool();
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if (!emitterPool.empty())
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{
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for (const auto& iter : emitterPool)
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{
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updateParticles(iter.second);
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needDraw = true;
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}
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}
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const PUParticleSystem3D::ParticlePoolMap& systemPool =
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static_cast<PUParticleSystem3D*>(particleSystem)->getEmittedSystemParticlePool();
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if (!systemPool.empty())
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{
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for (const auto& iter : systemPool)
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{
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updateParticles(iter.second);
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needDraw = true;
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}
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}
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if (needDraw)
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_trail->render(renderer, transform, particleSystem);
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}
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PURibbonTrailRender::PURibbonTrailRender()
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: _quota(0)
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, _trail(0)
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, _useVertexColours(DEFAULT_USE_VERTEX_COLOURS)
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, _maxChainElements(DEFAULT_MAX_ELEMENTS)
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, _trailLength(DEFAULT_LENGTH)
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, _trailWidth(DEFAULT_WIDTH)
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, _randomInitialColor(DEFAULT_RANDOM_INITIAL_COLOUR)
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, _setLength(false)
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, _setWidth(false)
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, _initialColor(DEFAULT_INITIAL_COLOUR)
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, _colorChange(DEFAULT_COLOUR_CHANGE)
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, _childNode(0)
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{
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std::stringstream ss;
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ss << this;
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_ribbonTrailName = "RibbonTrail" + ss.str();
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autoRotate = false;
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}
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PURibbonTrailRender::~PURibbonTrailRender()
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{
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if (!_particleSystem)
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return;
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destroyAll();
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}
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void PURibbonTrailRender::particleEmitted(PUParticleSystem3D* /*particleSystem*/, PUParticle3D* /*particle*/)
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{
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// Assigning visual data already done in _updateRenderQueue()
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}
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void PURibbonTrailRender::particleExpired(PUParticleSystem3D* /*particleSystem*/, PUParticle3D* particle)
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{
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if (particle->visualData)
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{
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PURibbonTrailVisualData* ribbonTrailRendererVisualData =
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static_cast<PURibbonTrailVisualData*>(particle->visualData);
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ribbonTrailRendererVisualData->setVisible(false);
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}
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}
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//-----------------------------------------------------------------------
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bool PURibbonTrailRender::isUseVertexColors() const
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{
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return _useVertexColours;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setUseVertexColors(bool useVertexColours)
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{
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_useVertexColours = useVertexColours;
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}
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//-----------------------------------------------------------------------
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size_t PURibbonTrailRender::getMaxChainElements() const
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{
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return _maxChainElements;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setMaxChainElements(size_t maxChainElements)
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{
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_maxChainElements = maxChainElements;
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}
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//-----------------------------------------------------------------------
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float PURibbonTrailRender::getTrailLength() const
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{
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return _trailLength;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setTrailLength(float trailLength)
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{
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_trailLength = trailLength;
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_setLength = true;
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}
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//-----------------------------------------------------------------------
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float PURibbonTrailRender::getTrailWidth() const
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{
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return _trailWidth;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setTrailWidth(float trailWidth)
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{
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_trailWidth = trailWidth;
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_setWidth = true;
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}
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//-----------------------------------------------------------------------
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bool PURibbonTrailRender::isRandomInitialColor() const
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{
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return _randomInitialColor;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setRandomInitialColor(bool randomInitialColour)
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{
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_randomInitialColor = randomInitialColour;
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}
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//-----------------------------------------------------------------------
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const Vec4& PURibbonTrailRender::getInitialColor() const
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{
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return _initialColor;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setInitialColor(const Vec4& initialColour)
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{
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_initialColor = initialColour;
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}
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//-----------------------------------------------------------------------
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const Vec4& PURibbonTrailRender::getColorChange() const
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{
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return _colorChange;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::setColorChange(const Vec4& colourChange)
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{
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_colorChange = colourChange;
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::prepare()
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{
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if (!_particleSystem)
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return;
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// Register itself to the technique
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if (_particleSystem)
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{
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// Although it is safe to assume that technique == mParentTechnique, use the mParentTechnique, because the
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// mParentTechnique is also used for unregistering.
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static_cast<PUParticleSystem3D*>(_particleSystem)->addListener(this);
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}
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_quota = _particleSystem->getParticleQuota();
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if (!_childNode)
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{
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// Create a childnode if not created earlier
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std::stringstream ss;
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ss << this;
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std::string childNodeNodeName = "ParticleUniverse" + ss.str();
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//_childNode =
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// mParentTechnique->getParentSystem()->getParentSceneNode()->createChildSceneNode(childNodeNodeName);
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//_childNode->setInheritOrientation(false);
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auto parent = _particleSystem->getParent();
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if (parent)
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{
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_childNode = Node::create();
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parent->addChild(_childNode);
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}
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}
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if (_childNode)
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{
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// Create RibbonTrail
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// Ogre::SceneManager* sceneManager = mParentTechnique->getParentSystem()->getSceneManager();
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_trail = new PURibbonTrail(_ribbonTrailName, _texFile);
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_trail->setNumberOfChains(_quota);
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_trail->setMaxChainElements(_maxChainElements);
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if (_setLength)
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{
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_trail->setTrailLength(_rendererScale.y * _trailLength);
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}
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else
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{
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_trail->setTrailLength(_rendererScale.y *
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static_cast<PUParticleSystem3D*>(_particleSystem)->getDefaultHeight());
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}
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_trail->setUseVertexColours(_useVertexColours);
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// Create number of VisualData objects
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std::string sceneNodeName;
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std::stringstream ss;
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ss << this;
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for (size_t i = 0; i < _quota; i++)
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{
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// sceneNodeName = "ParticleUniverse" + ss.str() + StringConverter::toString(i);
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// RibbonTrailRendererVisualData* visualData =
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// PU_NEW_T(RibbonTrailRendererVisualData,
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// MEMCATEGORY_SCENE_OBJECTS)(_childNode->createChildSceneNode(sceneNodeName), _trail);
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// visualData->node->setInheritOrientation(false);
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auto node = Node::create();
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_childNode->addChild(node);
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PURibbonTrailVisualData* visualData = new PURibbonTrailVisualData(node, _trail);
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visualData->index = i;
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_allVisualData.push_back(visualData); // Managed by this renderer
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_visualData.push_back(visualData); // Used to assign to a particle
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if (_randomInitialColor)
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{
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_trail->setInitialColour(i, AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1());
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}
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else
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{
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_trail->setInitialColour(i, _initialColor);
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}
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_trail->setColourChange(i, _colorChange);
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if (_setWidth)
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{
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_trail->setInitialWidth(i, _rendererScale.x * _trailWidth);
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}
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else
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{
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_trail->setInitialWidth(
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i, _rendererScale.x * static_cast<PUParticleSystem3D*>(_particleSystem)->getDefaultWidth());
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}
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}
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//_childNode->attachObject(_trail);
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_trail->setAttachedNode(_childNode);
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_trail->setDepthTest(_depthTest);
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_trail->setDepthWrite(_depthWrite);
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}
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}
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void PURibbonTrailRender::unPrepare()
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{
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destroyAll();
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}
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void PURibbonTrailRender::updateRender(PUParticle3D* /*particle*/, float deltaTime, bool /*firstParticle*/)
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{
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if (_trail)
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_trail->update(deltaTime);
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}
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//-----------------------------------------------------------------------
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void PURibbonTrailRender::destroyAll()
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{
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if (!_particleSystem || !_trail || !_childNode)
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return;
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// Remove the listener
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static_cast<PUParticleSystem3D*>(_particleSystem)->removeListener(this);
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// Detach the Ribbontrail
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if (_childNode && _trail)
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{
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_trail->setAttachedNode(nullptr);
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//_childNode->detachObject(_trail);
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}
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// Delete the Ribbontrail
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AX_SAFE_DELETE(_trail);
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// Delete the visual data
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std::vector<PURibbonTrailVisualData*>::const_iterator it;
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std::vector<PURibbonTrailVisualData*>::const_iterator itEnd = _allVisualData.end();
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for (it = _allVisualData.begin(); it != itEnd; ++it)
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{
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delete *it;
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}
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_allVisualData.clear();
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_visualData.clear();
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// Destroy the children of the childnode, but not the childnode itself, because this gives a delete-order problem
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if (_childNode)
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{
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//_childNode->removeAndDestroyAllChildren();
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_childNode->removeAllChildren();
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if (_childNode->getParent())
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_childNode->getParent()->removeChild(_childNode);
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_childNode = nullptr;
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}
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}
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void PURibbonTrailRender::notifyRescaled(const Vec3& scale)
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{
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PURender::notifyRescaled(scale);
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if (_trail)
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{
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// Use the average length (is there a good alternative?
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_trail->setTrailLength(scale.y * _trailLength);
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size_t numberOfChains = _trail->getNumberOfChains();
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for (size_t i = 0; i < numberOfChains; ++i)
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{
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_trail->setInitialWidth(i, scale.x * _trailWidth);
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}
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}
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}
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PURibbonTrailRender* PURibbonTrailRender::clone()
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{
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auto tr = PURibbonTrailRender::create(_texFile);
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copyAttributesTo(tr);
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return tr;
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}
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void PURibbonTrailRender::copyAttributesTo(PURibbonTrailRender* trailRender)
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{
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PURender::copyAttributesTo(trailRender);
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trailRender->setUseVertexColors(_useVertexColours);
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trailRender->setMaxChainElements(_maxChainElements);
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trailRender->setTrailLength(_trailLength);
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trailRender->setTrailWidth(_trailWidth);
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trailRender->setRandomInitialColor(_randomInitialColor);
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trailRender->setInitialColor(_initialColor);
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trailRender->setColorChange(_colorChange);
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}
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void PURibbonTrailRender::updateParticles(const ParticlePool& pool)
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{
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PURibbonTrailVisualData* visualData = nullptr;
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for (auto&& iter : pool.getActiveDataList())
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{
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auto particle = static_cast<PUParticle3D*>(iter);
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if (!particle->visualData && !_visualData.empty())
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{
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particle->visualData = _visualData.back();
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_visualData.pop_back();
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}
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visualData = static_cast<PURibbonTrailVisualData*>(particle->visualData);
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if (visualData)
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{
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Node* node = visualData->node;
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node->setPosition3D(particle->position);
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// Set the width of the trail if required
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if (particle->particleType == PUParticle3D::PT_VISUAL)
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{
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if (particle->ownDimensions)
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{
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_trail->setInitialWidth(visualData->index, particle->width);
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}
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}
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visualData->setVisible(true);
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}
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}
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}
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NS_AX_END
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