mirror of https://github.com/axmolengine/axmol.git
150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2017 Chukong Technologies
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 Bytedance Inc.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __MATH_RECT_H__
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#define __MATH_RECT_H__
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#include "math/Vec2.h"
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/**
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* @addtogroup base
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* @{
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*/
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NS_AX_BEGIN
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/**Rectangle area.*/
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class AX_DLL Rect
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{
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public:
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/**Low left point of rect.*/
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Vec2 origin;
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/**Width and height of the rect.*/
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Vec2 size;
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public:
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/**
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Constructor an empty Rect.
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* @js NA
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*/
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Rect();
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/**
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Constructor a rect.
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* @js NA
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*/
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Rect(float x, float y, float width, float height);
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/**
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Constructor a rect.
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* @js NA
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*/
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Rect(const Vec2& pos, const Vec2& dimension);
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/**
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Copy constructor.
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* @js NA
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* @lua NA
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*/
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Rect(const Rect& other);
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/**
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* @js NA
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* @lua NA
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*/
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Rect& operator=(const Rect& other);
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/**
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Set the x, y, width and height of Rect.
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* @js NA
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* @lua NA
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*/
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void setRect(float x, float y, float width, float height);
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/**
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Get the left of the rect.
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* @js NA
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*/
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float getMinX() const; /// return the leftmost x-value of current rect
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/**
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Get the X coordinate of center point.
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* @js NA
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*/
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float getMidX() const; /// return the midpoint x-value of current rect
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/**
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Get the right of rect.
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* @js NA
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*/
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float getMaxX() const; /// return the rightmost x-value of current rect
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/**
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Get the bottom of rect.
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* @js NA
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*/
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float getMinY() const; /// return the bottommost y-value of current rect
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/**
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Get the Y coordinate of center point.
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* @js NA
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*/
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float getMidY() const; /// return the midpoint y-value of current rect
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/**
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Get top of rect.
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* @js NA
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*/
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float getMaxY() const; /// return the topmost y-value of current rect
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/**
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Compare two rects.
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* @js NA
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*/
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bool equals(const Rect& rect) const;
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/**
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Check if the points is contained in the rect.
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* @js NA
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*/
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bool containsPoint(const Vec2& point) const;
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/**
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Check the intersect status of two rects.
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* @js NA
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*/
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bool intersectsRect(const Rect& rect) const;
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/**
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Check the intersect status of the rect and a circle.
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* @js NA
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*/
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bool intersectsCircle(const Vec2& center, float radius) const;
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/**
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Get the min rect which can contain this and rect.
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* @js NA
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* @lua NA
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*/
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Rect unionWithRect(const Rect& rect) const;
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/**Compute the min rect which can contain this and rect, assign it to this.*/
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void merge(const Rect& rect);
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/**An empty Rect.*/
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static const Rect ZERO;
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};
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NS_AX_END
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// end of base group
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/// @}
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#endif // __MATH_RECT_H__
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