mirror of https://github.com/axmolengine/axmol.git
487 lines
14 KiB
C++
487 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILISTVIEW_H__
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#define __UILISTVIEW_H__
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#include "ui/UIScrollView.h"
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#include "ui/GUIExport.h"
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/**
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* @addtogroup ui
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* @{
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*/
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NS_AX_BEGIN
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namespace ui
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{
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/**
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*@brief ListView is a view group that displays a list of scrollable items.
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*The list items are inserted to the list by using `addChild` or `insertDefaultItem`.
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* @warning The list item in ListView doesn't support cell reuse at the moment, if you have a large amount of data need
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*to be displayed, use `TableView` instead. ListView is a subclass of `ScrollView`, so it shares many features of
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*ScrollView.
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*/
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class AX_GUI_DLL ListView : public ScrollView
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{
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DECLARE_CLASS_GUI_INFO
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public:
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/**
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* Gravity for docking elements in ListView.
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*/
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enum class Gravity
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{
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LEFT,
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RIGHT,
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CENTER_HORIZONTAL,
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TOP,
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BOTTOM,
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CENTER_VERTICAL
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};
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/**
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* ListView element item click event.
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*/
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enum class EventType
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{
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ON_SELECTED_ITEM_START,
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ON_SELECTED_ITEM_END
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};
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/**
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* ListView supports magnetic scroll.
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* With CENTER type, ListView tries to align its items in center of current view.
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* With BOTH_END type, ListView tries to align its items in left or right end if it is horizontal, top or bottom in
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* vertical. The aligning side (left or right, top or bottom) is determined by user's scroll direction.
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*/
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enum class MagneticType
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{
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NONE,
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CENTER,
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BOTH_END,
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LEFT,
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RIGHT,
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TOP,
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BOTTOM,
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};
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/**
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* ListView item click callback.
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*/
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typedef std::function<void(Ref*, EventType)> ccListViewCallback;
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/**
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* Default constructor
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* @js ctor
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* @lua new
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*/
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ListView();
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/**
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* Default destructor
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* @js NA
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* @lua NA
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*/
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virtual ~ListView();
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/**
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* Create an empty ListView.
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*@return A ListView instance.
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*/
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static ListView* create();
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/**
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* Set an item model for listview.
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*
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* When calling `pushBackDefaultItem`, the model will be used as a blueprint and new model copy will be inserted
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* into ListView.
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* @param model Model in `Widget*`.
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*/
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void setItemModel(Widget* model);
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/**
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* Insert a default item(create by a cloned model) at the end of the listview.
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*/
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void pushBackDefaultItem();
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/**
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* Insert a default item(create by cloning model) into listview at a give index.
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*@param index An index in ssize_t.
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*/
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void insertDefaultItem(ssize_t index);
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/**
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* Insert a custom item into the end of ListView.
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*@param item An item in `Widget*`.
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*/
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void pushBackCustomItem(Widget* item);
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/**
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* @brief Insert a custom widget into ListView at a given index.
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*
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* @param item A widget pointer to be inserted.
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* @param index A given index in ssize_t.
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*/
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void insertCustomItem(Widget* item, ssize_t index);
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/**
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* Removes the last item of ListView.
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*/
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void removeLastItem();
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/**
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* Remove an item at given index.
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*
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* @param index A given index in ssize_t.
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*/
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void removeItem(ssize_t index);
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/**
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* @brief Remove all items in current ListView.
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*
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*/
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void removeAllItems();
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/**
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* Return an item at a given index.
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*
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* @param index A given index in ssize_t.
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* @return A widget instance.
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*/
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Widget* getItem(ssize_t index) const;
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/**
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* Return all items in a ListView.
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*@returns A vector of widget pointers.
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*/
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Vector<Widget*>& getItems();
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/**
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* Return the index of specified widget.
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*
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* @param item A widget pointer.
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* @return The index of a given widget in ListView.
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*/
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ssize_t getIndex(Widget* item) const;
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/**
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* Set the gravity of ListView.
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* @see `ListViewGravity`
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*/
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void setGravity(Gravity gravity);
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/**
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* Set magnetic type of ListView.
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* @see `MagneticType`
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*/
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void setMagneticType(MagneticType magneticType);
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/**
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* Get magnetic type of ListView.
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*/
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MagneticType getMagneticType() const;
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/**
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* Set magnetic allowed out of boundary.
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*/
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void setMagneticAllowedOutOfBoundary(bool magneticAllowedOutOfBoundary);
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/**
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* Query whether the magnetic out of boundary is allowed.
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*/
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bool getMagneticAllowedOutOfBoundary() const;
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/**
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* Set the margin between each item in ListView.
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*
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* @param margin A margin in float.
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*/
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void setItemsMargin(float margin);
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/**
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* @brief Query margin between each item in ListView.
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*
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* @return A margin in float.
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*/
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float getItemsMargin() const;
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/**
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* Change padding with left, top, right, and bottom padding.
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* @param l Left padding in float.
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* @param t Top margin in float.
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* @param r Right margin in float.
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* @param b Bottom margin in float.
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*/
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void setPadding(float l, float t, float r, float b);
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/**
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* Change padding with left padding
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* @param l Left padding in float.
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*/
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void setLeftPadding(float l);
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/**
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* Change padding with top padding
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* @param t Top padding in float
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*/
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void setTopPadding(float t);
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/**
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* Change padding with right padding
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* @param r Right padding in float
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*/
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void setRightPadding(float r);
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/**
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* Change padding with bottom padding
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* @param b Bottom padding in float
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*/
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void setBottomPadding(float b);
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/**
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* Get the left padding in ListView
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* @return Left padding in float
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*/
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float getLeftPadding() const;
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/**
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* Get the top padding in ListView
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* @return Top padding in float
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*/
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float getTopPadding() const;
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/**
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* Get the right padding in ListView
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* @return Right padding in float
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*/
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float getRightPadding() const;
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/**
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* Get the bottom padding in ListView
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* @return Bottom padding in float
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*/
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float getBottomPadding() const;
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/**
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* Set the time in seconds to scroll between items.
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* Subsequent calls of function 'scrollToItem', will take 'time' seconds for scrolling.
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* @param time The seconds needed to scroll between two items. 'time' must be >= 0
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* @see scrollToItem(ssize_t, const Vec2&, const Vec2&)
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*/
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void setScrollDuration(float time);
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/**
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* Get the time in seconds to scroll between items.
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* @return The time in seconds to scroll between items
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* @see setScrollDuration(float)
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*/
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float getScrollDuration() const;
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// override methods
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virtual void doLayout() override;
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virtual void requestDoLayout() override;
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virtual void addChild(Node* child) override;
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virtual void addChild(Node* child, int localZOrder) override;
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virtual void addChild(Node* child, int zOrder, int tag) override;
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virtual void addChild(Node* child, int zOrder, std::string_view name) override;
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virtual void removeAllChildren() override;
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virtual void removeAllChildrenWithCleanup(bool cleanup) override;
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virtual void removeChild(Node* child, bool cleanup = true) override;
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/**
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* @brief Query the closest item to a specific position in inner container.
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*
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* @param targetPosition Specifies the target position in inner container's coordinates.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @return An item instance if list view is not empty. Otherwise, returns null.
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*/
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Widget* getClosestItemToPosition(const Vec2& targetPosition, const Vec2& itemAnchorPoint) const;
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/**
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* @brief Query the closest item to a specific position in current view.
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* For instance, to find the item in the center of view, call
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* 'getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE)'.
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*
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* @param positionRatioInView Specifies the target position with ratio in list view's content size.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @return An item instance if list view is not empty. Otherwise, returns null.
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*/
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Widget* getClosestItemToPositionInCurrentView(const Vec2& positionRatioInView, const Vec2& itemAnchorPoint) const;
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/**
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* @brief Query the center item
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* @return An item instance.
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*/
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Widget* getCenterItemInCurrentView() const;
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/**
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* @brief Query the leftmost item in horizontal list
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* @return An item instance.
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*/
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Widget* getLeftmostItemInCurrentView() const;
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/**
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* @brief Query the rightmost item in horizontal list
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* @return An item instance.
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*/
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Widget* getRightmostItemInCurrentView() const;
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/**
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* @brief Query the topmost item in horizontal list
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* @return An item instance.
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*/
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Widget* getTopmostItemInCurrentView() const;
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/**
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* @brief Query the bottommost item in horizontal list
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* @return An item instance.
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*/
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Widget* getBottommostItemInCurrentView() const;
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/**
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* Override functions
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*/
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virtual void jumpToBottom() override;
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virtual void jumpToTop() override;
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virtual void jumpToLeft() override;
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virtual void jumpToRight() override;
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virtual void jumpToTopLeft() override;
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virtual void jumpToTopRight() override;
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virtual void jumpToBottomLeft() override;
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virtual void jumpToBottomRight() override;
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virtual void jumpToPercentVertical(float percent) override;
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virtual void jumpToPercentHorizontal(float percent) override;
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virtual void jumpToPercentBothDirection(const Vec2& percent) override;
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/**
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* @brief Jump to specific item
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* @param itemIndex Specifies the item's index
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* @param positionRatioInView Specifies the position with ratio in list view's content size.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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*/
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void jumpToItem(ssize_t itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint);
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/**
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* @brief Scroll to specific item
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* @param positionRatioInView Specifies the position with ratio in list view's content size.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @param timeInSec Scroll time
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*/
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void scrollToItem(ssize_t itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint);
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void scrollToItem(ssize_t itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float timeInSec);
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/**
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* @brief Query current selected widget's index.
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*
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* @return An index of a selected item.
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*/
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ssize_t getCurSelectedIndex() const;
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/**
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* @brief Set current selected widget's index and call TouchEventType::ENDED event.
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* @param itemIndex A index of a selected item.
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*/
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void setCurSelectedIndex(int itemIndex);
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/**
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* Add an event click callback to ListView, then one item of Listview is clicked, the callback will be called.
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*@param callback A callback function with type of `ccListViewCallback`.
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*/
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void addEventListener(const ccListViewCallback& callback);
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using ScrollView::addEventListener;
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/**
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* Changes scroll direction of scrollview.
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*
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* Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll.
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* @param dir Set the list view's scroll direction.
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*/
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virtual void setDirection(Direction dir) override;
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virtual std::string getDescription() const override;
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virtual bool init() override;
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protected:
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virtual void handleReleaseLogic(Touch* touch) override;
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virtual void onItemListChanged();
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virtual void remedyLayoutParameter(Widget* item);
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void updateInnerContainerSize();
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void remedyVerticalLayoutParameter(LinearLayoutParameter* layoutParameter, ssize_t itemIndex);
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void remedyHorizontalLayoutParameter(LinearLayoutParameter* layoutParameter, ssize_t itemIndex);
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virtual void onSizeChanged() override;
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virtual Widget* createCloneInstance() override;
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virtual void copySpecialProperties(Widget* model) override;
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virtual void copyClonedWidgetChildren(Widget* model) override;
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void selectedItemEvent(TouchEventType event);
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virtual void interceptTouchEvent(Widget::TouchEventType event, Widget* sender, Touch* touch) override;
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virtual Vec2 getHowMuchOutOfBoundary(const Vec2& addition = Vec2::ZERO) override;
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virtual void startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity) override;
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void startMagneticScroll();
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Vec2 calculateItemDestination(const Vec2& positionRatioInView, Widget* item, const Vec2& itemAnchorPoint);
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protected:
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Widget* _model;
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Vector<Widget*> _items;
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Gravity _gravity;
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MagneticType _magneticType;
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bool _magneticAllowedOutOfBoundary;
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float _itemsMargin;
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float _leftPadding;
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float _topPadding;
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float _rightPadding;
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float _bottomPadding;
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float _scrollTime;
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ssize_t _curSelectedIndex;
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bool _innerContainerDoLayoutDirty;
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ccListViewCallback _eventCallback;
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};
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} // namespace ui
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NS_AX_END
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// end of ui group
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/// @}
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#endif /* defined(__ListView__) */
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