mirror of https://github.com/axmolengine/axmol.git
208 lines
6.8 KiB
C++
208 lines
6.8 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "DeviceInfoGL.h"
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#include "platform/CCGL.h"
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#if !defined(GL_COMPRESSED_RGBA8_ETC2_EAC)
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# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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// #define GL_COMPRESSED_RGB8_ETC2 0x9274
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#endif
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#if !defined(GL_COMPRESSED_RGBA_ASTC_4x4)
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# define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
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// #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
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#endif
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NS_AX_BACKEND_BEGIN
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/// <summary>
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/// 1px method to detect whether GPU support astc compressed texture really
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/// </summary>
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/// <returns>true: support, false: not support</returns>
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static bool checkReallySupportsASTC()
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{
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const GLsizei TEXTURE_DIM = 1;
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// 1px/2px astc 4x4 compressed texels srgb
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uint8_t astctexels[] = {0xfc, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0x80, 0x80, 0x00, 0x00, 0xff, 0xff};
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GLuint texID = 0;
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glGenTextures(1, &texID);
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glBindTexture(GL_TEXTURE_2D, texID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glCompressedTexImage2D(GL_TEXTURE_2D,
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0, // level
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR, // format
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TEXTURE_DIM, TEXTURE_DIM,
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0, // border
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sizeof(astctexels), // dataLen,
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astctexels);
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auto error = glGetError();
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#if defined(AX_USE_GL)
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if (!error && glGetTexImage)
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{
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// read pixel RGB: should be: 255, 128, 0
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uint8_t pixels[TEXTURE_DIM * TEXTURE_DIM * 4] = {0};
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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error = glGetError();
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if (error || pixels[0] != 255 || pixels[1] != 128)
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{
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error = GL_INVALID_VALUE;
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}
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}
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#endif
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glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
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glDeleteTextures(1, &texID);
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return !error;
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}
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bool DeviceInfoGL::init()
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{
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &_maxAttributes);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_maxTextureSize);
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &_maxTextureUnits);
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_glExtensions = (const char*)glGetString(GL_EXTENSIONS);
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return true;
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}
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const char* DeviceInfoGL::getVendor() const
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{
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return (const char*)glGetString(GL_VENDOR);
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}
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const char* DeviceInfoGL::getRenderer() const
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{
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return (const char*)glGetString(GL_RENDERER);
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}
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const char* DeviceInfoGL::getVersion() const
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{
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return (const char*)glGetString(GL_VERSION);
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}
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const char* DeviceInfoGL::getExtension() const
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{
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return _glExtensions.c_str();
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}
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bool DeviceInfoGL::checkForFeatureSupported(FeatureType feature)
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{
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bool featureSupported = false;
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switch (feature)
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{
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case FeatureType::ETC1:
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featureSupported = checkForGLExtension("GL_OES_compressed_ETC1_RGB8_texture");
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break;
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case FeatureType::ETC2:
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featureSupported = checkSupportsCompressedFormat(GL_COMPRESSED_RGBA8_ETC2_EAC);
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break;
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case FeatureType::S3TC:
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#ifdef GL_EXT_texture_compression_s3tc
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featureSupported = checkForGLExtension("GL_EXT_texture_compression_s3tc");
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#endif
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break;
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case FeatureType::AMD_COMPRESSED_ATC:
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featureSupported = checkForGLExtension("GL_AMD_compressed_ATC_texture");
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break;
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case FeatureType::PVRTC:
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featureSupported = checkForGLExtension("GL_IMG_texture_compression_pvrtc");
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break;
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case FeatureType::IMG_FORMAT_BGRA8888:
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featureSupported = checkForGLExtension("GL_IMG_texture_format_BGRA8888");
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break;
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case FeatureType::DISCARD_FRAMEBUFFER:
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featureSupported = checkForGLExtension("GL_EXT_discard_framebuffer");
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break;
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case FeatureType::PACKED_DEPTH_STENCIL:
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featureSupported = checkForGLExtension("GL_OES_packed_depth_stencil");
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break;
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case FeatureType::VAO:
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#ifdef AX_PLATFORM_PC
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featureSupported = checkForGLExtension("vertex_array_object");
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#else
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featureSupported = checkForGLExtension("GL_OES_vertex_array_object");
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#endif
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break;
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case FeatureType::MAPBUFFER:
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featureSupported = checkForGLExtension("GL_OES_mapbuffer");
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break;
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case FeatureType::DEPTH24:
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featureSupported = checkForGLExtension("GL_OES_depth24");
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break;
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case FeatureType::ASTC:
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featureSupported = checkReallySupportsASTC();
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break;
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default:
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break;
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}
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return featureSupported;
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}
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bool DeviceInfoGL::checkForGLExtension(std::string_view searchName) const
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{
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return _glExtensions.find(searchName) != std::string::npos;
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}
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bool DeviceInfoGL::checkSupportsCompressedFormat(int compressedFormat)
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{
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const int MAX_ALLOCA_SIZE = 512;
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GLint numFormats = 0;
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glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
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GLint* formats = nullptr;
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int buffersize = numFormats * sizeof(GLint);
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if (buffersize <= MAX_ALLOCA_SIZE)
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formats = (GLint*)alloca(buffersize);
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else
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formats = (GLint*)malloc(buffersize);
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glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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bool supported = false;
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for (GLint i = 0; i < numFormats; ++i)
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{
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if (formats[i] == compressedFormat)
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{
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supported = true;
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break;
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}
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}
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if (buffersize > MAX_ALLOCA_SIZE)
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free(formats);
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return supported;
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}
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NS_AX_BACKEND_END
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