mirror of https://github.com/axmolengine/axmol.git
1312 lines
40 KiB
C++
1312 lines
40 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "UIScale9Sprite.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteFrameCache.h"
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#include "base/CCVector.h"
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#include "base/CCDirector.h"
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#include "renderer/CCGLProgram.h"
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#include "renderer/ccShaders.h"
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#include "platform/CCImage.h"
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#include "base/CCNinePatchImageParser.h"
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NS_CC_BEGIN
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namespace ui {
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Scale9Sprite::Scale9Sprite()
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: _spritesGenerated(false)
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, _spriteFrameRotated(false)
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, _scale9Image(nullptr)
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, _scale9Enabled(true)
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, _insetLeft(0)
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, _insetTop(0)
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, _insetRight(0)
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, _insetBottom(0)
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,_flippedX(false)
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,_flippedY(false)
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,_isPatch9(false)
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,_brightState(State::NORMAL)
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,_nonSliceSpriteAnchor(Vec2::ANCHOR_MIDDLE)
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,_sliceVertices(nullptr)
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,_sliceIndices(nullptr)
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,_sliceSpriteDirty(false)
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,_renderingType(RenderingType::SLICE)
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{
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this->setAnchorPoint(Vec2(0.5,0.5));
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}
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Scale9Sprite::~Scale9Sprite()
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{
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this->cleanupSlicedSprites();
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CC_SAFE_RELEASE(_scale9Image);
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}
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bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
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{
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bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
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return pReturn;
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}
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bool Scale9Sprite::initWithFile(const std::string& file)
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{
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bool pReturn = this->initWithFile(file, Rect::ZERO);
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return pReturn;
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}
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bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame,
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const Rect& capInsets)
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{
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Texture2D* texture = spriteFrame->getTexture();
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CCASSERT(texture != NULL, "CCTexture must be not nil");
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Sprite *sprite = Sprite::createWithSpriteFrame(spriteFrame);
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CCASSERT(sprite != NULL, "sprite must be not nil");
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bool pReturn = this->init(sprite,
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spriteFrame->getRect(),
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spriteFrame->isRotated(),
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spriteFrame->getOffset(),
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spriteFrame->getOriginalSize(),
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capInsets);
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return pReturn;
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}
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bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
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{
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CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
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bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
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return pReturn;
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}
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bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName,
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const Rect& capInsets)
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{
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CCASSERT((SpriteFrameCache::getInstance()) != NULL,
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"SpriteFrameCache::getInstance() must be non-NULL");
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SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
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CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
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if (NULL == frame) return false;
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bool pReturn = this->initWithSpriteFrame(frame, capInsets);
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return pReturn;
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}
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bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
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{
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bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
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return pReturn;
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}
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bool Scale9Sprite::init()
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{
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return this->init(NULL, Rect::ZERO, Rect::ZERO);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
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{
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return this->init(sprite, rect, false, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Rect& capInsets)
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{
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return init(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Vec2 &offset,
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const Size &originalSize,
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const Rect& capInsets)
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{
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bool ret = true;
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if(sprite)
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{
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auto texture = sprite->getTexture();
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auto spriteFrame = sprite->getSpriteFrame();
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Rect actualCapInsets = capInsets;
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if (texture->isContain9PatchInfo())
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{
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auto& parsedCapInset = texture->getSpriteFrameCapInset(spriteFrame);
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if(!parsedCapInset.equals(Rect::ZERO))
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{
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this->_isPatch9 = true;
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if(capInsets.equals(Rect::ZERO))
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{
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actualCapInsets = parsedCapInset;
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}
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}
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}
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ret = this->updateWithSprite(sprite,
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rect,
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rotated,
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offset,
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originalSize,
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actualCapInsets);
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}
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return ret;
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}
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bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode,
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const cocos2d::Rect &rect,
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bool rotated,
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const cocos2d::Rect &capInsets)
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{
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Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
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return init(sprite, rect, rotated, capInsets);
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}
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bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode,
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const cocos2d::Rect &rect,
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const cocos2d::Rect &capInsets)
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{
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auto sprite = Sprite::createWithTexture(batchnode->getTexture());
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return init(sprite, rect, false, capInsets);
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}
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bool Scale9Sprite::initWithFile(const std::string& file,
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const Rect& rect,
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const Rect& capInsets)
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{
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Sprite *sprite = nullptr;
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sprite = Sprite::create(file);
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bool pReturn = this->init(sprite, rect, capInsets);
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return pReturn;
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}
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bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
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{
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bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
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return pReturn;
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}
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Scale9Sprite* Scale9Sprite::create()
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{
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Scale9Sprite *pReturn = new (std::nothrow) Scale9Sprite();
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if (pReturn && pReturn->init())
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::create(const std::string& file,
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const Rect& rect,
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const Rect& capInsets)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file, rect) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::create(const Rect& capInsets,
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const std::string& file)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(capInsets, file) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::create(const std::string& file)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame,
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const Rect& capInsets)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName,
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const Rect& capInsets)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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log("Could not allocate Scale9Sprite()");
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return NULL;
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}
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void Scale9Sprite::cleanupSlicedSprites()
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{
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CC_SAFE_DELETE_ARRAY(_sliceIndices);
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CC_SAFE_DELETE_ARRAY(_sliceVertices);
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}
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void Scale9Sprite::setBlendFunc(const BlendFunc &blendFunc)
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{
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_blendFunc = blendFunc;
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applyBlendFunc();
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}
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const BlendFunc &Scale9Sprite::getBlendFunc() const
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{
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return _blendFunc;
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}
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void Scale9Sprite::updateBlendFunc(Texture2D *texture)
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{
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// it is possible to have an untextured sprite
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if (! texture || ! texture->hasPremultipliedAlpha())
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{
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_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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setOpacityModifyRGB(false);
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}
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else
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{
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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setOpacityModifyRGB(true);
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}
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}
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void Scale9Sprite::applyBlendFunc()
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{
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if(_scale9Image)
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_scale9Image->setBlendFunc(_blendFunc);
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}
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bool Scale9Sprite::updateWithBatchNode(cocos2d::SpriteBatchNode *batchnode,
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const cocos2d::Rect &originalRect,
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bool rotated,
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const cocos2d::Rect &capInsets)
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{
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Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
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return this->updateWithSprite(sprite,
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originalRect,
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rotated,
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Vec2::ZERO,
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originalRect.size,
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capInsets);
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Rect& capInsets)
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{
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return updateWithSprite(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite,
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const Rect& textureRect,
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bool rotated,
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const Vec2 &offset,
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const Size &originalSize,
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const Rect& capInsets)
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{
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GLubyte opacity = getOpacity();
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Color3B color = getColor();
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// Release old sprites
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this->cleanupSlicedSprites();
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updateBlendFunc(sprite?sprite->getTexture():nullptr);
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if(nullptr != sprite)
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{
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if (nullptr == sprite->getSpriteFrame())
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{
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return false;
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}
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if (nullptr == _scale9Image)
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{
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_scale9Image = sprite;
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_scale9Image->retain();
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}
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else
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{
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_scale9Image->setSpriteFrame(sprite->getSpriteFrame());
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}
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}
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else
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{
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CC_SAFE_RELEASE_NULL(_scale9Image);
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}
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if (!_scale9Image)
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{
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return false;
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}
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Rect rect(textureRect);
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Size size(originalSize);
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// If there is no given rect
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if ( rect.equals(Rect::ZERO) )
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{
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// Get the texture size as original
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Size textureSize = _scale9Image->getTexture()->getContentSize();
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rect = Rect(0, 0, textureSize.width, textureSize.height);
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}
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if( size.equals(Size::ZERO) )
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{
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size = rect.size;
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}
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// Set the given rect's size as original size
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_spriteRect = rect;
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_spriteFrameRotated = rotated;
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_originalSize = size;
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_preferredSize = size;
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_capInsetsInternal = capInsets;
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if (_scale9Enabled)
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{
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_scale9Image->setAnchorPoint(Vec2::ZERO);
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_scale9Image->setPosition(Vec2::ZERO);
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_sliceSpriteDirty = true;
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}
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applyBlendFunc();
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this->setState(_brightState);
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if(this->_isPatch9)
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{
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size.width = size.width - 2;
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size.height = size.height - 2;
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}
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this->setContentSize(size);
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if (_spritesGenerated)
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{
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// Restore color and opacity
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this->setOpacity(opacity);
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this->setColor(color);
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}
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_spritesGenerated = true;
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return true;
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}
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void Scale9Sprite::configureSimpleModeRendering()
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{
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this->setInsetTop(0);
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this->setInsetBottom(0);
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this->setInsetLeft(0);
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this->setInsetRight(0);
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}
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void Scale9Sprite::createSlicedSprites()
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{
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//todo create sliced sprite
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if (_scale9Enabled)
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{
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Texture2D *tex = _scale9Image ? _scale9Image->getTexture() : nullptr;
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if (tex == nullptr)
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{
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return;
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}
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if (_renderingType == RenderingType::SIMPLE)
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{
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this->configureSimpleModeRendering();
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}
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auto capInsets = CC_RECT_POINTS_TO_PIXELS(_capInsetsInternal);
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auto textureRect = CC_RECT_POINTS_TO_PIXELS(_spriteRect);
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auto spriteRectSize = CC_SIZE_POINTS_TO_PIXELS(_originalSize);
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//handle .9.png
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if (_isPatch9)
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{
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spriteRectSize = Size(spriteRectSize.width - 2, spriteRectSize.height-2);
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}
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if(capInsets.equals(Rect::ZERO))
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{
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capInsets = Rect(spriteRectSize.width/3, spriteRectSize.height/3,
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spriteRectSize.width/3, spriteRectSize.height/3);
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}
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auto uv = this->calculateUV(tex, capInsets, spriteRectSize);
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auto vertices = this->calculateVertices(capInsets, spriteRectSize);
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auto triangles = this->calculateTriangles(uv, vertices);
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_scale9Image->getPolygonInfo().setTriangles(triangles);
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}
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}
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void Scale9Sprite::setContentSize(const Size &size)
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{
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if (_contentSize.equals(size))
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{
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return;
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}
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Node::setContentSize(size);
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_preferredSize = size;
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_sliceSpriteDirty = true;
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this->adjustNoneScale9ImagePosition();
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}
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Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets) const
|
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
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if ( pReturn && pReturn->init(_scale9Image,
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_spriteRect,
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_spriteFrameRotated,
|
|
Vec2::ZERO,
|
|
_originalSize,
|
|
capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
Scale9Sprite::State Scale9Sprite::getState()const
|
|
{
|
|
return _brightState;
|
|
}
|
|
|
|
void Scale9Sprite::setState(cocos2d::ui::Scale9Sprite::State state)
|
|
{
|
|
GLProgramState *glState = nullptr;
|
|
switch (state)
|
|
{
|
|
case State::NORMAL:
|
|
{
|
|
glState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
|
|
}
|
|
break;
|
|
case State::GRAY:
|
|
{
|
|
glState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_GRAYSCALE);
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (nullptr != _scale9Image)
|
|
{
|
|
_scale9Image->setGLProgramState(glState);
|
|
}
|
|
|
|
_brightState = state;
|
|
}
|
|
|
|
/** sets the opacity.
|
|
@warning If the texture has premultiplied alpha then, the R, G and B channels will be modifed.
|
|
Values goes from 0 to 255, where 255 means fully opaque.
|
|
*/
|
|
|
|
|
|
|
|
void Scale9Sprite::updateCapInset()
|
|
{
|
|
Rect insets;
|
|
insets = Rect(_insetLeft,
|
|
_insetTop,
|
|
_originalSize.width-_insetLeft-_insetRight,
|
|
_originalSize.height-_insetTop-_insetBottom);
|
|
this->setCapInsets(insets);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets)
|
|
{
|
|
Sprite * sprite = Sprite::createWithTexture(spriteFrame->getTexture());
|
|
this->updateWithSprite(sprite,
|
|
spriteFrame->getRect(),
|
|
spriteFrame->isRotated(),
|
|
spriteFrame->getOffset(),
|
|
spriteFrame->getOriginalSize(),
|
|
capInsets);
|
|
|
|
// Reset insets
|
|
this->_insetLeft = capInsets.origin.x;
|
|
this->_insetTop = capInsets.origin.y;
|
|
this->_insetRight = _originalSize.width - _insetLeft - capInsets.size.width;
|
|
this->_insetBottom = _originalSize.height - _insetTop - capInsets.size.height;
|
|
}
|
|
|
|
void Scale9Sprite::setPreferredSize(const Size& preferredSize)
|
|
{
|
|
this->setContentSize(preferredSize);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setCapInsets(const Rect& capInsets)
|
|
{
|
|
Size contentSize = this->_contentSize;
|
|
this->updateWithSprite(this->_scale9Image,
|
|
_spriteRect,
|
|
_spriteFrameRotated,
|
|
Vec2::ZERO,
|
|
_originalSize,
|
|
capInsets);
|
|
this->_insetLeft = capInsets.origin.x;
|
|
this->_insetTop = capInsets.origin.y;
|
|
this->_insetRight = _originalSize.width - _insetLeft - capInsets.size.width;
|
|
this->_insetBottom = _originalSize.height - _insetTop - capInsets.size.height;
|
|
this->setContentSize(contentSize);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setInsetLeft(float insetLeft)
|
|
{
|
|
this->_insetLeft = insetLeft;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetTop(float insetTop)
|
|
{
|
|
this->_insetTop = insetTop;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetRight(float insetRight)
|
|
{
|
|
this->_insetRight = insetRight;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetBottom(float insetBottom)
|
|
{
|
|
this->_insetBottom = insetBottom;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
|
|
{
|
|
|
|
// quick return if not visible. children won't be drawn.
|
|
if (!_visible)
|
|
{
|
|
return;
|
|
}
|
|
if (_scale9Enabled && _sliceSpriteDirty) {
|
|
this->createSlicedSprites();
|
|
_sliceSpriteDirty = false;
|
|
}
|
|
|
|
uint32_t flags = processParentFlags(parentTransform, parentFlags);
|
|
|
|
// IMPORTANT:
|
|
// To ease the migration to v3.0, we still support the Mat4 stack,
|
|
// but it is deprecated and your code should not rely on it
|
|
Director* director = Director::getInstance();
|
|
CCASSERT(nullptr != director, "Director is null when setting matrix stack");
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
|
|
|
|
int i = 0; // used by _children
|
|
|
|
sortAllChildren();
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder < 0
|
|
//
|
|
for( ; i < _children.size(); i++ )
|
|
{
|
|
auto node = _children.at(i);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (_scale9Image && _scale9Image->getLocalZOrder() < 0 )
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
|
|
|
|
//
|
|
// draw self
|
|
//
|
|
if (isVisitableByVisitingCamera())
|
|
this->draw(renderer, _modelViewTransform, flags);
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder >= 0
|
|
//
|
|
if (_scale9Image && _scale9Image->getLocalZOrder() >= 0 )
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
|
|
|
|
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
|
|
// FIX ME: Why need to set _orderOfArrival to 0??
|
|
// Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
|
|
// setOrderOfArrival(0);
|
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
}
|
|
|
|
Size Scale9Sprite::getOriginalSize()const
|
|
{
|
|
return _originalSize;
|
|
}
|
|
|
|
|
|
Size Scale9Sprite::getPreferredSize() const
|
|
{
|
|
return _preferredSize;
|
|
}
|
|
|
|
Rect Scale9Sprite::getCapInsets()const
|
|
{
|
|
return _capInsetsInternal;
|
|
}
|
|
|
|
|
|
float Scale9Sprite::getInsetLeft()const
|
|
{
|
|
return this->_insetLeft;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetTop()const
|
|
{
|
|
return this->_insetTop;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetRight()const
|
|
{
|
|
return this->_insetRight;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetBottom()const
|
|
{
|
|
return this->_insetBottom;
|
|
}
|
|
|
|
void Scale9Sprite::setScale9Enabled(bool enabled)
|
|
{
|
|
if (_scale9Enabled == enabled)
|
|
{
|
|
return;
|
|
}
|
|
_scale9Enabled = enabled;
|
|
|
|
this->cleanupSlicedSprites();
|
|
|
|
//we must invalide the transform when toggling scale9enabled
|
|
_transformUpdated = _transformDirty = _inverseDirty = true;
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
this->updateWithSprite(this->_scale9Image,
|
|
_spriteRect,
|
|
_spriteFrameRotated,
|
|
Vec2::ZERO,
|
|
_originalSize,
|
|
_capInsetsInternal);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
auto quad = _scale9Image->getQuad();
|
|
PolygonInfo polyInfo;
|
|
polyInfo.setQuad(&quad);
|
|
_scale9Image->setPolygonInfo(polyInfo);
|
|
}
|
|
|
|
}
|
|
this->adjustNoneScale9ImagePosition();
|
|
}
|
|
|
|
bool Scale9Sprite::isScale9Enabled() const
|
|
{
|
|
return _scale9Enabled;
|
|
}
|
|
|
|
void Scale9Sprite::setAnchorPoint(const cocos2d::Vec2 &position)
|
|
{
|
|
Node::setAnchorPoint(position);
|
|
if (!_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_nonSliceSpriteAnchor = position;
|
|
_scale9Image->setAnchorPoint(position);
|
|
this->adjustNoneScale9ImagePosition();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::adjustNoneScale9ImagePosition()
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
if (!_scale9Enabled) {
|
|
_scale9Image->setAnchorPoint(_nonSliceSpriteAnchor);
|
|
_scale9Image->setPosition(_contentSize.width * _scale9Image->getAnchorPoint().x,
|
|
_contentSize.height * _scale9Image->getAnchorPoint().y);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
|
|
{
|
|
_displayedColor.r = _realColor.r * parentColor.r/255.0;
|
|
_displayedColor.g = _realColor.g * parentColor.g/255.0;
|
|
_displayedColor.b = _realColor.b * parentColor.b/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
if (_cascadeColorEnabled)
|
|
{
|
|
for(const auto &child : _children)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
|
|
{
|
|
_displayedOpacity = _realOpacity * parentOpacity/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
if (_cascadeOpacityEnabled)
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeColor()
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeOpacity()
|
|
{
|
|
_displayedOpacity = _realOpacity;
|
|
|
|
for(auto child : _children){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
}
|
|
|
|
Sprite* Scale9Sprite::getSprite()const
|
|
{
|
|
return _scale9Image;
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedX(bool flippedX)
|
|
{
|
|
|
|
float realScale = this->getScaleX();
|
|
_flippedX = flippedX;
|
|
this->setScaleX(realScale);
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedY(bool flippedY)
|
|
{
|
|
float realScale = this->getScaleY();
|
|
_flippedY = flippedY;
|
|
this->setScaleY(realScale);
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedX()const
|
|
{
|
|
return _flippedX;
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedY()const
|
|
{
|
|
return _flippedY;
|
|
}
|
|
|
|
void Scale9Sprite::setScaleX(float scaleX)
|
|
{
|
|
if (_flippedX) {
|
|
scaleX = scaleX * -1;
|
|
}
|
|
Node::setScaleX(scaleX);
|
|
}
|
|
|
|
void Scale9Sprite::setScaleY(float scaleY)
|
|
{
|
|
if (_flippedY) {
|
|
scaleY = scaleY * -1;
|
|
}
|
|
Node::setScaleY(scaleY);
|
|
}
|
|
|
|
void Scale9Sprite::setScale(float scale)
|
|
{
|
|
this->setScaleX(scale);
|
|
this->setScaleY(scale);
|
|
this->setScaleZ(scale);
|
|
}
|
|
|
|
void Scale9Sprite::setScale(float scaleX, float scaleY)
|
|
{
|
|
this->setScaleX(scaleX);
|
|
this->setScaleY(scaleY);
|
|
}
|
|
|
|
float Scale9Sprite::getScaleX()const
|
|
{
|
|
float originalScale = Node::getScaleX();
|
|
if (_flippedX)
|
|
{
|
|
originalScale = originalScale * -1.0;
|
|
}
|
|
return originalScale;
|
|
}
|
|
|
|
float Scale9Sprite::getScaleY()const
|
|
{
|
|
float originalScale = Node::getScaleY();
|
|
if (_flippedY)
|
|
{
|
|
originalScale = originalScale * -1.0;
|
|
}
|
|
return originalScale;
|
|
}
|
|
|
|
float Scale9Sprite::getScale()const
|
|
{
|
|
CCASSERT(this->getScaleX() == this->getScaleY(),
|
|
"Scale9Sprite#scale. ScaleX != ScaleY. Don't know which one to return");
|
|
return this->getScaleX();
|
|
}
|
|
|
|
void Scale9Sprite::setCameraMask(unsigned short mask, bool applyChildren)
|
|
{
|
|
Node::setCameraMask(mask, applyChildren);
|
|
|
|
if(_scale9Image)
|
|
_scale9Image->setCameraMask(mask,applyChildren);
|
|
}
|
|
|
|
// (0,0) O = capInsets.origin
|
|
// v0----------------------
|
|
// | | | |
|
|
// | | | |
|
|
// v1-------O------+------|
|
|
// | | | |
|
|
// | | | |
|
|
// v2-------+------+------|
|
|
// | | | |
|
|
// | | | |
|
|
// v3-------------------- (1,1) (texture coordinate is flipped)
|
|
// u0 u1 u2 u3
|
|
std::vector<Vec2> Scale9Sprite::calculateUV(Texture2D *tex,
|
|
const Rect& capInsets,
|
|
const Size& spriteRectSize)
|
|
{
|
|
auto atlasWidth = tex->getPixelsWide();
|
|
auto atlasHeight = tex->getPixelsHigh();
|
|
|
|
//caculate texture coordinate
|
|
float leftWidth = 0, centerWidth = 0, rightWidth = 0;
|
|
float topHeight = 0, centerHeight = 0, bottomHeight = 0;
|
|
|
|
if (_spriteFrameRotated)
|
|
{
|
|
rightWidth = capInsets.origin.y;
|
|
centerWidth = capInsets.size.height;
|
|
leftWidth = spriteRectSize.height - centerWidth - rightWidth;
|
|
|
|
topHeight = capInsets.origin.x;
|
|
centerHeight = capInsets.size.width;
|
|
bottomHeight = spriteRectSize.width - (topHeight + centerHeight);
|
|
}
|
|
else
|
|
{
|
|
leftWidth = capInsets.origin.x;
|
|
centerWidth = capInsets.size.width;
|
|
rightWidth = spriteRectSize.width - (leftWidth + centerWidth);
|
|
|
|
topHeight = capInsets.origin.y;
|
|
centerHeight = capInsets.size.height;
|
|
bottomHeight =spriteRectSize.height - (topHeight + centerHeight);
|
|
}
|
|
|
|
auto textureRect = CC_RECT_POINTS_TO_PIXELS(_spriteRect);
|
|
//handle .9.png
|
|
if (_isPatch9)
|
|
{
|
|
//This magic number is used to avoiding artifact with .9.png format.
|
|
float offset = 1.3f;
|
|
textureRect = Rect(textureRect.origin.x + offset,
|
|
textureRect.origin.y + offset,
|
|
textureRect.size.width - 2,
|
|
textureRect.size.height - 2);
|
|
}
|
|
|
|
//uv computation should take spritesheet into account.
|
|
float u0, u1, u2, u3;
|
|
float v0, v1, v2, v3;
|
|
if (_spriteFrameRotated)
|
|
{
|
|
u0 = textureRect.origin.x / atlasWidth;
|
|
u1 = (leftWidth + textureRect.origin.x) / atlasWidth;
|
|
u2 = (leftWidth + centerWidth + textureRect.origin.x) / atlasWidth;
|
|
u3 = (textureRect.origin.x + textureRect.size.height) / atlasWidth;
|
|
|
|
v3 = textureRect.origin.y / atlasHeight;
|
|
v2 = (topHeight + textureRect.origin.y) / atlasHeight;
|
|
v1 = (topHeight + centerHeight + textureRect.origin.y) / atlasHeight;
|
|
v0 = (textureRect.origin.y + textureRect.size.width) / atlasHeight;
|
|
}
|
|
else
|
|
{
|
|
u0 = textureRect.origin.x / atlasWidth;
|
|
u1 = (leftWidth + textureRect.origin.x) / atlasWidth;
|
|
u2 = (leftWidth + centerWidth + textureRect.origin.x) / atlasWidth;
|
|
u3 = (textureRect.origin.x + textureRect.size.width) / atlasWidth;
|
|
|
|
v0 = textureRect.origin.y / atlasHeight;
|
|
v1 = (topHeight + textureRect.origin.y) / atlasHeight;
|
|
v2 = (topHeight + centerHeight + textureRect.origin.y) / atlasHeight;
|
|
v3 = (textureRect.origin.y + textureRect.size.height) / atlasHeight;
|
|
}
|
|
|
|
|
|
std::vector<Vec2> uvCoordinates;
|
|
if (_renderingType == RenderingType::SIMPLE)
|
|
{
|
|
uvCoordinates = {Vec2(u0,v3), Vec2(u3,v0)};
|
|
}
|
|
else
|
|
{
|
|
uvCoordinates = {Vec2(u0,v3), Vec2(u1,v2), Vec2(u2,v1), Vec2(u3,v0)};
|
|
}
|
|
|
|
return uvCoordinates;
|
|
}
|
|
|
|
//
|
|
// y3----------------------(preferedSize.width, preferedSize.height)
|
|
// | | | |
|
|
// | | | |
|
|
// y2-------O------+------|
|
|
// | | | |
|
|
// | | | |
|
|
// y1-------+------+------|
|
|
// | | | |
|
|
// | | | |
|
|
//x0,y0--------------------
|
|
// x1 x2 x3
|
|
std::vector<Vec2> Scale9Sprite::calculateVertices(const Rect& capInsets,
|
|
const Size& spriteRectSize)
|
|
{
|
|
float leftWidth = 0, centerWidth = 0, rightWidth = 0;
|
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float topHeight = 0, centerHeight = 0, bottomHeight = 0;
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|
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leftWidth = capInsets.origin.x;
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centerWidth = capInsets.size.width;
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|
rightWidth = spriteRectSize.width - (leftWidth + centerWidth);
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|
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topHeight = capInsets.origin.y;
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centerHeight = capInsets.size.height;
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bottomHeight = spriteRectSize.height - (topHeight + centerHeight);
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|
|
|
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leftWidth = leftWidth / CC_CONTENT_SCALE_FACTOR();
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|
rightWidth = rightWidth / CC_CONTENT_SCALE_FACTOR();
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|
topHeight = topHeight / CC_CONTENT_SCALE_FACTOR();
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|
bottomHeight = bottomHeight / CC_CONTENT_SCALE_FACTOR();
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|
float sizableWidth = _preferredSize.width - leftWidth - rightWidth;
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|
float sizableHeight = _preferredSize.height - topHeight - bottomHeight;
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|
float x0,x1,x2,x3;
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|
float y0,y1,y2,y3;
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|
if(sizableWidth >= 0)
|
|
{
|
|
x0 = 0;
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|
x1 = leftWidth;
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|
x2 = leftWidth + sizableWidth;
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|
x3 = _preferredSize.width;
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|
}
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|
else
|
|
{
|
|
float xScale = _preferredSize.width / (leftWidth + rightWidth);
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|
x0 = 0;
|
|
x1 = x2 = leftWidth * xScale;
|
|
x3 = (leftWidth + rightWidth) * xScale;
|
|
}
|
|
|
|
if(sizableHeight >= 0)
|
|
{
|
|
y0 = 0;
|
|
y1 = bottomHeight;
|
|
y2 = bottomHeight + sizableHeight;
|
|
y3 = _preferredSize.height;
|
|
}
|
|
else
|
|
{
|
|
float yScale = _preferredSize.height / (topHeight + bottomHeight);
|
|
y0 = 0;
|
|
y1 = y2= bottomHeight * yScale;
|
|
y3 = (bottomHeight + topHeight) * yScale;
|
|
}
|
|
|
|
std::vector<Vec2> vertices;
|
|
|
|
if (_renderingType == RenderingType::SIMPLE)
|
|
{
|
|
vertices = {Vec2(x0,y0), Vec2(x3,y3)};
|
|
}
|
|
else
|
|
{
|
|
vertices = {Vec2(x0,y0), Vec2(x1,y1), Vec2(x2,y2), Vec2(x3,y3)};
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
TrianglesCommand::Triangles Scale9Sprite::calculateTriangles(const std::vector<Vec2>& uv,
|
|
const std::vector<Vec2>& vertices)
|
|
{
|
|
const unsigned short slicedTotalVertexCount = powf(uv.size(),2);
|
|
const unsigned short slicedTotalIndices = 6 * powf(uv.size() -1, 2);
|
|
CC_SAFE_DELETE_ARRAY(_sliceVertices);
|
|
CC_SAFE_DELETE_ARRAY(_sliceIndices);
|
|
|
|
_sliceVertices = new V3F_C4B_T2F[slicedTotalVertexCount];
|
|
_sliceIndices = new unsigned short[slicedTotalIndices];
|
|
|
|
unsigned short indicesStart = 0;
|
|
const unsigned short indicesOffset = 6;
|
|
const unsigned short sliceQuadIndices[] = {4,0,5, 1,5,0};
|
|
const unsigned short simpleQuadIndices[] = {0,1,2, 3,2,1};
|
|
|
|
auto displayedColor = _scale9Image->getDisplayedColor();
|
|
auto displayedOpacity = _scale9Image->getDisplayedOpacity();
|
|
Color4B color4( displayedColor.r, displayedColor.g, displayedColor.b, displayedOpacity );
|
|
|
|
// special opacity for premultiplied textures
|
|
if (_scale9Image->isOpacityModifyRGB())
|
|
{
|
|
color4.r *= displayedOpacity/255.0f;
|
|
color4.g *= displayedOpacity/255.0f;
|
|
color4.b *= displayedOpacity/255.0f;
|
|
}
|
|
|
|
int vertexCount = (int)(vertices.size() - 1);
|
|
|
|
for (int j = 0; j <= vertexCount; ++j)
|
|
{
|
|
for (int i = 0; i <= vertexCount; ++i)
|
|
{
|
|
V3F_C4B_T2F vertextData;
|
|
vertextData.vertices.x = vertices[i].x;
|
|
vertextData.vertices.y = vertices[j].y;
|
|
|
|
if (_spriteFrameRotated)
|
|
{
|
|
vertextData.texCoords.u = uv[j].x;
|
|
vertextData.texCoords.v = uv[i].y;
|
|
}
|
|
else
|
|
{
|
|
vertextData.texCoords.u = uv[i].x;
|
|
vertextData.texCoords.v = uv[j].y;
|
|
}
|
|
|
|
vertextData.colors = color4;
|
|
|
|
//if slice mode
|
|
if (_renderingType == RenderingType::SLICE)
|
|
{
|
|
memcpy(_sliceVertices + i + j * 4, &vertextData, sizeof(V3F_C4B_T2F));
|
|
}
|
|
else
|
|
{
|
|
memcpy(_sliceVertices + i + j * 2, &vertextData, sizeof(V3F_C4B_T2F));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_renderingType == RenderingType::SLICE)
|
|
{
|
|
for (int j = 0; j <= vertexCount; ++j)
|
|
{
|
|
for (int i = 0; i <= vertexCount; ++i)
|
|
{
|
|
if (i < 3 && j < 3)
|
|
{
|
|
memcpy(_sliceIndices + indicesStart, sliceQuadIndices, indicesOffset * sizeof(unsigned short));
|
|
|
|
for (int k = 0; k < indicesOffset; ++k)
|
|
{
|
|
unsigned short actualIndex = (i + j * 3) * indicesOffset;
|
|
_sliceIndices[k + actualIndex] = _sliceIndices[k + actualIndex] + j * 4 + i;
|
|
}
|
|
indicesStart = indicesStart + indicesOffset;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_renderingType == RenderingType::SIMPLE)
|
|
{
|
|
memcpy(_sliceIndices, simpleQuadIndices, indicesOffset * sizeof(unsigned short));
|
|
}
|
|
|
|
TrianglesCommand::Triangles triangles;
|
|
triangles.vertCount = slicedTotalVertexCount;
|
|
triangles.indexCount = slicedTotalIndices;
|
|
triangles.verts = _sliceVertices;
|
|
triangles.indices = _sliceIndices;
|
|
|
|
return triangles;
|
|
}
|
|
|
|
void Scale9Sprite::setRenderingType(cocos2d::ui::Scale9Sprite::RenderingType type)
|
|
{
|
|
if (_renderingType == type)
|
|
{
|
|
return;
|
|
}
|
|
_renderingType = type;
|
|
_sliceSpriteDirty = true;
|
|
}
|
|
|
|
Scale9Sprite::RenderingType Scale9Sprite::getRenderingType()const
|
|
{
|
|
return _renderingType;
|
|
}
|
|
|
|
void Scale9Sprite::resetRender()
|
|
{
|
|
// Release old sprites
|
|
this->cleanupSlicedSprites();
|
|
|
|
CC_SAFE_RELEASE_NULL(this->_scale9Image);
|
|
}
|
|
|
|
}}
|