mirror of https://github.com/axmolengine/axmol.git
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#include "AppDelegate.h"
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#include "HelloWorldScene.h"
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USING_NS_CC;
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AppDelegate::AppDelegate() {
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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auto director = Director::getInstance();
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director->setOpenGLView(EGLView::getInstance());
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auto screenSize = EGLView::getInstance()->getFrameSize();
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auto designSize = Size(480, 320);
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std::vector<std::string> searchPaths;
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if (screenSize.height > 320)
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{
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searchPaths.push_back("hd");
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searchPaths.push_back("sd");
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director->setContentScaleFactor(640.0f/designSize.height);
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}
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else
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{
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searchPaths.push_back("sd");
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director->setContentScaleFactor(320.0f/designSize.height);
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}
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FileUtils::getInstance()->setSearchPaths(searchPaths);
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EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
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// turn on display FPS
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director->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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auto scene = HelloWorld::scene();
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// run
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground() {
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Director::getInstance()->stopAnimation();
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// if you use SimpleAudioEngine, it must be pause
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// CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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Director::getInstance()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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